The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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MACIORELLA Sep 9, 2023 @ 11:13am
Why TES6 Will be WHOLE TAMRIEL
Bethesda after Starfield is positioned perfectly into implementing WHOLE Tamriel like in Daggerfall - randomly generated quests, locations, cities (huge one handcrafted, others - random) - will make them create TES6 being unlimited experience. They dont need new fancy engine - they can do it on their own and the huge amount of work required to program on new engine can be put into creating content.

LET
IT
SINK


What you guys think?
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Showing 1-15 of 28 comments
Freeman Sep 9, 2023 @ 11:24am 
Daggerfall didn't have the entirety of Tamriel, that was Arena.

And I'd rather them have one handcrafted world that's actually interesting and fun to explore, over several boring, generic randomly generated worlds with next to nothing interesting to see or do in them.
Last edited by Freeman; Sep 9, 2023 @ 11:29am
I prefer a small better made area than a large poorly executed mess
CEPHY Sep 9, 2023 @ 11:59am 
We already know it will be the High Rock/Hammerfell region.

And besides, as much as I would love all of Tamriel, I'd rather have a high quality, handmade map than the barren procedual ♥♥♥♥ they pulled in Starfield.

Like, "we have a thousand planets!" - Yeah, a thousand empty, boring, prodecual planets that all use the same 2 tile sets. No need to explore if everything looks the same.
MACIORELLA Sep 9, 2023 @ 1:43pm 
Originally posted by Freeman:
Daggerfall didn't have the entirety of Tamriel, that was Arena.

And I'd rather them have one handcrafted world that's actually interesting and fun to explore, over several boring, generic randomly generated worlds with next to nothing interesting to see or do in them.

LOL - It was Daggerfall not Arena!!! Seriously.




Originally posted by CEPHY:
We already know it will be the High Rock/Hammerfell region.

And besides, as much as I would love all of Tamriel, I'd rather have a high quality, handmade map than the barren procedual ♥♥♥♥ they pulled in Starfield.

Like, "we have a thousand planets!" - Yeah, a thousand empty, boring, prodecual planets that all use the same 2 tile sets. No need to explore if everything looks the same.

Having one region is a failure, you can span whole story across many locations in Tamriel, and it can be hand crafted story fullfilled by the randomly generated content. Open your eyes to opportunities.
jonnin Sep 9, 2023 @ 2:24pm 
Arena was the bigger game -- possibly one of the largest ever created. A remake with modern graphics and UI and all would be an immediate success, I think. ESP if they keep the strong magic system instead of the skyrim trash.
Originally posted by MACIOREX:
Originally posted by Freeman:
Daggerfall didn't have the entirety of Tamriel, that was Arena.

And I'd rather them have one handcrafted world that's actually interesting and fun to explore, over several boring, generic randomly generated worlds with next to nothing interesting to see or do in them.

LOL - It was Daggerfall not Arena!!! Seriously.

No, they're right. Daggerfall was only Highrock, northern Hammerfell, and Illiac Bay. Arena had all provinces.
MACIORELLA Sep 9, 2023 @ 2:29pm 
Originally posted by peppermint hollows:
Originally posted by MACIOREX:

LOL - It was Daggerfall not Arena!!! Seriously.

No, they're right. Daggerfall was only Highrock, northern Hammerfell, and Illiac Bay. Arena had all provinces.
Actually I am wrong and You are wrong, we are both wrong - Arena indeed was the biggest one (9 mln sq km + but it was repeated, but Daggerfal had whole tamriel implemented).
Originally posted by MACIOREX:
Originally posted by peppermint hollows:

No, they're right. Daggerfall was only Highrock, northern Hammerfell, and Illiac Bay. Arena had all provinces.
Actually I am wrong and You are wrong, we are both wrong - Arena indeed was the biggest one (9 mln sq km + but it was repeated, but Daggerfal had whole tamriel implemented).
:cfacepalm:

The game is free on Bethesda.net, I recommend you go download it and open the map in-game...
Infinite Pudding Sep 9, 2023 @ 3:06pm 
Originally posted by MACIOREX:
Originally posted by peppermint hollows:

No, they're right. Daggerfall was only Highrock, northern Hammerfell, and Illiac Bay. Arena had all provinces.
Actually I am wrong and You are wrong, we are both wrong - Arena indeed was the biggest one (9 mln sq km + but it was repeated, but Daggerfal had whole tamriel implemented).

