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Bethesda has always been utter trash to their modding community, and i don't see this being much different. Just another way to cash in on other people's hard work. After all, they couldn't even patch the game to fix it - even in a decade - yet the unofficial Skyrim patch launched mere MONTHS after the game did it all for them. Lazy.
Fallout 76, Wolfenstein, Redfall... and now they are going to go to their older games and destroy those.
From my POV all they do is encourage pirating their games since those with pirate Skyrim are getting better service.
In regards to people saying "oh there is nexusmods so the Bethesda system is irrelevant" and things like that, well not everyone is on Windows, like people that get a steamdeck are on linux and you can't use Nexusmods on that unless you are tech savy or wanna try running random scripts off the internet. And even then, installing something like Skyrim Script Extender can be a headache on there, I have seen many threads about SKSE giving stupid errors and things like that.
So if wanna know why the update was important, it is because Bethesda system was ♥♥♥♥ for paid customers and people on the steamdeck, or consoles in general are forced to use it. Although on the deck there are ways to make it work, but they can be complicated for most people.
Anyway, if Skyrim had the same system on steam like Euro Truck Simulator 2, where you can just downgrade your version through "Beta Branches" and stay on that version for as long as you liked, then half of the outcry wouldn't exist. Because ETS 2 updates also break mods, and ETS2 is almost just as old and gets an update every month, and people are fine with it because they can just downgrade in a simple way through the steam library and don't worry about updates if they don't want them.