The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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BurgerKing Dec 15, 2023 @ 10:28pm
Paid Mods Honest Take
Imagine getting upset that modders actually want to get paid for using their own time and resources to make a mod, instead of making it free relying on the fading goodwill of gamers. The actual entitlement of these smooth brains is bewildering. Go outside, get a job, touch some grass, get a girlfriend, marry, have kids, and stop seething cause people want to make money on the side so their life can be a little easier. Mods are still free on Nexus, MODDB, and Creation Club.
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Showing 1-15 of 36 comments
LostME Dec 15, 2023 @ 11:00pm 
Lol. Bethesda wants to make money on these "poor" modders. Good modders earn much more on patreon and similar sites. At the same time, they improve and maintain their mods. After buying ae, I have never seen mods improved.
Last edited by LostME; Dec 15, 2023 @ 11:14pm
Blackpine Dec 15, 2023 @ 11:06pm 
3
Is it a bait? It does look like a bait, but I am in good mood so let me feed you mr. Troll.

Nobody gives a flying crap about two digits IQ people who are willing pay to Bethesda for the mods instead of donating to creators directly where 100% of donation goes to creator instead of 30%.

Problem is those mods can't be good due not being able to use third party tools (so no new animations or better scripting or proper work with custom bodies and races) and Bethesda breaks the game every time in order to accommodate them.
Earl of Wessex Dec 15, 2023 @ 11:22pm 
Definitely low quality bait.
I tip mods from the official links from the mod creator themselves, I'm not giving todd part of the share, its not Bethesda's "mod" that fixed the issues, Now they want money from others fixing the game for them? Nope, I refuse to share the cookie jar with todd.
Originally posted by Hazel:
Imagine getting upset that modders actually want to get paid for using their own time and resources to make a mod,
Imagine not getting that it isn't paying mod authors, it's the fact Bethesda gets the vast majority of the money... Of course the people curating the mods need paying too, but Bethesda always line their pockets before the mod authors get paid.
magelord01 Dec 16, 2023 @ 9:29am 
Plain and simple: Bethesda and its shareholders want the company to be the next Berkshire-Hathaway! That is, they want Bethesda's stock share value to go all the way up to $500,000! NGH!*

* NGH: Not Gonna Happen
[quote=Blackpine;4034726433725194944
Nobody gives a flying crap about two digits IQ people who are willing pay to Bethesda for the mods instead of donating to creators directly where 100% of donation goes to creator instead of 30%.[/quote]

That's pretty mean. I'm pretty close, only a few off from triple digits.

My problem is that I don't consider mods usable for my playthroughs. It has to be official, licensed content from Bethesda to qualify a run as legit because it needs to have all the same bugs, exploits, etc as the rest. So if it puts an [M] next to my save, that's a no-no. Which is actually a HUGE issue with the new stuff, but that's besides the point.

So when Bethesda tries a new marketing scheme, I have to defend them because that's the ONLY way I can use new content.
Tracer Bullet Dec 16, 2023 @ 9:56am 
Originally posted by Hazel:
Imagine getting upset that modders actually want to get paid for using their own time and resources to make a mod, instead of making it free relying on the fading goodwill of gamers. The actual entitlement of these smooth brains is bewildering. Go outside, get a job, touch some grass, get a girlfriend, marry, have kids, and stop seething cause people want to make money on the side so their life can be a little easier. Mods are still free on Nexus, MODDB, and Creation Club.

No, it's because they randomly break things while doing it. Harm the game's ecosystem to squeeze out a few more dollars of an old game just seems greedy. There are plenty of paid mods outside Bethesda's ecosystem - they just want their cut. Talk about a smoothbrain - defending a large corp who has shown to be predatory in the past.
@%thesock10150alpha49 Dec 16, 2023 @ 10:02am 
Originally posted by Tracer Bullet:
Harm the game's ecosystem to squeeze out a few more dollars of an old game just seems greedy.

There is no ecosystem to harm if it's not making money in the first place. Skyrim isn't a live service game with subscriptions, it's a 12 year old single player game. Modders are great, but they don't make any money for Bethesda.
Tracer Bullet Dec 16, 2023 @ 10:24am 
Originally posted by @%thesock10150alpha49:
Originally posted by Tracer Bullet:
Harm the game's ecosystem to squeeze out a few more dollars of an old game just seems greedy.

