Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
gone home before you adopt means where you found it, it'll pace back from it's starting point to where it met you over and over...
"stray dog" is a generic name, so even if you search for "stray dog" with help, you won't know the refid but the baseid of each of them...
there is a way, though. though the save command. First, go home where the kid is.
Open the console and type 'save wheresthedamndog 1' which will pause the game while it dumps everything from what would be a savegame into a text file, named 'wheresthedamndog' of course, and it'll launch you right into editing that text file... you don't have to do anything but wait.
Now search for "stray dog" and do it in reverse order, so it starts backwards at the bottom, with the FF and FE entries, when you find one, copy that refid, then tab back over to your game and do 'prid <that_refid>' then 'moveto player' to bring the dog to you. But it might not be the right one. So be prepared to go back to the document and find the next one with FF/FE at the beginning... and if the dog is dead on arrival, you'll need to 'resurrect' it.
As I said, tedious.