The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Oh......, /THAT/ "bad engine..."
https://www.youtube.com/watch?v=IFwrhxW4jl0

And folks will unwittingly state that the Creation Engine was "Never meant to do this" when all it took was the script extender, the team behind which Bethesda is on record for having worked with before the release of the Anniversary Edition in spite of its non-inclusion in it.

There isn't enough "Finger-pointing and claiming to have been coping" in the Milky Way to stop Bethesda from essentially co-ruling gaming next to Microsoft, their IPs just behind Minecraft in popularity, and if the actual active playerbase is any indication, it isn't even solely due to mods alone that they're on top of that mountain. 👑

Of course, your obligatory meme-lover will dismiss whatever even remotely sounds "like right" in the name of "comedy..."

https://www.youtube.com/watch?v=UnyBJJI2eqs

~

If you can pull off the Devil May Cry 5 version of Dante's Sin Devil Trigger moveset with flawless accuracy in Skyrim, as a near-perfect recreation of the Sin Devil Trigger version of Dante, along with existing as a Vergil-esque character who's capable of turning moves like-to-be-performed by Vergil himself into a world of infinite malleability, then all bets are off - you can do what you want, as whomever or whatever you want to be, however, wherever, whenever.

This is the "terrible engine" (/s) Bethesda is going forward with in development for The Elder Scrolls 6, and by the time that game releases, it won't even be in the same version as here in Skyrim, nor as the particular iteration of 2.0 in Starfield.

~

Have fun betting against the winning team. 👑
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Beiträge 4660 von 86
Ursprünglich geschrieben von theo:
Ursprünglich geschrieben von Ruenis:

Because Morrowind is the end-all be-all, right?
Doesn't matter, fact is that its mechanics cannot be properly remade in Skyrim which was the original point

>Ignores my reply

Yeah, I'm done. Peace.
theo 3. Nov. 2023 um 6:01 
Ursprünglich geschrieben von Ruenis:
Ursprünglich geschrieben von theo:
Doesn't matter, fact is that its mechanics cannot be properly remade in Skyrim which was the original point

>Ignores my reply

Yeah, I'm done. Peace.
It's not the same and not even similar. NPCs in vanilla Skyrim already pay too much attention to player character and treat you like a special snowflake. This isn't what Morrowind disposition and persuasion system is about

You can pick any random game other than Morrowind if you want. How about Neverwinter Nights?
That modders managed to make Skyrim look somewhat like DMC doesn't mean ANYTHING is possible. There are severe limitations period
Zuletzt bearbeitet von theo; 3. Nov. 2023 um 6:25
Ursprünglich geschrieben von Ruenis:
Ursprünglich geschrieben von LostME:
There is nothing outstanding in this video. Only custom animations and textures. The list of mods is there. And they have been around for a long time. Plus, this is a short demo video, the game itself may not work well.

Featured Combat Mods:
Valhalla Combat
Sekiro Combat S
ADXP | MCO
Precision
Elden Skyrim by BLACK
simple strikefly stagger
Judgement Cut End by ap01
Hogwarts in Skyrim
Stances - Dynamic Animation Sets
TK Dodge RE
spaghetti western

>Only animations and textures

If you're convinced that what you're seeing is literally solely animation work (and textures???), may God have mercy on your soul...

>The mods have been around for a long time

Most of these mods only showed up in the last 3 to 4 years lmfao

>The game itself may not work well

You're literally......watching......him.....play......the game.

If it doesn't work well on your hardware then your settings are borked. Literally every triple A PC game requires PROPER settings in your video card and display to function properly. If you can't handle that much self-maintenance, that's on you, lol.

Difference between the Steam forums and the review section: The reviewers are actually enjoying this game, lol...

