The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Indio21 Feb 12, 2024 @ 8:19pm
Undeath.....cleaning wild edits???
Hello, LOOT flagged Undeath saying to clean wild edits. Well, I should say that is where I am now as LOOT also recommended the standard cleaning too. As I know some mods should and should not be cleaned, I referenced the mod pages accordingly. Anyways, LOOT points me to this guide to remove the wild edits, link will be posted below. Upon opening and reviewing it I am shocked there is soooo many the guide is saying to remove.

I'm sorta new to modding, as I started to learn some years ago, but covid took me away from everything not long after just beginning to learn. I only mention this because I've never seen for so many removals in a mod. Before and now, I'd only see maybe remove like up to a dozen wild edits. This guide goes on and on with ones to remove. At the guide's start index, it only lists to Undeat, yet after scrolling over the section it keeps gong into areas mentioning names like District Interiors, RS Children, etc afterwards.

On to my questions:

1. Is LOOT correct, to start?

2. Should or does ALL of the wild edits need to be removed as shown in the guide (for such a popular mod, as I seen reviewed, I am SERIOUSLY wondering why the author has not done an update if soooo much is wrong!)?

3. IS all that listed in the guide, from the start of the Undeath Remastered section into other sections noted with titles like District Interiors, RS Children, etc going on, ALL part of Undeath wild edits to be removed?

https://macsplody.github.io/xGuides/#-undeath-remastered-

Thanks for reading!
Last edited by Indio21; Feb 12, 2024 @ 9:22pm
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Showing 1-11 of 11 comments
1. LOOT just detects wild/dirty edits, it is useless for knowing if they can be cleaned.

2. you need to check each mod's mod page to find out if they can be cleaned.
Never clean the master files or CC mods though.

3. what are you asking?
Indio21 Feb 13, 2024 @ 7:00am 
Originally posted by alexander_dougherty:
1. LOOT just detects wild/dirty edits, it is useless for knowing if they can be cleaned.
Yes, I know. That is why I noted in the OP I went to the mod page and looked for anything saying as such.

2. you need to check each mod's mod page to find out if they can be cleaned.
Never clean the master files or CC mods though.
Yup, I stated in the OP I know that and did it. Nothing is noted on the page.

3. what are you asking?
I'm sorry but did you even read my post? LOOT flags the mod saying it needs wild edits removed and directs me to the link I posted above to a guide on how to do it, BUT there is a LOT of them that evidently, if the article is correct, has to be removed. I've never seen a mod requiring so many to be removed.

So I am hoping to find someone else that uses that mod and might know IF LOOT is correct?Just seems like with so many wild edits needing removal the author would have updated the mod. Especially for one so popular.
Last edited by Indio21; Feb 13, 2024 @ 7:01am
StreamWhenGuy Feb 13, 2024 @ 7:13am 
"Never clean the master files".
b-b-b-but GamerPoets suggests to clean them and even has a video on how to do that. I thought he was a reliable source, not anymore?
Trusted regulars controversy strikes again.
Indio21 Feb 13, 2024 @ 8:16am 
Alright, I am starting to think no one is reading the OP. Let me clarify for the cheap seats.......I AM NOT CLEANING GAME MASTER FILES! This is a MOD https://www.nexusmods.com/skyrimspecialedition/mods/6180

Originally posted by StreamWhenGuy:
"Never clean the master files".
b-b-b-but GamerPoets suggests to clean them and even has a video on how to do that. I thought he was a reliable source, not anymore?
Trusted regulars controversy strikes again.
What, are you being a smart azz or just didn't read the OP. Never mind, IDC.

Has anyone downloaded this mod that checks or sorts with LOOT?
Originally posted by Indio21:
3. what are you asking?
I'm sorry but did you even read my post?
Yes, and I needed to ask what you were asking because it wasn't obvious.

I didn't use the link though. The first two bits answer your question though, LOOT tells you to clean any dirty edits it detects, even if it's a bad idea. And if you have checked the mod page for those mods you know whether those mods can be cleaned.... It's now upto you to decide if you want to clean them or not.

If you aren't having any issues, thenthen you probably don't need to clean them.
If you are having issues, then cleaning the ones that can be cleaned might be a good idea.
Originally posted by StreamWhenGuy:
"Never clean the master files".
b-b-b-but GamerPoets suggests to clean them and even has a video on how to do that. I thought he was a reliable source, not anymore?
Trusted regulars controversy strikes again.
It used to be safe to clean them, then Bethesda made changes, and now it isn't.
Indio21 Feb 13, 2024 @ 8:56am 
Originally posted by alexander_dougherty:
Originally posted by Indio21:

I'm sorry but did you even read my post?
Yes, and I needed to ask what you were asking because it wasn't obvious.

