The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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★ DrayDax Aug 23, 2023 @ 5:48am
Vampire mage
Is it worth becoming a vampire when playing for a mage? What are the advantages and disadvantages?
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Showing 1-5 of 5 comments
Vampire + Necromage is quite powerful....
But not regenerating HP is sunlight is a major disadvantage.
Fear2288 Aug 23, 2023 @ 11:29am 
Originally posted by p a p i:
yea it's worth but don't use the unofficial patch because arthmoor is cringe and ruined necromage
Yeah, I’ve seen one of the major complaints about the Unofficial Patch is that it entirely nerfed the Vampire+ Necromage combo which I guess many people felt was the only serious benefit of being a vampire in the vanilla game once you get to higher levels…and this wasn’t nerfed due to being broken, it was done out of subjective “I’m Arthmoor and I don’t like this” opinion - much like how he changed Red Belly Mine to be an all-Iron mine for “lore” reasons even though it effectively eliminated one of the few places you can find Ebony Ore veins, and how he changed Grimsever to a two-handed sword rather than a one-handed sword to match Mjoll’s stats (he could’ve just changed her stats, but he decided to change the sword-type instead).


@OP

If you’re up for using mods there’s plenty out there that can make being a vampire mage fun. Check out the spell packs called Bloodmoon and Flames of Coldharbour, or the vampire overhauls like Better Vampires and Scion.
Last edited by Fear2288; Aug 23, 2023 @ 1:19pm
jonnin Aug 23, 2023 @ 1:54pm 
depends on many factors.

vampire lord lets you walk on water and traverse the outdoors rapidly, better than a horse and you can throw enemy up in the air to kill them quickly or get them out of your way and ignore them after a toss. Its powerful, but more utility than anything else. You gain bonuses out the wazoo for necromage perk, and that is the biggest positive of all of them.
if you go vampire, you probably want:
- gear to reduce casting cost to 0 for magic, so regen does not matter. I use destruction and conjuration mostly, but have a number of sets for different schools, all cloth so no real weight. Ideally, late midgame, you can get 33% per and have 2 reductions per item, so that is 2 schools at 100% reduction and 66% more off either 1 more school or 33 off 2 more schools, and that is plenty as restoration is cheap to heal you if you need it in the sun, it doesn't have to be 100% off
- gear to regen health, magic, and resist fire (to at least zero out the penalty). This can simply be potions or standing stone.
- to finish enough of the dawnguard to get anything you need from them (best xbow, mostly) before doing it

**without necromage, vampire is more trouble than its worth. The lord form is awkward in dungeons, and the penalties, while easy to overcome later in the game, are harsh if you do it early. If you go too early you just die to fire dragons and magic or run out of health etc. The standing stone to regen is another good choice esp if you have the 2 standing stone hat.
Last edited by jonnin; Aug 23, 2023 @ 1:56pm
smr1957 Aug 23, 2023 @ 2:37pm 
Really need to state something here - if people do not want to use the Unofficial Patch, that is, of course, their option. But the fixes were made for a reason, based upon bug reports made by members of the community - not made simply due to some random decision based upon some alleged likes or dislike.

Instead of people posting information based upon misunderstandings of the reason for the fixes included in the patch, they should first check the reason behind those fixes - and a good place to start is this PINNED TOPIC:
https://steamcommunity.com/sharedfiles/filedetails/?id=2909719179
Yellowbeard Aug 24, 2023 @ 9:20pm 
Restoration magic...
...restoration of life magic...
...life magic.

We are lucky restoration magic still heals the PC at all in vampire form...without the necromage nerf...it was a crutch...training wheels...floaties...

Dawnguard added the Necromantic Healing spell...if it also added corresponding self healing spell/s...the game mechanics would have been consistent...and in turn...balanced.

Patches don't add content in order to facilitate a fix however...so the perk had to be fixed the way it was fixed.

In all seriousness...how 'min-max' / 'i got mine' slimeball does one have to be so that when they first read what the necromage perk does and not think it is broken as is?

"A game is not just a vehicle for fun, but an exercise in self-determination and confidence." - Sid Meier
Last edited by Yellowbeard; Aug 24, 2023 @ 9:24pm
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Date Posted: Aug 23, 2023 @ 5:48am
Posts: 5