Well... Yes, I see a pack of mods based on ADXP I MCO and animation chains. This one differs from other packs in textures, animation (moveset) and effects. The links are given under the video itself. If you don't know, there are mods on nexus such as Taekwondo Animation for ADXP/MCO/Precision. And yes, 4-5 years is quite a long time. I also see a demo short video that says nothing about the game as a whole. How does it all work in dungeons corridors, etc. And judging by your answer about video settings and the work of mod packs in Skyrim. You don't understand anything at all. Look at almost any changelog from different mods. Fixed crash here, here and there. It is not so easy to create a stable pack because of the game greate engine =) If all this is summed up, I feel sorry for you, little troll.
Ursprünglich geschrieben von LostME:
I'm a little troll.

Fixed that for you.

It literally lists in the description three mods that you have to be subscribed to a patreon to even obtain. :/
Zuletzt bearbeitet von Ruenis; 3. Nov. 2023 um 7:48
Ursprünglich geschrieben von LostME:
Fixed crash here, here and there. It is not so easy to create a stable pack because of the game greate engine =)

So because they fix bugs, the entire thing should be thrown out?

I think y'all just need to leave Skyrim forever and play some linear, code-locked game if Bethesda's open game design philosophies offend you this much...

...except the same people who "Can't stand Todd Howard" are also obsessed with his each and every footstep, lmfao.

https://steamcommunity.com/sharedfiles/filedetails/?id=2904035910
Zuletzt bearbeitet von Ruenis; 3. Nov. 2023 um 7:38
Ursprünglich geschrieben von Ruenis:
I also think it's funny that people want to incessantly complain about something they're willing to spend hundreds if not thousands of hours on, lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=2904035910

Nothing could be truer. I see the same thing in FS22. People in the forums trashing the game all day long, in a series they've put thousands of hours into.

My other favorite is when in someone's reviews, the game they've played the most in their Steam history, they've given a negative review.
Well i am guilty of doing that occassionally if the devs do something stinky that is generally detrimental to the game and changes the game too much from how it originally was a long while back in a negative way.

Or do ♥♥♥♥ like what happened to Civ 5 (ad riddled game launcher was added that still runs in the background when game is launched and caused issues with the game)

Or what happened with Saints Row 4 (forced remaster update with tons of issues that were never adressed and epic game store ♥♥♥♥ shoved down everyone's throats)
Zuletzt bearbeitet von Alucard †; 3. Nov. 2023 um 8:33
Ursprünglich geschrieben von Alucard †:
Well i am guilty of doing that occassionally if the devs do something stinky that is generally detrimental to the game and changes the game too much from how it originally was a long while back in a negative way.

Or do ♥♥♥♥ like what happened to Civ 5 (ad riddled game launcher was added that still runs in the background when game is launched and caused issues with the game)

Or what happened with Saints Row 4 (forced remaster update with tons of issues that were never adressed and epic game store ♥♥♥♥ shoved down everyone's throats)

That's understandable, when everyone's been "eating good" for so long until the dev made a dumb slip up that ruined it for everybody. =)

But with Bethesda people LITERALLY play the absolute STUFFINGS out of their games until they can discuss the ACTUAL GAMES like they're discussing the life of a close relative, and then they STILL come to the conclusion that they're pissed about it when in the background the WORST offence is, like, loose ends like unfixed, MINOR bugs, while elsewhere, the games' active modding communities make enjoying the games an absolute blast. It's like Christmas morning every day people upload to Nexus and elsewhere online in Skyrim, Fallout 4, Oblivion, Morrowind, Fallout New Vegas, and Fallout 3 modding. Always a new combination of tweaks and mechanics to implement into your run. Always something to test out. Always something to quite literally just pull up a chair, a cup of tea, a warm blanket, and sit there enjoying on a cold night in good warmth. :luv:

Ursprünglich geschrieben von Wizard:
Ursprünglich geschrieben von Ruenis:
I also think it's funny that people want to incessantly complain about something they're willing to spend hundreds if not thousands of hours on, lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=2904035910

Nothing could be truer. I see the same thing in FS22. People in the forums trashing the game all day long, in a series they've put thousands of hours into.

