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IIRC the free version doesn't work with ENB, the version that works with ENB is still paid. Native support would be better than having to rely on mods anyway tbh.
DLSS,+ Shaders o yea + 60 FPS....
you can btw get FRS2 upscale
Bethesda needs to stop using this engine, or we'll be stuck with cities of a dozen NPCs for yet another decade.
Your hopes and dreams cost you nothing, but time. To always hunger for more is the nature of short-lived mortals. Everything else requires gold. Still, you will die while waiting for things.
What's the problem of paying someone a few bucks for something you want this badly?
For the record I'm on a 6700xt, 5600x, 32gb ram. Most people playing modded Skyrim are not running the game at 4k 60fps because they can't. Newer hardware doesn't automatically bypass engine limitations and major performance killers like drawcalls. The DLSS/FSR mod were added in the first place for this reason. If newer hardware was the answer there wouldn't be as much demand as there is for FSR2-3/DLSS in Skyrim considering most people are running newer gen hardware these days according to Steam survey.
The limitations you speak of are hardcoded. The engine was tailored to a 1080p 60fps spec as that was most desired in 2016. Bethesda has all but exhausted much of it's internal resources trying to excrete Starfield like the discarded creativity it is. DLSS/FSR isn't going to cure something the engine simply cannot scale up to. No, it would require the product to become open source for such additions this late into the game with a product they can barely still give a ♥♥♥♥ about. Maybe you can convince them to add it via creation club for Bethesda bucks.
Personally I've never given a ♥♥♥♥ about 4k. I always thought it was a waste of system resources and often wonder why GPU's haven't truly scaled up to the standard yet. Say what you will, belittle me for not embracing a bigger number. I long for the day systems go back to not battling the f***ing air conditioner for temperature supremacy.