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It depends on the skills, because Bethesda uses scaling for their games, if you level skills not important to combat you'll get trashed by the enemies who are now higher level while you're still rocking your level 4 sword skills. Combat Skills first, everything else after.
Smithing and Enchanting are good ways to increase your damage, but they're not going to save you at 15 in One handed/Two handed or Archery when your level 40...
Iron daggers are also terrible to level up. That method was "fixed" years ago
Don't even think about trying it in Oblivion LOL
I'll be honest with you that actually makes game more interesting in my opinion.
Also on plus side Dungeons loot is also higher tier early.
And circumvents the stupid design choice of encounter zones (dungeons and other areas with enemies / loot) locking to current player level and never changing even if revisited on much higher Player level after a cell reset. (Tho there is a mod that "fixes" this - i wish there was one for Fallout 4 too cause that ♥♥♥♥ is still there in that game too)
Oh nice! Before i could not find anything like Skyrim's encounter zones uncapped for Fallout 4. So i just raised the minimum encounter zone level myself in Fo4Edit :< made the early game brutal but late game more interesting.
Thanks for the link!
https://www.nexusmods.com/skyrimspecialedition/mods/78750