My other favorite is when in someone's reviews, the game they've played the most in their Steam history, they've given a negative review.

I think people just have misplaced passion, but even still, it weirds me out. I wouldn't spend THAT much time on something that I DO NOT enjoy.

I've seen some youtubers who cover Bethesda's work actually go to lengths to describe it. They call it a "Jaded ex-lover" or "disparaged high-school crush" type of deal. Perfect descriptor if you ask me.
Zuletzt bearbeitet von Ruenis; 3. Nov. 2023 um 9:03
Ursprünglich geschrieben von Alucard †:
Well i am guilty of doing that occassionally if the devs do something stinky that is generally detrimental to the game and changes the game too much from how it originally was a long while back in a negative way.

Or do ♥♥♥♥ like what happened to Civ 5 (ad riddled game launcher was added that still runs in the background when game is launched and caused issues with the game)

Or what happened with Saints Row 4 (forced remaster update with tons of issues that were never adressed and epic game store ♥♥♥♥ shoved down everyone's throats)

Don't get me wrong. I understand being upset when Devs change a game for the negative, especially when it's a game you like.

For me it's Conan. They've nerfed all the survival aspects and changed a lot of core systems and added a cash shop. I don't play it anymore.

That said, I think I paid $30 for it and got like 450 hours out of it. That many hours played puts it in like my top 5% of games. I'm not going to give it some shredding review or drag it all day long in the forums.

It's kind of like a relationship that ran its course. I'll try to think fondly of the good times, but we can't be together anymore.
Zuletzt bearbeitet von Wizard; 3. Nov. 2023 um 9:05
Ursprünglich geschrieben von Wizard:
That said, I think I paid $30 for it and got like 450 hours out of it. That many hours played puts it in like my top 5% of games. I'm not going to give it some shredding review or drag it all day long in the forums.

Lots of folks say Steam reviews need a neutral button. People are prone to click the Do Not Recommend one but actually mitigate that by stating their stance on matters relating to the game's development, so that alls fair in the end.

It's only right that I, among so many Skyrim lovers (because I am a HUUUGE one...), should remember things like that there are still unfixed bugs left in the game, but Bethesda literally came back to Skyrim to fix age old bugs, and some people act like that wasn't even a part of RECENT history.

Bethesda literally fixed the incorrectly moving mannequins on screen load, and the modding community was ACTUALLY so upheaved by it that they UNFIXED it, LMAO. https://www.pcgamer.com/bethesda-fixes-skryims-creepy-moving-mannequins-modder-promptly-unfixes-them/

Also, Bethesda's community are quite a humble bunch. They embrace the memes, and still go on enjoying the game regardless. Some Wabbajack authors have slated the game to "f*cking suck," only to release another version of their curated modlists, lmfao. And other mods host imagery like "an angry bee" - literally a nod to the very real occurance of a bee that broke the intro cart ride in Skyrim, resulting in that hilarious flying cart bug we all know and love. XD

It's important to laugh at oneself every so often. It's how we stay sane in an otherwise unforgiving world. =)
Zuletzt bearbeitet von Ruenis; 3. Nov. 2023 um 9:21
They even came back to fix Fallout 3 bugs, and Fallout 3 was 13 years old at the time... :toriel:
Zuletzt bearbeitet von Ruenis; 3. Nov. 2023 um 9:24
Abisha 3. Nov. 2023 um 10:45 
to be fair it's only animations you see with some AOE damage on NPC's it's not that difficult to add to the engine.

on top of that it's a closed room so this makes certain aspects like path finding more easy for NPC.

but the real question why make a hack slash in skyrim while so many games have this and much better?. example Lords of the fallen, kingdoms of amalur etc
I approve of turning skyrim into an anime obviously.

But that doesn't mean the engine isn't garbage. Bethesda releasing mod tools and letting the player run wild is a blessing and we should obviously be grateful.

It's a crutch more often than not and the fact that you can turn skyrim into a glorified weeb simulator does not hand-waive the issues that the engine has.

