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I know that some of these CC mods get downloaded, despite that I don't own it. What make sense if I was playing an online game.
Beyond Reach
The Wheel of Lull
Apotheosis ... etc.
These are the mods I'd like to pay for.
not some note/book-directing mini quests without actual new content (which most currect CC mods are)
Sure, at the cost of breaking all the other mods. Lol
I don't know if you were implying it, and it seems like you weren't, but if you ever imply that an RPG being a power fantasy is a bad thing, when the goal of virtually every RPG in existence is to become stronger and overcome adversity so that you become that proverbial "King of the Mountain" who takes no guff from anyone, have fun ever arguing it in a YouTube Skyrim analysis against these knowledgeable souls, let alone bringing it up to Zaric Zhakaron in a stream without his input spiralling forward into a ramble of incoherent mess (and if you actually find "rough language" online to be that offensive, take a trip with me back to 2010, lol). https://www.youtube.com/watch?v=GIbLEI6NI7U
I have seen time and again, that mods in general have literally not been the sole impact on Skyrim's selling numbers. I've caught eye of commentary everywhere, in Steam reviews, on the Steam forums, on Reddit, on other forums, in YouTube comments, and elsewhere, that those MANY people prefer to play the game without mods. Bethesda, with the version of the Creation Engine that Skyrim is built on, made it easy to get into both mod application, and mod generation, but that doesn't mean that the process of successfully using them is as easy as possible for everyone. There are tutorials for both how to use Bethesda game mods and for how to work your way around the Creation Kit everywhere. The Creation Kit's use isn't the immediate subject here, but even mod usage has its complexities. You can't just ALWAYS expect to throw a bunch of mods together and expect them to work with zero QA, and in some cases, even QA testing. Load order. Install Order. Plugin priority. Conflict management. These things can seem like a non-issue on console, and yet are still an issue even there, in spite of all assets being locked inside ".BSA" archives there, because identical filenamed assets with identical file paths overwrite one another there.
So please, let's PLEASE kill the myth that Skyrim let alone Bethesda modding as a whole is this magically working system of easily accessed wonder when people REGULARLY post their modding woes on the forums. This game sold its way to becoming the GLOBE'S seventh best selling video game large and by by Bethesda's marketing, and of its own merits. People think that just because its framework allows you to do virtually anything with it, the freedom BECOMES its fame, when most people who don't actually toil over files at a computer for several hours have neither the time nor patience to bother with mods, and that's MOST of Skyrim's playerbase.
A mod-added fix will never supersede a company added fix, period. That people can't understand this is entitlement of the highest order. Why? Because your mod added fixes literally don't get "carried with the game." They're not in the cloud, or on a game disc of the game. They will never be on a console version's disc in, say, a predicament where a disc's data had to be installed remotely to either a console or PC in a pre-packaged payload that included all needed features. This is where the buck stops with third-party modding. You can add whatever you want AFTER the game is sold, or AFTER VERIFIED (Read: Actually KOSHER) extra content is bought, but it will never be on par with the official deal, that is, unless it were up to a BETTER standard. And you'll say it IS. And that STILL doesn't matter because it doesn't come in the PRE-PACKAGED payload that EVERYBODY across the WHOLE WORLD can experience. What you add AFTER the fact is what you FIND. Companies have to ensure that their product is found well IN-PACKAGE. People can complain about Bethesda bugs till they're blue, and then Bethesda fixes their own bugs, and it's still not enough, let alone they provide ACCESS to the UNOFFICIAL PATCH some folks say they want on their Creations page, and it doesn't cost a single thing. Bam. Your option to download the most important external fix you want isn't even packaged in with the game, yet you can just boot it up and hop on to an in-game page and download it free of charge. Oh but now the issue is fixes reliant on SKSE. Honestly, even the people who think they have their entire modded Skyrim downpat only end up playing for a scant few minutes, so I don't even see what the fuss is all about.
I know PC players love to jettison console players out the airlock once a new game comes out, lol, but remember, there are more people gaming on hardware other than your XTX 9090. Ultimately, what comes in the pre-packaged payload is the most important, not what comes after. If the unofficial patch is so important, maybe Arthmoor needs a job at Bethesda? Never mind that the Unofficial Patch makes a few unnecessary changes...
A great slew of the bugfixing this update included localization fixes. The "Greedy Company™️" in y'alls anti-Bethesda narrative cared enough about other nationalities to make the various content loads even legible. What a crock.
I'm willing to bet you actually believe this about all the rest of Skyrim while having several hours played in it. Lol. https://steamcommunity.com/sharedfiles/filedetails/?id=2904035910&tscn=1700883236
...That they literally took steps to bugfix in this update, but we don't talk about that, lol.
Overstatement of the year, right here.
If you thought the Anniversary Edition content was a "final hurrah," I don't know what to tell you.
The entitlement here is so scathing, I may have just gotten a blood wound...
It's $33 USD to get the seven creations since 3000 points costs $24.99 USD and 750 points costs $7.99.
Already bought them last night, and even though they disable achievements, you can still earn achievements by using the "Achievements Mods Enabler" mod, which I've tested, and still works. Instructions here: https://steamcommunity.com/app/489830/discussions/0/4032473829604400036/
Maybe these mod babies need to chill out a bit, but the amount you're willing to take up that derriere, for and from Bethesda is borderline exhibitionism at this point lad.
I don't think they're gonna take you out for dinner, don't try so hard!
https://www.youtube.com/watch?v=iGLXMKUWkJE
I wasn't implying that. It was just a plain determination. I normally don't usw irony or subtext or anything like that in a second language
Firstly, please don't use a false dichotomy. I've said one of the reasons. And this is obvious. Besides total freedom of forming your character (wich is afaik only contested by DnD based games and some Indie games and only BG is a real triple A contestant in that sense) it is the USP. Or do you got another? And you can view on selling Numbers, that games with good Mod support (or continuous development) are the only games that sell steady over a long time.
Please don't ♥♥♥♥♥♥♥♥ me. Please. It is a standing fact, that mods like the uosp fixed bugs, bethesda till with day doesn't fixed. Period.
My Point is not that a company couldn't fix more than a modder. They could. They got more options and ressources to do so. But they didn't.
And this relates how to my point?
Are you trying to create a strawman?
yeah some minor ones. To not go into sarcasm: They've done it after Years and only some minor ones. And they approved them in state that was more bugged as many mods from the community in the first place.
I do not think so. The programming of the creation kit is not that much compared to the work of the bigger mods. Or some free mods out there. To give you some ideas: Theres a reason, why the big modding teams with voice actors and people who really write story didn't line up the moment Bethesda introduced the creation club.
It was marketed that way. Like as a thank to our community we giving one final update or something like that. And that they don't released any new Mods for that for over two years implies that this was the plan for some time.