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Do you use a manager, such as Vortex or Mod Organizer 2? it is possible that they have individual ini settings for each profile.
In that case you will have to find SkyrimPrefs.ini for your current profile, and change these lines:
bVolumetricLightingEnable=#
1 = enable / 0 = disable
iVolumetricLightingQuality=#
0 = low / 1 = medium / 2 = high
I think that during the rain, observing the shadow/light on the tree branches should be the easiest way to know if it's working or not.
Next, if you're a fan of the rays you can then set them higher for each time of day thru your ENB in enbseries.ini:
[GAMEVOLUMETRICRAYS]
by raising the intensity values.
I would keep them between 1-3 for each time of day if you'll be changing them.
Note:
enbseries.ini is located here:
SteamLibrary\steamapps\common\Skyrim Special Edition
edited for clarity
OP: If your not using mods its either weather difference ingame or your confused. I used a youtube video to compare each next gen console version to pc and it looks the same. Most thats changed is the LOD of trees and rocks and visual clarity between releases of SE.
Basically Skyrim SE vanilla isnt exactly supposed to have godrays. Its more volumetric lighting which can mean godrays but devs didnt really implement it just volumetric fog lighting so you get godrays in fog.
The difference is bethesda lighting = washing out of image and godrays dont happen from looking at the sun its like irl if you have mist or fog etc. Then ENB presets usually add actual sun rays so you look at sun with objects partially blocking it and it creates rays. Modders even implemented it with the moons/planets in sky.
Edit: Its possible im wrong and its sublte since its extremely rare for me to even run Skyrim without enb and a weather mod its very rare for me to see the games original graphics ingame.
One of the more useful ones if you want to see heavy foggy beam-like ala Fallout 4 is shadow distance...ie. 'fShadowDistance 4096' if you have a 1070/8Gb at least you can go over 10k but try lower, first. But there's settings for distance/range visible, rangefactor, phase (contribution and scatter), there's one for contrast, there's density, intensity and scale... a bunch.
Hit up any skyrim.ini wiki post for all the options, there's also more than a few (probably hundreds) of vids on yt for stuff like this, comparing all the settings...