Also let's be honest, if you can play that version of skyrim for more than 40 minutes without crashing i'd like to know what particular animal you've sacrificed so i can make the same move.
Ruenis 3. Nov. 2023 um 11:47 
Ursprünglich geschrieben von Certified_Weeb:
I approve of turning skyrim into an anime obviously.

But that doesn't mean the engine isn't garbage. Bethesda releasing mod tools and letting the player run wild is a blessing and we should obviously be grateful.

It's a crutch more often than not and the fact that you can turn skyrim into a glorified weeb simulator does not hand-waive the issues that the engine has.

Also let's be honest, if you can play that version of skyrim for more than 40 minutes without crashing i'd like to know what particular animal you've sacrificed so i can make the same move.

Fact: Every single last time my game crashed, it was because of a bad mod conflict.
Fact: You can string over 2000 mods together, and never experience a single crash if you know what you're doing, and I say this coming from a 4+ year-old i7-9750h/GTX 1660 Ti, MOBILE version...

...which is to say I can't even remember the last time my 64-bit Skyrim crashed, modded or not.

The most obvious and easiest to eliminate CTDs are the ones born from immediate mod conflicts. There is literally a trio of mods centered around a mod called "Crash Logger," which allows you to asses just what caused your game to crash last.

Skyrim modlist curators are in-the-know about just what combinations of literal specific files are likely to lead to CTDs. Take a gander at the manual installation guide for "Lexy's Legacy of the Dragonborn," and you'll see this in spades. https://lexyslotd.com/

The only reason you don't see many CTDs in some other games is because the code they function by is comparatively simple.

"If it was easy, everyone would do it." - Todd Howard during an interview
Ursprünglich geschrieben von Ruenis:
Ursprünglich geschrieben von Certified_Weeb:
I approve of turning skyrim into an anime obviously.

But that doesn't mean the engine isn't garbage. Bethesda releasing mod tools and letting the player run wild is a blessing and we should obviously be grateful.

It's a crutch more often than not and the fact that you can turn skyrim into a glorified weeb simulator does not hand-waive the issues that the engine has.

Also let's be honest, if you can play that version of skyrim for more than 40 minutes without crashing i'd like to know what particular animal you've sacrificed so i can make the same move.

Fact: Every single last time my game crashed, it was because of a bad mod conflict.
Fact: You can string over 2000 mods together, and never experience a single crash if you know what you're doing, and I say this coming from a 4+ year-old i7-9750h/GTX 1660 Ti, MOBILE version...

...which is to say I can't even remember the last time my 64-bit Skyrim crashed, modded or not.

The most obvious and easiest to eliminate CTDs are the ones born from immediate mod conflicts. There is literally a trio of mods centered around a mod called "Crash Logger," which allows you to asses just what caused your game to crash last.

Skyrim modlist curators are in-the-know about just what combinations of literal specific files are likely to lead to CTDs. Take a gander at the manual installation guide for "Lexy's Legacy of the Dragonborn," and you'll see this in spades. https://lexyslotd.com/

The only reason you don't see many CTDs in some other games is because the code they function by is comparatively simple.

"If it was easy, everyone would do it." - Todd Howard during an interview



Ummmm i crash playing the latest modlists, granted it's like after an hour of playing but i still get regular crashes playing stuff like eldryn and nolvus,

Personally, i just accept that you can't have thousands of mods and not expect crashes and to pretend otherwise is just disingenuous.

For smaller lists, i usually don't crash. But i rarely play smaller lists these days so eh.

I'm on a 4080 and a 7800x3d so it's not hardware related. The engine is already held together with duct-tape and string, add thousands of mods on top of it and it breaks.

Again, not saying that bethesda are evil or are wrong for preferring the engine they've come to rely on. Just saying that it isn't perfect and has very real flaws.

It allows for amazing things to happen in spite of the issues, not because of them.
Zuletzt bearbeitet von Lathanx; 3. Nov. 2023 um 11:54
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