Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. you need to check each mod's mod page to find out if they can be cleaned.
Never clean the master files or CC mods though.
3. what are you asking?
Yup, I stated in the OP I know that and did it. Nothing is noted on the page.
I'm sorry but did you even read my post? LOOT flags the mod saying it needs wild edits removed and directs me to the link I posted above to a guide on how to do it, BUT there is a LOT of them that evidently, if the article is correct, has to be removed. I've never seen a mod requiring so many to be removed.
So I am hoping to find someone else that uses that mod and might know IF LOOT is correct?Just seems like with so many wild edits needing removal the author would have updated the mod. Especially for one so popular.
b-b-b-but GamerPoets suggests to clean them and even has a video on how to do that. I thought he was a reliable source, not anymore?
Trusted regulars controversy strikes again.
What, are you being a smart azz or just didn't read the OP. Never mind, IDC.
Has anyone downloaded this mod that checks or sorts with LOOT?
I didn't use the link though. The first two bits answer your question though, LOOT tells you to clean any dirty edits it detects, even if it's a bad idea. And if you have checked the mod page for those mods you know whether those mods can be cleaned.... It's now upto you to decide if you want to clean them or not.
If you aren't having any issues, thenthen you probably don't need to clean them.
If you are having issues, then cleaning the ones that can be cleaned might be a good idea.
So your saying regardless if LOOT says to remove wild edits and the mod page says nothing, I have to go in-game to the mod and test it first?
Edit: Someone has to have played this mod and seen this message in LOOT. I think waiting for a response is better than playing the mod through to look for errors. Being new to modding, IDK even what a wild edit is let alone what it does in game to look for.
As seen, it doesn't specify specifically about wild edits in "mods made by users". I am shocked no one, so far, has played this mod, as reviewed as it is.
But if you do clean a mod that shouldn't be cleaned, then you can reinstall the mod, which will restore the mod back into working.... but you might have to start a new playthrough, which is why I suggest always checking if a mod can be cleaned.
But as to cleaning Creation Club contents, you simply should never clean them, because it breaks them.... meaning you have to remove them then reinstall them... again you might have to start a new playthrough.
By the way, when I say you might have to start a new playthrough, I literally mean "might"
If the only record showing as overwritten by Undeath is "Skyrim.esm" or any of the official DLC, you can leave it alone. This is especially true if its something small. In other words, if there isn't a mod on that list that is conflicted by the wild edit in your load order, the wild edit is safe.
This is the primary reason why there isn't a "list" of wild edits to clean. Because many of them are intentional by the mod author. Any time you see a wild edit, you should always be searching for conflicts in your load order before deleting it.