There is no ecosystem to harm if it's not making money in the first place. Skyrim isn't a live service game with subscriptions, it's a 12 year old single player game. Modders are great, but they don't make any money for Bethesda.

Which is why they are doing what they are doing. Are you really that dense? They don't give a ♥♥♥♥ about modders - they just want to get some cash from their userbase. Bethesda shouldn't be trying to wring out pennies in an old game - they should be looking to the future, but we've seen their abilities in that department.

The users and modders are the ecosystem - not the company. The game was made by Bethesda but it doesn't continue without the users and modders and they are killing existing, stable mods to make a buck.
Sairek Ceareste Dec 16, 2023 @ 11:53am 
Originally posted by @%thesock10150alpha49:
Originally posted by Tracer Bullet:
Harm the game's ecosystem to squeeze out a few more dollars of an old game just seems greedy.

There is no ecosystem to harm if it's not making money in the first place. Skyrim isn't a live service game with subscriptions, it's a 12 year old single player game. Modders are great, but they don't make any money for Bethesda.



I'd sooner believe that God exists than to believe the insane logic that somehow modders, who have:

  • fixed the bugs,
  • fixed the engine,
  • fixed the scripts,
  • offer graphical enhancements,
  • offer sound enhancements,
  • provide gameplay enhancements and tweaks,
  • fixed the physics, fixed the frame timing,
  • fixed the ultra wide screen support,
  • and provides hundreds of thousands of mods that provide content, some even more than the game's official DLC
  • all for free

...has somehow done nothing to help keep this game relevant and keep it providing sales to this day, 12 years later.

If you think Elder Scrolls 6 would somehow be just as popular and relevant without modding, than it would be with modding, then yeah, okay. Sure. Go live in your own cloud I guess. But you're wrong.


Whatever you're on, I suggest you get off and stay off of it.



And a reminder: Bethesda broke all of the above just so they can make a quick buck.
Last edited by Sairek Ceareste; Dec 16, 2023 @ 11:57am
Originally posted by Sairek Ceareste:
...has somehow done nothing to help keep this game relevant and keep it providing sales to this day, 12 years later.

What sales? If anything, the bulk of their sales have come from just average players. Out of my friends, there are 6 who bought the anniversary edition and only 2 of them have ever touched mods. And even if regular sales were the minority, which they aren't, at this point there are no regular revenue streams coming from skyrim to justify the community pandering.

Modding is great for the community, but it isn't the all-important factor that modders think it is.
Dark Sun Gwyndolin Dec 16, 2023 @ 12:14pm 
In my experience, paid mods tend to be cheap trinkets that are vastly inferior to the free mods and break compatibility besides. The only exceptions are stuff like the Forgotten City sold as a standalone product.
Originally posted by Fear Denies Faith:
In my experience, paid mods tend to be cheap trinkets that are vastly inferior to the free mods and break compatibility besides. The only exceptions are stuff like the Forgotten City sold as a standalone product.

They very much are cash grabs. For sure. And such an easy target is a no-brainer for businesses
Sairek Ceareste Dec 16, 2023 @ 12:28pm 
Originally posted by @%thesock10150alpha49:
Originally posted by Sairek Ceareste:
...has somehow done nothing to help keep this game relevant and keep it providing sales to this day, 12 years later.

What sales? If anything, the bulk of their sales have come from just average players. Out of my friends, there are 6 who bought the anniversary edition and only 2 of them have ever touched mods. And even if regular sales were the minority, which they aren't, at this point there are no regular revenue streams coming from skyrim to justify the community pandering.

Modding is great for the community, but it isn't the all-important factor that modders think it is.


"The bulk of sales"

So we're changing the goalpost from "no sales" to "Okay, there's some sales, but not all of them"?

The Skyrim modding subreddit alone has 440k subs. And that doesn't account everyone of course since someone like me mods the game, and is not subbed to a modding subreddit dedicated to the game: https://www.reddit.com/r/skyrimmods/


That's at least 440k (+1) people who presumably mod the game. Do you know how much money that is? Because it's a few million buckery-doos.

A few million buckery-doos is a lot more than $0.
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Date Posted: Dec 15, 2023 @ 10:28pm
Posts: 36