Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said, the most obvious Answer one could come up with would be, Games getting more Casual.
Bethesda probably didnt expected People to have multiple Playtroughs in for example Skyrim.
So they made is Casual, so that everyone can do what they want. No matter if they suck or not. Or if it makes sense or not.
Let's also not forget how much armor slots were lost. Arena had like a whopping 15 slots for armor pieces.
By all this you can expect Elder Scrolls 6 to be stripped down further.
Hopefully someone at microsoft will force him to put stuff back in, after all microsoft love features.
Morrowind expanded alchemy and enchanting systems; added them as character skills, as well as armorer; added lockpicking and repair tools with varied quality; added armor skills and types, added spears, crossbows, thrown weapons and overall more weapon and armor variety; made the way weapons and armor work more complex - different attacks with indivudual damage spead, weapon reach, etc; added a ♥♥♥♥ ton of new items and item categories, added NPC disposition system and expanded dialogue system, etc, etc.
Sure when you launch Daggerfall and start a new game it meets you with a more impressive character creation screen with more options you can spend hours playing with but if you ever got past it - which many people didn't lol - you quickly discover it doesn't tell the full story. Ways you can interact with the world in Daggerfall and put all those character skills and feats to use are pretty much limited with dungeon crawling. Can't even go outside and gather herbs, have to farm alchemy ingredients from random dungeon loot.
They're just two very different games.
Not exactly but ok
Past Morrowind indeed everything was simplified more and more because that's what new gamer demographics wanted. Same reason most people nowadays don't want to read long texts such as this one.
...Like Starfield.
No, they were not procedural the way people assume procedural.
They were randomly generated WHEN THE GAME WAS DEVELOPED. But once randomly generated, they were set. As in, every named dungeon location in Daggerfall is going to look exactly the same on a PC install in 2024 as it would have in 1994, on every single install.
When i saw daggerfall character creation and how many options it had, I was just stunned. Probably i would have a different opinion if I were to play Daggerfall.
Sometimes i wish internet wouldn't explode as it did. At least in the past you played the game, nowadays you just check for any problem you may have in game via google.
That's what I remember of the lore for why magic is becoming lamer, as for the rest: every company that do major series of games usually overhaul one or more gameplay elements every iteration of a series as they try to release a game that is distinct from their previous games as some people would have no reason to buy the same game that was released previously (except in the case of sports games which follows their own set of logic). A good example is the Final Fantasy series that seems to have a different progression system with each game (like FFX with the sphere grid thing).
Morrowind so had this do whatever you want mentality but it wasn't watered down.