The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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fenros82 Dec 3, 2023 @ 4:40pm
Service Under Maintenance reason
Skyrim’s modding sites and tools will be temporarily unavailable during the maintenance. This goes both for those who want to play the mods and for content and mod creators. While not directly stated, it’s heavily implied that this is preparation for the so-called Creation Club 2.0.

According to some insiders, the Creation Club 2.0 will introduce a marketplace, where creators will be able to sell their mods and content directly. However, while we strongly believe this is the reason for the Skyrim update.

Soon no more free mods even on Nexus. Now every mod creator will want to make money.
Last edited by fenros82; Dec 3, 2023 @ 4:55pm
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Showing 1-15 of 36 comments
Mothman Dec 3, 2023 @ 5:13pm 
If nobody supports or pays for any mod on Creation Club 2.0 marketplace then it will be a big fat fail.

Everyone has a voice and can support or not support.
Nephilim Gods Dec 3, 2023 @ 5:16pm 
Regardless where the mod is as long as the mod is good i'm willing to pay and support Modders hard work.
steventirey Dec 3, 2023 @ 5:28pm 
Originally posted by Mothman:
If nobody supports or pays for any mod on Creation Club 2.0 marketplace then it will be a big fat fail.

Everyone has a voice and can support or not support.

There will always be a large chunk of players who will spend. That why in-game stores have been successful. It doesn't even have to give a mechanical advantage - a new shiny skin will be bought be many.

That being said, there will also always be free mods out there. If modders were making mods to earn money, sites like the Nexus simply wouldn't exist. No one would want to put the effort into making something for free. And yet we have tons of free things. There will always be free mods.
TAGma Dec 3, 2023 @ 5:33pm 
Originally posted by Mothman:
If nobody supports or pays for any mod on Creation Club 2.0 marketplace then it will be a big fat fail.

Everyone has a voice and can support or not support.
Unfortunately we know that's not how it works.

Even if only 2 or 3 people buy something, Bethesda (or whoever is in charge) may think that the community as a whole has accepted it, which may lead them to hire authors who previously published their mods on NexusMods to create mods exclusively for their new "CC 2.0" system.

I think it is extremely unlikely/impossible that already published mods will have any changes (they will remain free on NexusMods), but a "CC 2.0" could definitely split the community on new mod releases.
Last edited by TAGma; Dec 3, 2023 @ 5:34pm
every1hasnames Dec 3, 2023 @ 5:37pm 
they said the same thing when the community creation first released in se.
nexus and free mods didnt go away.



because here is the reality. and bethesda cant really change this.

the reality is. the community creations and the mods section in game is mainly for consoles.the whole purpose for their creation was so console users could also use some mods. and mod their game.

while pc users can use them. the vast majority use nexusmods. as their main place in terms of modding. this is not to say. nobody uses the community creations or the mods section in game. but pc users were always capable of modding the game.

as a result. pc users use nexus 90 percent of the time. leaving a generous 10 percent for use of the community creations. which came with the anniversary edition now.


this is to say. that i frankly do not see it possible that the community creation 2.0 is going to do what the original didnt.


which was be more popular then nexusmods.com

and frankly thats what would need to happen if free mods would cease to exist.


that and the fact certain mods cant be put on console. which prevents them from being put on community creation or ingame mod section.

skse for example. and all of the mods that require it. other examples.



frankly i see no danger in terms of not being able to mod for free in the future.
Last edited by every1hasnames; Dec 3, 2023 @ 5:41pm
UsernameTaken666 Dec 3, 2023 @ 5:42pm 
source? otherwise bs speculation.
BooMSelectA77 Dec 3, 2023 @ 6:02pm 
I'm just annoyed that my Skyrim is showing as having mods on and achievements disabled. When i go to turn the mods off, it says the server is down. So like wtf?
dandykong Dec 3, 2023 @ 6:12pm 
Originally posted by BooMSelectA77:
I'm just annoyed that my Skyrim is showing as having mods on and achievements disabled. When i go to turn the mods off, it says the server is down. So like wtf?
Having any mods outside of CC will disable achievements because the game has no way of telling which ones are overpowered or outright cheats.

The achievement-friendly CC mods are all curated.
Last edited by dandykong; Dec 3, 2023 @ 6:12pm
Hollen Dec 3, 2023 @ 8:50pm 
Will this end up breaking mods again?
rinks361 Dec 4, 2023 @ 2:49pm 
Originally posted by Potatoe:
Will this end up breaking mods again?

Since this is likely leading to an update being pushed out, yes. I'd disable automatic updates otherwise you'll run into the same issue I had when they pushed out the surprise AE update even to those who didn't buy the "upgrade."
SDFMacross001 Dec 4, 2023 @ 4:57pm 
Originally posted by BooMSelectA77:
I'm just annoyed that my Skyrim is showing as having mods on and achievements disabled. When i go to turn the mods off, it says the server is down. So like wtf?


So go to Nexus and get "Achievements Mods Enabler" by "xSHADOWMANx"
steventirey Dec 4, 2023 @ 5:10pm 
Originally posted by dandykong:
Originally posted by BooMSelectA77:
I'm just annoyed that my Skyrim is showing as having mods on and achievements disabled. When i go to turn the mods off, it says the server is down. So like wtf?
Having any mods outside of CC will disable achievements because the game has no way of telling which ones are overpowered or outright cheats.

The achievement-friendly CC mods are all curated.

And yet console commands can boost your stats (or make you outright immune to damage), give you any item or spell in the game, teleport you to the appropriate location, and many other things as well. Yet you still get achievements when using console commands (the warning that commands disable achievements is wrong).
Rez Elwin Dec 4, 2023 @ 5:53pm 
Originally posted by dandykong:
Originally posted by BooMSelectA77:
I'm just annoyed that my Skyrim is showing as having mods on and achievements disabled. When i go to turn the mods off, it says the server is down. So like wtf?
Having any mods outside of CC will disable achievements because the game has no way of telling which ones are overpowered or outright cheats.

The achievement-friendly CC mods are all curated.

Some are still stupidly overpowered and may as well be cheats. The Spell Tome CC expert level spell "Elemental Blast" with all relevant perks and equipment it can deal over 1000 Damage, and in the unlikely event that isn't enough is also damages magicka and stamina by half that amount. They are also incredibly easy to acquire and cast costing a fraction of any other spell of their level.

That's only one example, there are several others.
TwistedXenos Dec 4, 2023 @ 10:15pm 
its just the matter of how easy and accessible it will be for modders to sell mods, if it becomes ridiculously easy it will be bye free mods.
Ilja Dec 4, 2023 @ 11:11pm 
What a load of nonsense and pointless fear-mongering.

From Cartogriffi, who just posted an update.
It's very rare for a mod to be broken by a patch. An untouched Skyrim SE mod from 2017 will likely work just fine today, despite six years of patches.

The main exception is SKSE, and we've worked with them to expedite an SKSE update. I do recognize there's a bit of a cascade from a game patch to an SKSE patch to patches for SKSE dependent mods. But at least most of this has been streamlined.

If folks can point to other mods broken by a patch I'm happy to look into the situation and see what we can to to mitigate similar issues in the future.
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Date Posted: Dec 3, 2023 @ 4:40pm
Posts: 36