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she's just so... insufferable.
Like, girl, my magic can vaporize you before you even draw you sword. Don't test me.
Damn woman is just so high and mighty, she think's everyone else is wrong just because she doesn't agree. If something doesn't fit in her little bubble, it must be fake.
I've seen too many people like that IRL and I want to strangle every last one of them.
IKR?
You could be a vampire lord and the head of the Volkihar vampires, and she still says that to your face.
I think she has a deathwish LOL
Honestly, that would have made it so much more appropriate.
She has little knowledge of what you can/can't do, but your still the last hope if you are the Dragonborn.
The way she acts, she's more than likely to get a sword through the chest....
I agree with that ^
Delphine is the typical soldier fighting a war she already lost years ago - haunted by the near-annihilation of her organization and likely motivated by survivor’s guilt to keep trying to work against the Thalmor however she can.
But she’s old, alone, and consumed by paranoia and obsession that won’t allow her to just hang up her sword and try and find some measure of peace.
She’s been at war with herself and locked in a cycle - wanting to achieve something that she ultimately can’t on her own, which makes her feel useless, and that then only drives her to keep trying because she refuses to accept that.
When Alduin and the dragons begin to appear, she’s convinced that the Thalmor are responsible and makes it her mission to prove it. Then when the Greybeards call the Dragonborn to High Hrothgar she feels some measure of hope, a renewed sense of purpose as a Blade (the Blades werent just Imperial agents and bodyguards, they were the personal army of the Dragonborn), and sees a potential new and powerful ally who could help her finally be able to strike back against the Thalmor and get a win after decades of failures.
But that hopelessness and paranoia she’s felt over those decades doesn’t allow her to just throw her trust behind the player outright, she needs to know beyond a shadow of a doubt that not only are you the real deal, but that you will take up the mantle of Dragonborn, save the world, and restore the honor and purpose of the Blades.
She needs to know that so she can even begin to allow herself to feel hope again.
So yeah, Delphine is a bit abrasive and isn’t the most pleasant of people, but I get it and I can forgive her for that because her intentions are ultimately good: she wants to stop Alduin, save the world, and knock the Thalmor down a couple of pegs in the process.
Some possible spoilers below for a new player who hasn't done thieves guild:
I've come to see Karliah nearly the same. At first I liked her because she's chill. After playing thieves guild dozens of times I slowly came to really dislike that character.
First off, her reason for shooting you is lame. The room you were in was like an auditorium with a big wide entrance. She didn't need to "get you out of the way". Maybe she just wanted to shoot you. Fair enough, you were with Mercer. So don't lie to my face about it and act like I'm in your debt. I've actually rage-quit the quest after that scene. I almost always bleed her out for shooting me. (Doesn't affect anything).
Then, after needlessly shooting you she claims it was to save your life and starts giving you quests like you work for her now. Why can't she walk 5 blocks down the road to Winterhold to get the writings translated herself? Because she's lazy as she proves repeatedly for the entire quest line.
She also has some of the stupidist lines in the game. Random example: "The Dwemer were a cruel race. Not even the Falmer deserve such treament". Ok, there's no evidence the Dwemer ever used a torture device on a Falmer. It's the Falmer who have a bandit strapped to it. She is constantly saying things like that in a dramatic, sage tone of voice.
What unfathomable level of arrogance is required to ask someone to hand over their eternal soul with about 3 minutes to think about it? She could have told you what she wanted back at the thieves guild. I got a mod just so I can say "nope". It's just jaw-dropping when you think about it, because mystical stuff is real in that game and you see at the end how you will end up a pathetic trapped soul in an abandoned, er, supulchar.
Then she makes you go to the Twilight Sepulchar because she's too embarrassed to face Nocturnal. Pathetic. Luckily the "Say No to Nocturnal" mod that let's me turn down being a Nightengale also lets me out of that quest. Oh, then she shows up anyway when you get the portal open after doing all the work. Lazy weasel. Bah.