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2) It is nature to have unlevel flooring/ground pop through the mesh.
3) Don't use anything auto for NavMesh in the Creation Kit, just do it manually.
Just remember to never never delete navmesh.
https://www.youtube.com/watch?v=yipvn925ju8
https://www.youtube.com/watch?v=5JGpfOLiLic
https://www.youtube.com/watch?v=uJYiV4E8xCc
EDIT: Corinze already joined the thread!!
I'm experimenting with the pathing test popup. I'm mystified by some of its results in the simple rectangle/two triangles room I made. The test radius affects the width of the light colored band around the dark center, but I still can't figure out why some paths work and others don't.
I have no clue about pathing test popup. Never used it. For interior cells Recast-Based Generation, manually adjust navmeshes, and always top-down navmeshing.
If you are in an exterior cell, say in a corner of 4 quadrants, you sometimes need to finalize in atleast 3 of the 4, weird but sometimes needed, if you are redoing the green boundaries.
Rebuilding those boundaries is not really that bad.
To get a pic from the CK.
Use PrintScreen and past it onto Paint, than save as a .jpg into the Steam screenshot folder.
Totally sign out of Steam and log back in - or - Launch a game and close it, and the pic you manual placed will show up in the upload folder.
Once uploaded copy and paste the link from Share here.