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You'll want to find and equip Fortify Destruction apparel as soon as possible; your goal is to get 90%+ reduction in cost of Destruction spells. You'll also want to get access to planters as soon as possible and grow potions with Fortify Destruction to improve the damage you deal: Glowing Mushrooms + Nightshade. If you want to add Fortify Health you can toss in some Wheat. If you want Resist Shock you can toss in Snowberries. For magicka recovery you'll want to grow Mora Tapinella and Red Mountain Flowers in your planters.
Spells get less efficient as you increase their tiers. As such, for ranged combat Firebolt is your best bet. Enemies can dodge it though, so you'll want to learn Dual-Casting and Impact. Once an enemy is staggered you can get two volleys off while they stagger. Then your third casting should be dual-cast again to repeat the stagger once they recover. Putting ranks in the Augment [Element] perk will improve which enemies get staggered.
Staves are also an option. The Staff of Chain Lightning is somewhat unique in that it has a built-in Impact effect. So it can help you lock down clustered groups of enemies. But even a basic Firebolt Staff will help you keep up in prolonged combat.
If you want to fight alongside companions you may want to eat the extra magicka cost and use Shock damage instead. Shock spells are hit-scan, so you don't have to worry as much about friendly fire. Also, consider getting Silent Casting from the Illusion tree if you want to use pre-battle buffs. The drop in magicka regen only occurs once an enemy grows suspicious of you. So with silent casting you'll be able to layer buffs with the usual out-of-combat regen.
But pretty much your goal is to get enchant up to make 100% Destruction buff so spells are free.
Impact + Thunderbolt + 100% Destruction is OP
The difficulty toggle is an atrocious system and anything higher than adept borks the cost/output of Magic.
The meme of magic in skyrim being "weak" is less that spells don't do enough damage and more about melee/ranged being overpowered and stamina being far more generous a resource. On adept, magic works fine.
https://www.youtube.com/watch?v=DNLddhV9gzg
Here is another video. A bit longer, but it showcases how healing and the secret power attack :).
https://www.youtube.com/watch?v=qJlNJwsWXmo
" A true mage weaves numerous spells. A true mage knows they are frail. They hone their mind towards raising magicka only and using magic and crafting to fortify defences, keep a distance and remains elusive during battle.
They come prepared knowing the right spell to cast at the right moment in time. Watching their opponents' every move to ensure they are not surrounded."
In my opinion the base game UI limits the mage gameplay. A mages early life requires some pre-knowledge of opponents, or in a more roleplay perspective, reads tomes and books to know the strength and weaknesses of enemies before they are encountered in battle.
If you enjoy outsmarting your opponents from level 1 with the a selection of spells that are not only destruction spells then you will enjoy the mage playthrough. Sadly vanilla UI will limit this.
A scroll crafting mod, Ordinator, crafting soul gems using gems, and many other spell packages will enhance mage gameplay even further.
I think playing the role of a “pure magician” is a difficult challenge. Especially against a group of vampires who are the most difficult opponents in this game. This is Bezesda's plan. Troll both the Nords and the dragons. Make vampires the most dangerous enemy.
In Baldurs Gate 2, vampires were also dangerous. It wasn't just your Health that was sucked out. Their strike took away your Player Levels. And forever.
The pure warrior was powerless against them. Only magic, or a werewolf, or a battle priest.
For some reason Bethesda decided that the player would get a lower rate of magicka regen in combat, BUT only the player, NPC mages don't get this debuff..... If that doesn't make you want to slap the programmers nothing will.
You can search for threads that address this issue, but common mods include Ordinator, Apocalypse, odin, Arcanum, and Phenderix, just check the ones you choose are compatible.
@OP: Do you have AE? There is a set of spells that are far better than anything you can get in Vanilla, even better than the master spells. There is a chest in "Hob's Fall Cave" that has them all, there are 4 mains ones you want, they all start with "Elemental" The "Unbound" spells are also very good.
The Elemental spells do far more damage and cost far less magicka to cast, I played through the College quest-line on my mage character, with no armor, no weapons, no staffs, pure magic the whole way through because of how broken those spells are. That character is currently over level 50, has Maxed our every magic school and I still have no weapon or armor skills.
Also doesn't help that Illusion is almost a waste of a tree since its tied to level, and alteration doesn't mean much when blacksmithing can already hit the armor cap.