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TES6 will initially be bad too, may or may not be improved upon, no way to know until the launch it.
I also think Bethesda will chunk out things we've gotten for free in the past, like guild quest lines, as paid DLC's / paid mods in ES6.
That said.. I thought after seeing the Horse Armor in Oblivion that we'd see them making DLC of all the questlines in ES5. But, Skyrim came out and had a ton of stuff packed into it.
So.. maybe ES6 will still be a fully fleshed-out game, and the paid mods / dlc's will just be clothes, spiffy weapons and that kind of stuff.
I think Zenimax pushed Bethesda to try to monetize in the past, but the huge free mod community with the games made it difficult to monetize what already was. But, Microsoft pushed monetization onto Minecraft in a big way. And now MS owns Bethesda. So, I foresee a massive push for monetization, and only way they can do that is by finding a way to shut-out free mods.
basically, I'm not holding my breath for ES6.
I used to build a new computer each time an Elder Scrolls came out, mainly b/c they were under-optimized and needed lots of horsepower. So, I knew if my build could handle latest ES game, I knew it could handle anything else I'd throw at it. I'm getting to the age where I'm getting bored with gaming, and only looking forward to a few key games coming up. I'm actually sad at the thought of ES6 coming out, and not feeling like it's worth building a new computer to play it. It'll be the end of an era for me.
edit:
Too many questions in the OP, so I had to edit my comment.
But yeah, it's Bethesda pushing for IGPs and monetization mechanisms to be retrofitted to older titles. Uh huh.
>>> Are you a modder or programmer to confirm what you said ? Did you read the comments on that video ? There are some modders and programmers saying that it cannot be fixed ... can you tell me then why you are saying that SF can be fixed ?
mod authors have to use the engine as it is.
bethesda can make tweeks to the engine.
mods can't fix the game, but bethesda can...... it's just a case of whether they will or not....
Don't know why they are so stubborn with their engine and refuse to use Unreal instead for example. CDPR also developed Witcher 3 in Unreal while developing Cyberpunk in their own engine and they pretty much admitted that it was a significant mistake to not use Unreal there as well. But no, have to reinvent the wheel instead...
And because they would have to sink money into getting the unreal engine to where they want it.
Not going to defend it, it's clear to most people the engine has developed deep flaws that can't be easily fixed. But I can understand why they take that stance over it.
even Unity would make more sense
I wouldn't even buy an Elder Scrolls game that didn't also have official mod tools provided by Bethesda, let alone play one much more than a few weeks. I'm just one person but I can't be the only one.
So is Starfield this empty, or are today's players too focused on having everything packed together like in Skyrim and Fallout 4?