I didn't use the link though. The first two bits answer your question though, LOOT tells you to clean any dirty edits it detects, even if it's a bad idea. And if you have checked the mod page for those mods you know whether those mods can be cleaned.... It's now upto you to decide if you want to clean them or not.

If you aren't having any issues, thenthen you probably don't need to clean them.
If you are having issues, then cleaning the ones that can be cleaned might be a good idea.
Ok, thanks for the clarification. I was under the impression if the mod page didn't specify and LOOT says too, it should be done. I'd have to look up a past post of mine about cleaning the CC content that Arthmoor responded to, but I thought that is what he clarified too. I could be wrong as the question was about cleaning CC content specifically. He just elaborated more.

So your saying regardless if LOOT says to remove wild edits and the mod page says nothing, I have to go in-game to the mod and test it first?

Edit: Someone has to have played this mod and seen this message in LOOT. I think waiting for a response is better than playing the mod through to look for errors. Being new to modding, IDK even what a wild edit is let alone what it does in game to look for.
Last edited by Indio21; Feb 13, 2024 @ 9:00am
Indio21 Feb 13, 2024 @ 9:17am 
I found Arhmoor's reply I mentioned in my last post https://steamcommunity.com/app/489830/discussions/0/4145068512479558627/

Originally posted by Arthmoor:
I'd recommend against it. Not only have there been errors in xEdit itself when handling cleaning (they're fixed but it could happen again) it's also been shown through testing that even with no obvious errors, the process still does something subtle to the game that can affect NPC pathfinding and general game behavior when official content is cleaned.

My guess is that official content is a mixed bag of various form versions which don't react well to being messed with during the process.

For mods made by users though, do continue to clean those since they should be the same form versions the games expect.

As seen, it doesn't specify specifically about wild edits in "mods made by users". I am shocked no one, so far, has played this mod, as reviewed as it is.
alexander_dougherty Feb 13, 2024 @ 11:49am 
Originally posted by Indio21:
Originally posted by alexander_dougherty:
Yes, and I needed to ask what you were asking because it wasn't obvious.

I didn't use the link though. The first two bits answer your question though, LOOT tells you to clean any dirty edits it detects, even if it's a bad idea. And if you have checked the mod page for those mods you know whether those mods can be cleaned.... It's now upto you to decide if you want to clean them or not.

If you aren't having any issues, thenthen you probably don't need to clean them.
If you are having issues, then cleaning the ones that can be cleaned might be a good idea.
Ok, thanks for the clarification. I was under the impression if the mod page didn't specify and LOOT says too, it should be done. I'd have to look up a past post of mine about cleaning the CC content that Arthmoor responded to, but I thought that is what he clarified too. I could be wrong as the question was about cleaning CC content specifically. He just elaborated more.

So your saying regardless if LOOT says to remove wild edits and the mod page says nothing, I have to go in-game to the mod and test it first?

Edit: Someone has to have played this mod and seen this message in LOOT. I think waiting for a response is better than playing the mod through to look for errors. Being new to modding, IDK even what a wild edit is let alone what it does in game to look for.
If the mod page says nothing then it's a gamble.
But if you do clean a mod that shouldn't be cleaned, then you can reinstall the mod, which will restore the mod back into working.... but you might have to start a new playthrough, which is why I suggest always checking if a mod can be cleaned.

But as to cleaning Creation Club contents, you simply should never clean them, because it breaks them.... meaning you have to remove them then reinstall them... again you might have to start a new playthrough.

By the way, when I say you might have to start a new playthrough, I literally mean "might"
Indio21 Feb 13, 2024 @ 8:09pm 
Ok, thanks. Guess just roll the dice I guess. I cannot imagine it not necessary if someone took the time to do the guide and LOOT added it. I just never seen one with so many wild edits to be removed. Thanks again!
STOP! The proper way to approach this is to go into SSEEdit, load your plugin list and search for the reference in undeath that is considered a wild edit by LOOT.

If the only record showing as overwritten by Undeath is "Skyrim.esm" or any of the official DLC, you can leave it alone. This is especially true if its something small. In other words, if there isn't a mod on that list that is conflicted by the wild edit in your load order, the wild edit is safe.

This is the primary reason why there isn't a "list" of wild edits to clean. Because many of them are intentional by the mod author. Any time you see a wild edit, you should always be searching for conflicts in your load order before deleting it.
Last edited by Prince Xaine; Jan 31 @ 12:26pm
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Date Posted: Feb 12, 2024 @ 8:19pm
Posts: 11