The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

adding a keyword in SSEdit
Hi guys,

I just found a cool mod for bows - https://www.nexusmods.com/skyrimspecialedition/mods/114590?tab=description

The author said, to use it I have to add the keyword of this mod to an equippable piece like clothes, armor, rings etc with SSEdit.
Said it was also possible with mods like JS Rings (which I tried) but I tried adding the keyword into one of the JS Rings keywords and got this message:

Load order FileID [FE 369] can not be mapped to file FileID for file "JS Unique Utopia SE - Rings - Standalone.esp"

I dont know how active or busy the mod author is so I wanted to try my luck here if anybody knows how to fix this or do it in any other way.
Автор сообщения: Ozymandias:
It'd be best to do this with a patch:
1) R-click the record (of the ring), "copy as override", then in the list select a new plugin (bottom of the list, the one with only the ESL flag I assume). Then give a name to the new plugin.
2) R-click that new plugin, select 'Add master', and in the list select the plugin that defines the keyword.
3) Now you can add the keyword to the ring in your new plugin.

Of course if you insist, you can modify the original plugin and skip to point 2. To add a plugin as master, you have to make sure that plugin is higher in the load order though.
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Сообщения 14 из 4
Автор темы посчитал это сообщение ответом на свой вопрос.
It'd be best to do this with a patch:
1) R-click the record (of the ring), "copy as override", then in the list select a new plugin (bottom of the list, the one with only the ESL flag I assume). Then give a name to the new plugin.
2) R-click that new plugin, select 'Add master', and in the list select the plugin that defines the keyword.
3) Now you can add the keyword to the ring in your new plugin.

Of course if you insist, you can modify the original plugin and skip to point 2. To add a plugin as master, you have to make sure that plugin is higher in the load order though.
That message can mean two things: either you're trying to add a keyword that belongs to plugin A into plugin B, but A needs to be added as a master file of B beforehand, otherwise the keyword will not be recognized

Or if your load order looks like this:
Plugin A
Plugin B

You can't add stuff that's from plugin B into plugin A because it comes lower in your load order. It must be loaded prior and added as a master
Автор сообщения: Ozymandias
It'd be best to do this with a patch:
1) R-click the record (of the ring), "copy as override", then in the list select a new plugin (bottom of the list, the one with only the ESL flag I assume). Then give a name to the new plugin.
2) R-click that new plugin, select 'Add master', and in the list select the plugin that defines the keyword.
3) Now you can add the keyword to the ring in your new plugin.

Of course if you insist, you can modify the original plugin and skip to point 2. To add a plugin as master, you have to make sure that plugin is higher in the load order though.

Did it like you explained step by step in the newly created plugin and still got the same error message when adding the keyword..
Автор сообщения: Ozymandias
It'd be best to do this with a patch:
1) R-click the record (of the ring), "copy as override", then in the list select a new plugin (bottom of the list, the one with only the ESL flag I assume). Then give a name to the new plugin.
2) R-click that new plugin, select 'Add master', and in the list select the plugin that defines the keyword.
3) Now you can add the keyword to the ring in your new plugin.

Of course if you insist, you can modify the original plugin and skip to point 2. To add a plugin as master, you have to make sure that plugin is higher in the load order though.

Oh wait, I went into the plugin again and there are two rows now, the first is JS Rings and the 2. is the created plugin. I tried adding it into the 2. and it did not give me an error now.
I'll try it ingame if it works now
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Дата создания: 22 мар. 2024 г. в 18:44
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