The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Rhanos Jan 4, 2024 @ 12:30pm
How to know which mod cause game crash with crash log?
So I had installed crash log but I don't know how to read it even use crash analyze still don't know.
Originally posted by orcama60:
Originally posted by Rhanos:
Originally posted by Nabinkemper:
As Altbert mentioned, definitely.

Additionally,

The logs indicate issues with character creation. There are a number of things that can cause this. Check to be sure all requirements are being met. Also, be sure you are running the BodySlide tool and creating batch builds.

Follow the instructions for FNIS and run the generator tool prior to launching Skyrim. EDIT: see below.

EVG Animated Traversal does not work with FNIS. You will need Nemesis. Also, the EVGAT forum has some information regarding the latest Skyrim update (v1.6.1130).

You're using both AI Overhaul and Immersive Citizens - AI Overhaul. These will conflict with each other.
Is there any tool that help indicate missing requirement mod or I need to look through every mod in nexus.


>>>> The below rules when modding a game are ( not limited to ) :

1 - Read the DESCRIPTION of the mod ( if it is something you like, then continue )
2 - Read the mod REQUIREMENTS ( this is essential ... if the mod requires 2-3 other mods, you have to open each one of them and see if they also requires other mods to function and by doing so, the chain will extend and probably you will end up installing 4 mods ( example ) before installing the original mod and this will bring you to question yourself if those requirements are worth.
3 - Read the mod POSTS ( here you will find player's opinion about the mod. You will find out if the mod is working with the newest game's version or whatever other important information like, the mod is crashing, the mod is not working, etc, etc )
4 - Read the mod BUGS section ( my rule is that if those issues have not been answered by the author, I will not install that mod - that will be a red flag for me - )
5 - Check the mod FILE section ... here you will see if the mod main file has been updated to match the new game's version. Sometimes, ( like for example Powerofthree Tweaks from Powerofthree ) the main file does not say that is compatible with the game's new version but in the POST, the author added a note stating that it is. So that is why it is super essential to READ, READ, READ and READ till you are sure that mod will function as expected and that it will be compatible with other mods already installed.

Before downloading / installing a mod, make sure that it will be compatible with other mods that you have already installed. If this mod is compatible with other mods you already have, when you install it, VORTEX will trigger a conflict and you need to decide which mod will override which and problem solved.

Also, the DESCRIPTION will tell you if you have to modify your .ini file for the mod to work as intended. If so, you must do what the author is suggesting.

Last but not the least : after installing your mod, check the VORTEX PLUGIN section to find out if that plugin has been enabled. For example, RACEMENU does not enable the plugin automatically and there are others.

Again, you MUST .... read, read, read and read bro cause knowledge will make you win the battle.
< >
Showing 1-15 of 31 comments
Altbert Jan 4, 2024 @ 12:36pm 
If you have no knowledge of whatever is presented in the crash log or the crash analyzer, you will never know! Results of both will not provide you the answers you need.
Rhanos Jan 4, 2024 @ 12:57pm 
Originally posted by Altbert:
If you have no knowledge of whatever is presented in the crash log or the crash analyzer, you will never know! Results of both will not provide you the answers you need.
Is there any guideline that help detect?
Altbert Jan 4, 2024 @ 1:48pm 
First thing to know is which version of the game you are playing. If you don't know, go to your game folder, right-click SkyrimSE.exe and select Properties. In the Properties window select the Details tab to find the version of the game, probably either 1.6.640 or 1.6.1130. If the latter you may have to update any mods you are using, in particular mods depending on SKSE, and more specific SKSE DLL plugins. Just guessing, but I just have too little details.
Rhanos Jan 4, 2024 @ 2:11pm 
Originally posted by Altbert:
First thing to know is which version of the game you are playing. If you don't know, go to your game folder, right-click SkyrimSE.exe and select Properties. In the Properties window select the Details tab to find the version of the game, probably either 1.6.640 or 1.6.1130. If the latter you may have to update any mods you are using, in particular mods depending on SKSE, and more specific SKSE DLL plugins. Just guessing, but I just have too little details.
My version 1.6.1130 and I'm just back to this game try to installed with newest version almost every mod.

So this is my log
CrashLog[pastebin.com]
LoGotAnalyzeByMod[pastebin.com]
ModLoadOrder[pastebin.com]
Plug-InLoadOrder[pastebin.com]
every Link lead to pastbin
Last edited by Rhanos; Jan 4, 2024 @ 2:12pm
Altbert Jan 4, 2024 @ 2:35pm 
What I wrote earlier, but what I found at least is that you may have to update the Unofficial Skyrim Special Edition Patch (updated), Realistic Waters Two (?), maybe the Address Library for SKSE Plugins (updated) and some LOD files (?). I have no idea if you are using any other SKSE DLL Plugins, but one ore more of these may also need updating.
Last edited by Altbert; Jan 4, 2024 @ 2:36pm
Nabinkemper Jan 4, 2024 @ 3:15pm 
As Altbert mentioned, definitely.

Additionally,

The logs indicate issues with character creation. There are a number of things that can cause this. Check to be sure all requirements are being met. Also, be sure you are running the BodySlide tool and creating batch builds.

Follow the instructions for FNIS and run the generator tool prior to launching Skyrim. EDIT: see below.

