The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Ori Mar 26, 2023 @ 4:56am
High Fall Damage from falling 5 feet
I don't know if it's a mod I have or a new update they made to Skyrim SE since it's been years since I last played, but fall damage seems to be so damn extreme that falling off the tiny waterfall to the ground 1 werewolf in height manages to instakill my 400 HP character for no reason. I'm getting really confused and angry about this since I can't find any way to fix this issue and it's being extremely nonsensical.
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Showing 1-15 of 44 comments
Usually a symptom of FPS exceeding 60..... or at least it is usually a symprom of FPS eceeding 60 in the cases I have encountered.
sdack Mar 26, 2023 @ 4:13pm 
Originally posted by alexander_dougherty:
Usually a symptom of FPS exceeding 60..... or at least it is usually a symprom of FPS eceeding 60 in the cases I have encountered.
It is not because of 60fps, but because the physics cannot keep up with a change in framerate. This can happen at any framerate, i.e. 10fps or 100fps. Especially when there is a big drop in the framerate can it confuse the physics engine. I.e. when at the start of a fall you had 60fps and then briefly dip into 10fps can it cause the physics to assume an increase of acceleration by 6 times. In other words, first you fall at 1cm per frame at 60fps, but then it leaps to 6cm for a single frame at 10fps, and you are dead as a result.

A lot of the 60fps myth comes from a lack of knowledge by the way. One does not suddenly die by going from 59fps to 61fps. It makes no sense.
Last edited by sdack; Mar 26, 2023 @ 4:15pm
smr1957 Mar 26, 2023 @ 4:21pm 
Originally posted by sdack:
Originally posted by alexander_dougherty:
Usually a symptom of FPS exceeding 60..... or at least it is usually a symprom of FPS eceeding 60 in the cases I have encountered.
It is not because of 60fps, but because the physics cannot keep up with a change in framerate. This can happen at any framerate, i.e. 10fps or 100fps. Especially when there is a big drop in the framerate can it confuse the physics engine. I.e. when at the start of a fall you had 60fps and then briefly dip into 10fps can it cause the physics to assume an increase of acceleration by 6 times. In other words, first you fall at 1cm per frame at 60fps, but then it leaps to 6cm for a single frame at 10fps, and you are dead as a result.

A lot of the 60fps myth comes from a lack of knowledge by the way. One does not suddenly die by going from 59fps to 61fps. It makes no sense.
This is so totally wrong - that is NOT the way the game or the engine works.
sdack Mar 26, 2023 @ 4:31pm 
Originally posted by smr1957:
This is so totally wrong - that is NOT the way the game or the engine works.
You are entitled to your opinion of course, but it is how physics in games work. These have to make calculations based on the geometry data, timings and collision detection. Games are not real-time applications but have to work with the timing variations caused by hardware and software. Once these variations get too far outside the predicted model will you get physics glitches.
Last edited by sdack; Mar 26, 2023 @ 4:32pm
alexander_dougherty Mar 27, 2023 @ 12:30am 
Originally posted by sdack:
Originally posted by smr1957:
This is so totally wrong - that is NOT the way the game or the engine works.
You are entitled to your opinion of course, but it is how physics in games work. These have to make calculations based on the geometry data, timings and collision detection. Games are not real-time applications but have to work with the timing variations caused by hardware and software. Once these variations get too far outside the predicted model will you get physics glitches.
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
Originally posted by alexander_dougherty:
Originally posted by sdack:
You are entitled to your opinion of course, but it is how physics in games work. These have to make calculations based on the geometry data, timings and collision detection. Games are not real-time applications but have to work with the timing variations caused by hardware and software. Once these variations get too far outside the predicted model will you get physics glitches.
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
Is that how crap like this happens? (2:20:45 into the video, he takes 48 HP of damage from touching a pot. This is also a challenge run with perma-death)
Honestly, the whole 60fps thing really sucks.

Skyrim was never made for PC, it was made for Playstation and XBox. You can tell just from looking at the vanilla UI.

I have a 75FPS monitor (Came with my laptop) so I just have to put up with screen-tear and dropped frames just to prevent the game from going Full Todd Howard. All because Bethesda has never heard of people who don't play on 60Hz TVs.
Last edited by Smugass Braixen-Chan; Mar 27, 2023 @ 1:08am
sdack Mar 27, 2023 @ 3:58am 
Originally posted by alexander_dougherty:
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
No, it is not. You are confusing cause with effect. The cause is slow hardware, bad drivers, too many background processes, too many mods, etc.. causing irregularities in the runtime behaviour of a game. Locking the framerate to a fixed value, whether this is 10fps or 100fps, stabilises timings and frees up computing time to reduce glitches.
Last edited by sdack; Mar 27, 2023 @ 8:56am
sdack Mar 27, 2023 @ 4:00am 
Originally posted by Smugass Braixen-Chan:
Honestly, the whole 60fps thing really sucks.

Skyrim was never made for PC, it was made for Playstation and XBox. You can tell just from looking at the vanilla UI.

I have a 75FPS monitor (Came with my laptop) so I just have to put up with screen-tear and dropped frames just to prevent the game from going Full Todd Howard. All because Bethesda has never heard of people who don't play on 60Hz TVs.
You can run this game at 75fps without problems. Nothing bad will happen when you have decent hardware and an unmodded game. Only when you are pushing the limits of your hardware and the game itself, whether this is with countless mods, bad mods, too high fps, bad drivers, too many background processes, etc. do the problems start.
smr1957 Mar 27, 2023 @ 4:54am 
Originally posted by sdack:
Originally posted by sdack:
This person consistently spreads misinformation which, if followed, will lead to people damaging their game and saves. This is not a matter of opinion - the information which is contained in the PINNED TOPICS about this and other matters has been verified over years of study of the game and testing of its mechanics by people who have literally thousands of hours experience, and sources and citations have been provided therein.
Last edited by smr1957; Mar 27, 2023 @ 4:54am
Vlad 254 Mar 27, 2023 @ 10:02am 
Originally posted by alexander_dougherty:
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
100% :steamthumbsup:
This is true in all Bethesda games.
alexander_dougherty Mar 27, 2023 @ 10:12am 
Originally posted by sdack:
Originally posted by alexander_dougherty:
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
No, it is not.
Er.... Yes it is.
Bethesda have stated the physics engine is tied to FPS, I think they know what they tied the physics to....
alexander_dougherty Mar 27, 2023 @ 10:15am 
Originally posted by Vlad 254:
Originally posted by alexander_dougherty:
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
100% :steamthumbsup:
This is true in all Bethesda games.
Definitely true for Skyrim, Fallout 4 and Oblivion, I barely tried Morrowind and gave up before I found out how to fix the walking speed so I could get to the first town in under a month.... Never actually tried the other Bethesda games, can certainly believe it for the others though.
alexander_dougherty Mar 27, 2023 @ 10:17am 
Originally posted by Smugass Braixen-Chan:
Originally posted by alexander_dougherty:
the physics in Skyrim is tied to FPS, if you go over 60 fps stuff like what the OP is describing happens. I'm not getting into how the game does physics, just that the higher the FPS the greater the damage from falling and walking over bones... the engine is optimised for 60fps or under.
Is that how crap like this happens? (2:20:45 into the video, he takes 48 HP of damage from touching a pot. This is also a challenge run with perma-death)
Probably, it's not the only way to do it, but it is a possible cause.
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Date Posted: Mar 26, 2023 @ 4:56am
Posts: 44