My dude, why don't you go look it up and stop freaking arguing. Like seriously everyone has told you you are wrong on this.
I think it's certainly possible now with creation engine 2 and frankly, filling out areas with procedural generation isn't a bad idea if you use it appropriately.

So if TES6 does do a large chunk or all of Tamriel, it would be a lot easier to come up with generic procedural generated landscapes for the majority of the map, leaving the hand-tailored approach to settlements and areas of interest.

Though if Starfield is anything to go by, they need more practice with creating procedural presets. Landscapes repeat themselves and procedural points of interest also repeat themselves enough for it to be a thing.

The bigger issue imo is their LODs, sure Bethesda can do gigantic maps but they've never really figured out their LOD system. They'd do well to take note of what the modding community does and adapt their approach. Dyndolod and No Grass in Objects are great examples of LODs done right and while Starfield's LOD system is a lot better than before it still has pop-in.
Last edited by Bad Distraction Carnifex; Sep 9, 2023 @ 3:42pm
CEPHY Sep 9, 2023 @ 3:51pm 
Originally posted by MACIOREX:
Originally posted by Freeman:
Daggerfall didn't have the entirety of Tamriel, that was Arena.

And I'd rather them have one handcrafted world that's actually interesting and fun to explore, over several boring, generic randomly generated worlds with next to nothing interesting to see or do in them.

LOL - It was Daggerfall not Arena!!! Seriously.




Originally posted by CEPHY:
We already know it will be the High Rock/Hammerfell region.

And besides, as much as I would love all of Tamriel, I'd rather have a high quality, handmade map than the barren procedual ♥♥♥♥ they pulled in Starfield.

Like, "we have a thousand planets!" - Yeah, a thousand empty, boring, prodecual planets that all use the same 2 tile sets. No need to explore if everything looks the same.

Having one region is a failure, you can span whole story across many locations in Tamriel, and it can be hand crafted story fullfilled by the randomly generated content. Open your eyes to opportunities.
Maybe you didn't get me so I'll rephrase it:

I would love TES6 to include all of tamriel.

But procedual content can only do so much.

I don't need to open my eyes to opportunities, you need to open yours to reality.
Last edited by CEPHY; Sep 9, 2023 @ 3:52pm
SkunkPlaysGames Sep 9, 2023 @ 4:07pm 
It's just not looking good for Bethesda. If Starfield had made them a quadrillion dollars then I'd expect great things. With Starfield and Fallout 76 underperforming, even though they are doing okay, it doesn't look like they'll have a huge war chest going into the final phases. That means things will start being considered from a time investment vs. profit payoff perspective. What I'd like to see is a massive increase in employees so that details get lots of eyes and lots of attention. If you see a tightening of the roster then you can expect things to be more dismal. They aren't hurting terribly but Starfield was not the 200,000 positive review gang buster along the lines of BG3 or something. It's not a great look.

I'm not optimistic.
MACIORELLA Sep 9, 2023 @ 4:19pm 
Starfield already is good, with additional content like building space stations and other stuff they will add it will get better.
theo Sep 9, 2023 @ 5:04pm 
Then they wouldn't be able to sell DLCs with new lands
MACIORELLA Sep 9, 2023 @ 5:08pm 
Originally posted by theo:
Then they wouldn't be able to sell DLCs with new lands

There may be DLC with content for separated land.
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Date Posted: Sep 9, 2023 @ 11:13am
Posts: 28