Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only other alternative is to save frequently and restore a save before an enemy NPC encounter. One of my followers conjures a flame atronach. I've gotten into fights with soldier NPCs when everyone rushes an enemy and they accidentally get hit by a fireball. Luckily they're usually from different mods so they don't all turn hostile.
And that's exactly what I've done. One follower is a very competent mage that lets loose with a variety of flame spells and elemental bolts while the other charges in with swords swinging and she's probably getting whacked by the mage's fire spells.
I'll check the ignore friendly fire option in AFT.