EVG Animated Traversal does not work with FNIS. You will need Nemesis. Also, the EVGAT forum has some information regarding the latest Skyrim update (v1.6.1130).

You're using both AI Overhaul and Immersive Citizens - AI Overhaul. These will conflict with each other.
Last edited by Nabinkemper; Jan 4, 2024 @ 3:16pm
Rhanos Jan 4, 2024 @ 10:58pm 
Originally posted by Altbert:
What I wrote earlier, but what I found at least is that you may have to update the Unofficial Skyrim Special Edition Patch (updated), Realistic Waters Two (?), maybe the Address Library for SKSE Plugins (updated) and some LOD files (?). I have no idea if you are using any other SKSE DLL Plugins, but one ore more of these may also need updating.
sorry for late reply I've check both of them and I'm currently use newest version even try to turn off water mod it still crash btw I edit crash log to newest crash(sorry if some word feel rude)
Rhanos Jan 5, 2024 @ 1:03am 
Originally posted by Nabinkemper:
As Altbert mentioned, definitely.

Additionally,

The logs indicate issues with character creation. There are a number of things that can cause this. Check to be sure all requirements are being met. Also, be sure you are running the BodySlide tool and creating batch builds.

Follow the instructions for FNIS and run the generator tool prior to launching Skyrim. EDIT: see below.

EVG Animated Traversal does not work with FNIS. You will need Nemesis. Also, the EVGAT forum has some information regarding the latest Skyrim update (v1.6.1130).

You're using both AI Overhaul and Immersive Citizens - AI Overhaul. These will conflict with each other.
Is there any tool that help indicate missing requirement mod or I need to look through every mod in nexus.
Nabinkemper Jan 5, 2024 @ 1:27am 
It is always best to look through the Requirements section at the top of the description page as well as read through the installation instructions.

Also, using the Load Order Optimization Tool (LOOT) can provide useful information as to potential issues. You would use the summary at the top and look for errors, as well as scan the mods listed for any missing patches.

https://loot.github.io/
Rhanos Jan 5, 2024 @ 1:56am 
Originally posted by Nabinkemper:
It is always best to look through the Requirements section at the top of the description page as well as read through the installation instructions.

Also, using the Load Order Optimization Tool (LOOT) can provide useful information as to potential issues. You would use the summary at the top and look for errors, as well as scan the mods listed for any missing patches.

https://loot.github.io/
I've check LOOT and it doesn't show any conflict,now I can start new game but when I press esc or j game crash.I just updated log file would you mind look at it?
Altbert Jan 5, 2024 @ 4:48am 
Check all your SKSE DLL plugins if these need to be updated. I saw DAR DLL, which is adviced to be replaced by OAR for 1.6.1130 (recommendation from STEP Modifications). Use my guide for reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148
Rhanos Jan 5, 2024 @ 7:27am 
Originally posted by Altbert:
Check all your SKSE DLL plugins if these need to be updated. I saw DAR DLL, which is adviced to be replaced by OAR for 1.6.1130 (recommendation from STEP Modifications). Use my guide for reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148
I've update every skse plugin that I had installed and download more plugin that compatible my version is it because skyui I saw it still bug with 1130 version
This is my skse64log I don't know is it nessescely
Skse64log[pastebin.com]
btw thank you so far for your reply
Last edited by Rhanos; Jan 5, 2024 @ 7:28am
xybolt Jan 5, 2024 @ 7:39am 
Originally posted by Altbert:
Check all your SKSE DLL plugins if these need to be updated. I saw DAR DLL, which is adviced to be replaced by OAR for 1.6.1130
op is using OAR already but there's indeed a remnant for DAR. Maybe the cleanup did not go well.

there's a problem with one of UI elements (as the instructions shows it). I would suspect this mod: "Wider MCM Menu for SkyUI". you have to untick all UI mods and see if it works properly by using vanilla ones. Then add SkyUI + difficulty persistence fix. Test it. Then Rinse and Repeat, casually adding UI mods.
Rhanos Jan 5, 2024 @ 7:54am 
Originally posted by xybolt:
Originally posted by Altbert:
Check all your SKSE DLL plugins if these need to be updated. I saw DAR DLL, which is adviced to be replaced by OAR for 1.6.1130
op is using OAR already but there's indeed a remnant for DAR. Maybe the cleanup did not go well.

there's a problem with one of UI elements (as the instructions shows it). I would suspect this mod: "Wider MCM Menu for SkyUI". you have to untick all UI mods and see if it works properly by using vanilla ones. Then add SkyUI + difficulty persistence fix. Test it. Then Rinse and Repeat, casually adding UI mods.
I had try all UI interface mod with new profile and it work perfectly I use Wider MCM Menu for SkyUI,MCM Helper,SkyUi+fix,both moreHUD
Last edited by Rhanos; Jan 5, 2024 @ 7:55am
Altbert Jan 5, 2024 @ 8:47am 
In the first part of the Skse64.log is see 3 DLL plugins with note "no version plugin data (handle 0)": hdtSMP64.dll, msdia140.dll and StayAtTheSystemPageSE.dll. All other DLL plugins are loaded with an appropriate handle. Could here be (part of) your problem? If StayAtTheSystemPage is working, since it is the last one receiving handle 0, the other two will not.
Last edited by Altbert; Jan 5, 2024 @ 8:49am
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Jan 4, 2024 @ 12:30pm
Posts: 31