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Main one here: https://www.nexusmods.com/skyrimspecialedition/mods/266
Characters have their own lives as it were, and have to walk to their positions - you sure they're not just doing something else at the time, talking to someone or stuck on somewhere?
Additionally, your actions may have consequences - such as getting Brand-Shei arrested if you've started the Thieve's Guild questline.
In regards to console use, it only disables achievements for that session. If you exit and relaunch the game again, you should* be able to earn them again so long as you don't open the console.
*Mods also disable achievements, though other mods fix that; also the recent update has apparently broken the link between steam and the game, thus breaking achievements entirely.
Which aren't well known things. If these are disappearing, and not where they are supposed to be, then have you made sure your FPS is capped to 60, and followed guides in the pinned threads, which point to all the information you need to sort this out?
you "brought them back"? Are you saying they were dead?
If they were not dead, you should have used the "move-to" command, which moves the actually existing NPC to you. If you used the "Placeatme" command, you broke your own game by creating a copy that doesn't have any of the scripts for the quests attached.
None of this is "trolling".
?
If you hit Frost with an attack, be it melee, or an AOE magic attack, it can become hostile, just like EVERY OTHER NPC in the game.
Leave the area and wait some time for it to become non-hostile again. This is how the game works, and is not "trolling"
That's because Frost is a Horse, and that's what Horses do when they're your allies. It's not a bug per say, it's just a thing that "Allies" of the player do.
You can set Frost to being Essential in the console, or for a more permanent solution, in XEdit or the CK.
Hopefully your NOT using the resurrect command when you try to "save" it as that will break your game no end...
Bethesda didn't "introduce" console commands. Those are there for the Developers use, NOT for the players, and they simply left them there incase you specifically needed one, such as TCL to get out of a stuck space.
They did NOT intend you to constantly resurrect Frost after it dies.
Did you check the Riften jail?
I entered another command: resurrect.
Subsequently, the blacksmith did not disappear.
His corpse means he's dead and the game's run it's death script. This script is once run = permanent. It can never be reversed
Even with Resurrect, the game has already tagged him as dead, and the "resurrected" version is seen as a different NPC.
This then suggests you've broken your game in even more ways, as Eorlund is Essential (As far as i know), and can't be killed by anyone (Including the player)
This script is once run = permanent. It can never be reversed
Even with Resurrect, the game has already tagged him as dead, and the "resurrected" version is seen as a different NPC.
This then suggests you've broken your game in even more ways, as Eorlund is Essential (As far as i know), and can't be killed by anyone (Including the player) [/quote]
Now, carefully look at this calmly. Do you think that when Bethesda wrote such a script in this game, they did not understand what they were doing? Are they sleepwalkers or weak-minded? I'm telling you, this is cold-blooded trolling. I'm sure they have a package of troll bugs built into their games. And they can launch them remotely. A type of virus. But they will never return your money. Even if you write a devastating review of their game, with a complete list of all the bugs.
Furthermore, the thing about NPC death scripts has been public knowledge among Skyrim players since the early days of Oldrim, so about 12 years. It's even documented among the console codes listed in Skyrim's console code entry on UESP. The code to revive dead NPCs has a big warning describing this very issue, and the warning's BEEN there for 12 years. It's not some "remote bug"; it's a legitimate part of the game's coding.
He is until you complete the Companions quest-line, once that is done his essential status is removed. So he could theoretically die, but highly unlikely, he never leaves the walls of Whiterun. Unless the Players kills them, I am not sure how he would die.
The game has a vast number of characters, locations, and quests, with most of them being handcrafted. There are sure a few bugs in it, but there is so much to do in this game that one can easily walk away from a bug, ignore it, and find something else to do. The game can easily occupy one for a thousand hours. The amount of diversity in this game makes it easy to ignore the bugs. If you cannot do that but only find yourself hung up on bugs and cannot stop focusing on these then find something else to do. A simpler game with less content will have fewer bugs.
However, if you are pedantic and want it perfect or just your way then there are plenty of mods that fix, patch, overhaul, redesign or completely change many aspects of it. But be warned, these also have their bugs, do not always work together with other mods, can fix more than you want them to fix, or leave you unsatisfied in other ways. If this is the case then this game is just not for you.
That is why, a newcomer to the Skyrim must understand a simple truth:
do not start quests that activate top monsters until you reach level 50 at least.
First, you tediously level up your character for, say, 60 hours.
[This cannot be avoided in games from Bethesda. They don't respect the players. The same Ubisoft made it possible in games to maintain the achieved level and not upgrade again.]
Then you complete all the main quests in 4 hours.
Very funny, right? An epic RPG with a story for 4 hours of play.
I haven't seen a dragon attack any city except Solitude for years (and that was probably a bug)
Cultists do enter cities and can attack supposedly protected characters.... but it's usually that you have somehow accidently hit them when they are low on health... usually but not always.
Eorland Greymane shouldn't disappear from the city he wanders between his home, the Skyforge and the inn, doesn't leave. However if you are doing the Thieves guild quests it is possible he locked inside his house.... unlikely but possible.
Likewise the Dunmer merchant is the one you frame for the theives guild, so could be in prison....
FPS being over 60 can affect the NPCs AI, causing weird behaviour.
Console commands do not disable achievements.
BUT NEVER RESURRECT NAMED DEAD NPCS, it will break you game. Not might break you game, WILL break your game, it doesn't matter on the command used, it is never safe.
And the entire quest to sell Frost is bugged.... His buyer will attack you because you have a stolen horse
Eorlund is never essential not even when he is in a quest alias. He is at the Skyforge from 8am till 9pm and will be in House Gray-Mane during the other hours.
Brand-Shei also is never essential. He will be at his market stand from 7am till 8pm and will be in Haelga's Bunkhouse during the other hours. If you frame him during A Chance Arrangement, he will be in jail and never returns to his stand, unless you use the Unofficial Skyrim Special Edition Patch.
Eorlund and Brand-Shei have the WIDeadBodyCleanupScript attached to the base actor. This means that after death their bodies will be moved to a "dead cell" and a coffin or urn will be enabled in the Hall of the Dead. In this coffin or urn you will only find their belongings. The game only "knows" if they are dead, when their corpse is in the "dead cell".