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A lot things can cause this. Are you prepared to share which mods you have at this moment? Are you using Dyndolod?
I would strongly recommend moving to MO2 or Vortex. Troubleshooting problems like this would be far easier with them.
MO2 allows you to freely move mod folders in it's UI, thus changing resource priorities. That's makes testing mods conflicts very easy with it, especially when conflicts are shown from UI.
Vortex doesn't allow that free movement, but it has it's own conflict resolution options to use.
You do what you do. Everyone mods the game as they feel best for them. But when resource priorities and INI-settings come to play (as it is obviously the case here) moving to mod manager really would be the smart choice.
https://steamcommunity.com/sharedfiles/filedetails/?id=2743619856
Once that is done (and DO NOT clean or edit the Master files or any Creation Club content), check on a pure vanilla game. Then add mods in gradually and test (and use a mod manager - either Vortex or MO2). Use this as a general outline of how to go about it:
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
The above links are from the following section of the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882871440
What a mod does is to place various files in your file system, to be used by the game engine. Both Steam and Windows OS are not aware of these files when you want to delete them. Therefore, it is possible that the files responsible for this issue are still on your pc. In order to clean your game correctly, you can use Vlad 254's guide (link is given in smr1957's post here above, post #9).
What you see is a product of bad installation (you may have overwritten a file you shouldn't do) or a mod conflict (one has gotten higher priority, overwriting other mod changes while it should be other way around). Since you don't use a mod manager, you can simply consult the plugins.txt (path is given here below) file to display all plugins you have. You can open that file by notepad or any other text editor.
I do have to agree with others, I would use a mod manager if you want to add multiple mods. It is perfectly possible to do this manually (I have done this) but in order to do that correctly, you have to understand what a mod is doing, what are being changed and how the engine is going to work with the new files.