The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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CLEO Mar 19, 2024 @ 6:56pm
Can anyone help me find out which mod is causing my game to crash at main menu
PROBABLE CALL STACK:
[0] 0x7FF642EA9843 SkyrimSE.exe+0CE9843
call qword ptr [rdi+10h]
[1] 0x7FF6424FD8D9 SkyrimSE.exe+033D8D9
test eax,eax
[2] 0x7FFE0CA93134 CombatMusicFix.dll+0033134 RE::Script::CompileAndRun
[D:\dev\vcpkg\buildtrees\commonlibsse-ng\src\6f0d4a2f18-2e47e7a9cb.clean\src\RE\S\Script.cpp:32]
mov rbp,[rsp+58h]
[3] 0x7FFE0CA885AE CombatMusicFix.dll+00285AE `CombatMusicFix::fix'::`2'::<lambda_1>::operator()
[D:\GitHub\CombatMusicFix\src\XSEPlugin.cpp:20]
mov rax,[rdi]
[4] 0x7FFE0CA88B2E CombatMusicFix.dll+0028B2E std::thread::_Invoke<std::tuple<`CombatMusicFix::fix'::`2'::<lambda_1> >,0>
[D:\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\thread:55]
call qword ptr [20882h]
[5] 0x7FFE57D91BB2 ucrtbase.dll+0021BB2
mov ecx,eax
[6] 0x7FFE5A387344 KERNEL32.DLL+0017344 BaseThreadInitThunk
mov ecx,eax
[7] 0x7FFE5A4C26B1 ntdll.dll+00526B1 RtlUserThreadStart
jmp short 0000000000000022h

REGISTERS:
RAX 0x4D36DFF960 (void*)
RBX 0x0 (size_t)
RCX 0x2218F5A7F80 (Script*)
RDX 0x4D36DFF8A0 (void*)
RSI 0x0 (size_t)
RDI 0x2218F5A7F80 (Script*)
RBP 0x4D36DFF960 (void*)
RSP 0x4D36DFF840 (void*)
R8 0x1 (size_t)
R9 0x4D36DFF898 (char*) "\x01"
R10 0x7FFE52A80000 (void* -> VCRUNTIME140.dll+0000000)
pop r10
R11 0x7FFE52A81B57 (void* -> VCRUNTIME140.dll+0001B57 memset)
vmovdqu [rcx+r9-100h],ymm0
R12 0x0 (size_t)
R13 0x2218F5A7F80 (Script*)
R14 0x104 (size_t)
R15 0x0 (size_t)
Originally posted by Death Approaches:
thank you for the full, I was wondering what you expected us to do with just the stack and registers...

hmm well the unhandled exception address is inside the combatmusicfix.dll, and you're running v1.0.1 and yet up-to-date SKSE 1170 Skyrim, I'm guessing it's that you might be like 4+ versions behind? you probably want to give CombatMusicFixNG Updated a try, as far as I know, the only one that works right now.... https://www.nexusmods.com/skyrimspecialedition/mods/110459
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Showing 1-8 of 8 comments
HarmonikaGuy Mar 19, 2024 @ 6:58pm 
i wish i knew what any of this means
CLEO Mar 19, 2024 @ 7:23pm 
this is the full crash log
https://pastebin.com/EjFEpD4b
CLEO Mar 19, 2024 @ 7:23pm 
@HarmonikaGuy
same only if i knew how to read all this line
The author of this thread has indicated that this post answers the original topic.
Death Approaches Mar 19, 2024 @ 8:27pm 
thank you for the full, I was wondering what you expected us to do with just the stack and registers...

hmm well the unhandled exception address is inside the combatmusicfix.dll, and you're running v1.0.1 and yet up-to-date SKSE 1170 Skyrim, I'm guessing it's that you might be like 4+ versions behind? you probably want to give CombatMusicFixNG Updated a try, as far as I know, the only one that works right now.... https://www.nexusmods.com/skyrimspecialedition/mods/110459
CLEO Mar 19, 2024 @ 9:17pm 
@Death Approaches
thanks for that
i tried disabling the mod in the meantime yet still encountering the same problem
i also tried using the NG still the same
.
this is the new crash log
https://pastebin.com/8j4x20ie
CLEO Mar 19, 2024 @ 9:28pm 
ohh i am so dumb
thanks for all the help
Combatmusicfix.dll is one of the problem another was MaxsuBlockoverhaul
thanks a lot
Luminary Mar 19, 2024 @ 9:32pm 
it's painful but you can disable mods one at a time to discover the issue. and if you are loading mods, do them one at a time. (like activate mod, load save, play for a few minutes, rinse and repeat)
Death Approaches Mar 19, 2024 @ 9:43pm 
nah you're not dumb, it's just a methodical process and sometimes you're frustrated and just want your game to work, you're not in "troubleshooting mode"... let each mod maker know what's up, I mean they probably know, but letting them know another user misses the mod working, while not as good as donations, but still, makes them feel loved, and motivated to fix stuff... so post it to their posts sections on nexus or wherever they host at. :devilskiss:
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Showing 1-8 of 8 comments
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Date Posted: Mar 19, 2024 @ 6:56pm
Posts: 8