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I have it set to run on load and travel, but I tried the manual "fix LOD' button to be sure, and I'm still getting bad LODs in cities and the Western Watchtower. For example, the segments of the watchtower have the LOD separator so you can't see the stairs and Whiterun's streets are patchy LODs AND regular textures. Any good way to manually check these textures one by one to make sure they're not being overwritten by LODs?
Also, try disabling the official HD textures from Beth and any SKSE plugins that modify graphics such as Community Shaders, Soft Shadows, etc.
I think I managed to permanently fix the issue by removing A Clear Map of Skyrim mod and any ACOS related mods and going back to A Quality World Map. I also extracted the BSA and deleted the esp to clear up plugin space.
My knowledge on this topic is gathered by reading https://dyndolod.info/ and various trial and error, experimenting with it. I see you have fixLOD.esp, a plugin I consider optional because I don't have such troubles. I also am not a fan of that plugin because of using "pcb" as a part of the "fix" process.
But ...
I am missing some stuff. Did you really ran DynDOLOD (I hope v3) ? Because it produces various plugins such as DynDOLOD.esm, DynDOLOD.esp and - if occlusion is used, recommended for v3 - Occlusion.esp
These aren't there.
Anyway, removing mods to go back to a tested and working mod list is the logical thing to do. Always start a new game when you test such things, not just after removing mods, because some stuff won't update properly when you add new mods. BTW do you use a mod manager?
Also when you tried xLodgen and dyndolod, did the output folder point directly to the game data folder, making it near impossible to remove, or was it out of the way? Note that those tools are used to improve what's already working, there's no need to bother with them until you're satisfied with your mod list.
(edit: as Xybolt said, it's not clear what you did with those tools, whether they were properly installed (with the output and all), or you've removed them completely)
A couple remarks about your mod list, though I didn't check it thoroughly of course, and it's probably unrelated to your issue anyway:
- it's already substantial, so it's bound to have lots of conflicts, and I don't think available patches are enough since they rarely deal with more than 2 conflicting mods. Personally I more or less follow The Method[tes5edit.github.io], so the good conflicts are filtered with modgroups, and the others are patched.
- speaking of patches, I've seen some "qw_..." plugins, aren't those from the Quasipc compendium? If so, it's outdated AFAIK. Just be careful, mods with lots of downloads/endorsements don't disappear when they become obsolete. Like Amazing Follower, it might still work but in the end it's an old mod ported from Oldrim, unlike NFF.
Thank you for the link, I'll read through it today.
Yes, I've been using MO2. I've only used it on a few games so far, but I'm a big fan. This is the only problem I've had while using it. I have the tools set up to output into empty MO2 mods so they're isolated from the game files.
My main issue aside, I appreciate comments on the overall list regardless! I'll be removing/replacing those because I didn't know that, thank you.