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2. Have you talked to Valga Vinicia over at the Dead Man's Drink?
3. Which level are you?
Anyway, the quest is quite bugged, look up the workarounds here:
https://en.uesp.net/wiki/Skyrim:Moss_Mother_Cavern_(quest)#Bugs
startquest, stopquest, failallobjective, completequest cover the whole quest itself, setstage <quest> <stage> moves where you're at, getobjectivecompleted and setobjectivecompleted to show which are done and then set those steps as done or not, showquestobjectives and showqueststages to show you all the steps and the important bits, etc.
right now, you're like, "i'll never memorize those, I'll have to look them up"... and you will, at first anyway. And hundreds of hours and years of gaming later, you'll have hundreds of them memorized, without even trying. :-)
UESP is a great resource, I'll say that much. and you did the right thing, asking. Just know it won't be the only time you do this.
https://en.uesp.net/wiki/Skyrim:Console
But beware, using console commands may screw up your save, so always make a backup before you start experimenting.
some invocations are very powerful, and in that standard computer programming adage, "ah crap, it did exactly what I told it to do." applies... as long as you work within the context of what you should be doing, it's 100% fine, it's literally how the missions and all scripting in the game are implemented, you're just helping things along. It's a developer console not a cheat console. Tho is is mostly used for cheating.
but say one of those quest stages was to get something like a key or dragon claw first; you move the quest along to the point you are supposed to have it, but you don't. You could give it to yourself with another command, player.additem, but you won't even know that you need to. So you bypass the claw puzzle door and walk through it like a ghost with 'tcl' or pretend you had a key for it with 'unlock' on the door. That's fine too. The quest won't care in the least. This is what we had to do back in the day, for dozens of goofy things. Thank the mod community that UESSP goes to great lengths to fix hundreds of these things, and our gaming lives would be poorer without it. It is highly recommended.
But his warning is apt, if you get a bit heavy-handed in using them, or make a typo and change something you didn't mean to, of use some of the bulk commands that change lots of things at once with a sledgehammer and not a light touch, with save state persistence, could have glitched something dozens of hours away from now and not even know, til it rears up with "WTH is going on?!" craziness, much later...
That's where UESP comes in, and is our go-to, be-all / end-all of Elder Scrolls data, even game lore. It's an extensive repository of ES knowledge. Even has a mirror of Bethesda's Creation Kit wiki on it.