The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Right... I'm looking for some mods
Every time I've said this on steam it results in an argument in the comments of people calling me "Lazy" which is a waste of time since I'm well aware of this.

Since every time I've put a bunch of mods together it all falls apart, and every time I find a good collection, it requires AE to actually use... Simply put if anyone has managed to put a solid and massive series of mods together that rebuilds most aspects of the game I'd genuinely like to know what you've put together (I'm aware my options may be limited given the new update f_cking over most skyrim mods. And by "Most aspects of the game" I just mean, combat, graphics, exploration, Ai and animations.)

Oh and I would like something that doesn't need any of the CC ♥♥♥♥ to run. I don't want to give Bethesda more money for the anniversary ♥♥♥♥♥♥♥♥..
Last edited by Tony DeRanger; Feb 2, 2024 @ 10:04pm
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Showing 1-6 of 6 comments
Indio21 Feb 2, 2024 @ 11:41pm 
I'm running the latest game version and AE. Updated and bought AE about two weeks ago. As such, I am following this guide for a large LO.
https://steamcommunity.com/sharedfiles/filedetails/?id=2944593951
Currently, I am over 300 plugins. Game runs at a flat 60 fps and is smooth and responsive. The author did a great job detailing every step. I've only found a couple of the fomod installer pics to be outdated, but following the guide instructions I have had VERY minimal problems. I'm also not having a problem finding mods not in the guide either on nexus for SSE.

If you do decide to try it, as it is using the latest versions (CC stuff optional), I recommend reading this post I made to help another get going on it. There is links there I recommend reviewing first before beginning. Sort of some beginning setup and modding info, but very beneficial. https://forums.nexusmods.com/topic/13466492-mods-that-work-with-v161170/page/2/#comment-130386030

Also note, the author does state the AE has important fixes and updates not available elsewhere, and one reason I purchased it. Twenty bucks probably wouldn't buy me three beers at a tavern for entertainment, so I didn't care. Just my two cents.
Tony DeRanger Feb 2, 2024 @ 11:56pm 
Originally posted by Indio21:
I'm running the latest game version and AE. Updated and bought AE about two weeks ago. As such, I am following this guide for a large LO.
https://steamcommunity.com/sharedfiles/filedetails/?id=2944593951
Currently, I am over 300 plugins. Game runs at a flat 60 fps and is smooth and responsive. The author did a great job detailing every step. I've only found a couple of the fomod installer pics to be outdated, but following the guide instructions I have had VERY minimal problems. I'm also not having a problem finding mods not in the guide either on nexus for SSE.

If you do decide to try it, as it is using the latest versions (CC stuff optional), I recommend reading this post I made to help another get going on it. There is links there I recommend reviewing first before beginning. Sort of some beginning setup and modding info, but very beneficial. https://forums.nexusmods.com/topic/13466492-mods-that-work-with-v161170/page/2/#comment-130386030

Also note, the author does state the AE has important fixes and updates not available elsewhere, and one reason I purchased it. Twenty bucks probably wouldn't buy me three beers at a tavern for entertainment, so I didn't care. Just my two cents.
I meant something that ran on SE that didn't need AE
Indio21 Feb 3, 2024 @ 12:15am 
I know, the AE portion is referenced to as "optional", and I already mentioned about the fixes and updates the author notes in AE. BUT, if you go to the link and click his avatar, farther down that page he has more links to more guides on the pre 1.6xx versions too.

Not sure why so many want to go back, and don't care, but things will only keep moving forward. I was just reading on JK's Interior mods before this and this is noted on them:

JK's mods are plugins (and meshes) only, so they work perfectly fine on any version of the .exe. However, a few of them (Castle Dour and the College of Winterhold, off the top of my head) use base definitions which were added to Update.esm as part of the AE release - so if you are attempting to be on plugin versions from prior to AE's release, you will crash.

To me, seems as though Beth and mod creators are moving forward is all I am saying.
Nabinkemper Feb 3, 2024 @ 1:25am 
Originally posted by Indio21:
...Not sure why so many want to go back, and don't care, but things will only keep moving forward....

...To me, seems as though Beth and mod creators are moving forward is all I am saying.

Many who have been modding for a while will hold off for a short time and monitor our mods to see if these are updated and read the posts to get an idea if whether a mod will continue to function. If a mod does not get updated, we find an alternative or just move on.

I currently run 1.6.640 with about 460 mods.

I know that, just as I did when updating from 1.5.97 to 1.6.640, I will have to update my game to the current version. This will happen in the next few months. When the time comes, I will wipe the game completely and start over. It is better to start with a fresh install than just performing a game or mod update.

If anyone stays on an older version, as some do, they will eventually run into an issue and their favorite mods will no longer be available for the older game.

For the OP, the guide author noted above also has one for a clean install. This provides the best possible environment to run the game. You will want to start small with modding. Review the resources in the pinned topics as these have been compiled by those that have plenty of experience with modding this game. It takes a lot of patience.

Good Luck!
Indio21 Feb 3, 2024 @ 2:31am 
Originally posted by Nabinkemper:
Originally posted by Indio21:
...Not sure why so many want to go back, and don't care, but things will only keep moving forward....

...To me, seems as though Beth and mod creators are moving forward is all I am saying.

Many who have been modding for a while will hold off for a short time and monitor our mods to see if these are updated and read the posts to get an idea if whether a mod will continue to function. If a mod does not get updated, we find an alternative or just move on.
Yes, that makes complete sense. I meant in reference to a new build. Seen a few want to start modding and immediately, because of what they seen online, look to downgrade. If I already had a functioning LO, heck no I wouldn't update until all mods I couldn't live without were. Good tips for the OP too!
Last edited by Indio21; Feb 3, 2024 @ 2:32am
Nabinkemper Feb 3, 2024 @ 3:21am 
Originally posted by Indio21:
Yes, that makes complete sense. I meant in reference to a new build. Seen a few want to start modding and immediately, because of what they seen online, look to downgrade. If I already had a functioning LO, heck no I wouldn't update until all mods I couldn't live without were. Good tips for the OP too!

Yes, anyone newcomer's should play the vanilla game first. Modding should come later.

As for downgrading via the patcher or SteamDB downloads through the console access these are not a viable long term option.

I have never used the patcher and never will. I do have a full vanilla version backup of 1.6.640 as well as a backup of my modded version. When I finally upgrade, I will do the same thing regarding backing up the game.
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Date Posted: Feb 2, 2024 @ 10:01pm
Posts: 6