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Nobody gives a flying crap about two digits IQ people who are willing pay to Bethesda for the mods instead of donating to creators directly where 100% of donation goes to creator instead of 30%.
Problem is those mods can't be good due not being able to use third party tools (so no new animations or better scripting or proper work with custom bodies and races) and Bethesda breaks the game every time in order to accommodate them.
* NGH: Not Gonna Happen
Nobody gives a flying crap about two digits IQ people who are willing pay to Bethesda for the mods instead of donating to creators directly where 100% of donation goes to creator instead of 30%.[/quote]
That's pretty mean. I'm pretty close, only a few off from triple digits.
My problem is that I don't consider mods usable for my playthroughs. It has to be official, licensed content from Bethesda to qualify a run as legit because it needs to have all the same bugs, exploits, etc as the rest. So if it puts an [M] next to my save, that's a no-no. Which is actually a HUGE issue with the new stuff, but that's besides the point.
So when Bethesda tries a new marketing scheme, I have to defend them because that's the ONLY way I can use new content.
No, it's because they randomly break things while doing it. Harm the game's ecosystem to squeeze out a few more dollars of an old game just seems greedy. There are plenty of paid mods outside Bethesda's ecosystem - they just want their cut. Talk about a smoothbrain - defending a large corp who has shown to be predatory in the past.
There is no ecosystem to harm if it's not making money in the first place. Skyrim isn't a live service game with subscriptions, it's a 12 year old single player game. Modders are great, but they don't make any money for Bethesda.
Which is why they are doing what they are doing. Are you really that dense? They don't give a ♥♥♥♥ about modders - they just want to get some cash from their userbase. Bethesda shouldn't be trying to wring out pennies in an old game - they should be looking to the future, but we've seen their abilities in that department.
The users and modders are the ecosystem - not the company. The game was made by Bethesda but it doesn't continue without the users and modders and they are killing existing, stable mods to make a buck.
I'd sooner believe that God exists than to believe the insane logic that somehow modders, who have:
...has somehow done nothing to help keep this game relevant and keep it providing sales to this day, 12 years later.
If you think Elder Scrolls 6 would somehow be just as popular and relevant without modding, than it would be with modding, then yeah, okay. Sure. Go live in your own cloud I guess. But you're wrong.
Whatever you're on, I suggest you get off and stay off of it.
And a reminder: Bethesda broke all of the above just so they can make a quick buck.
What sales? If anything, the bulk of their sales have come from just average players. Out of my friends, there are 6 who bought the anniversary edition and only 2 of them have ever touched mods. And even if regular sales were the minority, which they aren't, at this point there are no regular revenue streams coming from skyrim to justify the community pandering.
Modding is great for the community, but it isn't the all-important factor that modders think it is.
They very much are cash grabs. For sure. And such an easy target is a no-brainer for businesses
"The bulk of sales"
So we're changing the goalpost from "no sales" to "Okay, there's some sales, but not all of them"?
The Skyrim modding subreddit alone has 440k subs. And that doesn't account everyone of course since someone like me mods the game, and is not subbed to a modding subreddit dedicated to the game: https://www.reddit.com/r/skyrimmods/
That's at least 440k (+1) people who presumably mod the game. Do you know how much money that is? Because it's a few million buckery-doos.
A few million buckery-doos is a lot more than $0.