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Αναφορά προβλήματος μετάφρασης
You need to vet your entire modlist, get rid of every mod that is not expressly for SE/AE, rebuild your modlist with the SE/AE versions of your mods, and start a new game because the great likelihood is that your save file is corrupted (even if it starts). And make sure to doublecheck that you are using the correct version of Skse64.
Thanks. I looked around on internet. Couldnt find anything auf MfGConsole or StorageUtil but i found a "newer" one for the SexLab which i installed it and the dll errors were gone now. Seems to be fixed. However once i start SKSE through MO2, nothing happens now.
SKSE62 is current build which is (i dnt copy a link here because dunno if its allowed or not): Current Anniversary Edition build 2.2.3 (game version 1.6.640)
Please check your MO2 settings to see if the executable is used properly. Click on "<edit>" and ensure SKSE is using the launcher you've installed.
I dnt know because it looks like this right now:
https://imgur.com/a/KSkiv1E
I redownloaded the current SKSE again (which is the same as i used before). The bottom one skse_loader application was just shortly before i made a post here to see if it works now. Normally the "correct" one is the top one.
Sry to drag around because there are way to many website with "different" guides with so many tools and with so many mods. So im getting little confusing :D
The paths "binary" and "starts in" (since your MO2 is in german, you have to translate it at your own or check my image) should be correct. The "binary" is meant to be your skse_launcher.exe (should be in same directory as SkyrimSE.exe). Then the "starts in" is simply the folder where your skse_launcher.exe is placed.
I have the same and i already deleted the 2nd one (it was only a test). It fixed now because i redownloaded the MO2 again which works properly now. For some reason my other MO2 couldnt recognized the skse nor any tool/mod at all. The newer one however works.
Now i have a another problem :/ The game (through SKSE) starts fine. However when i start a new game im getting a strange bug. The chars in the scenes are gone(?) and the horses stuck at the gate (it doesnt open nor anything happens at all at this point). So i started the "Generate FNIS for Users" and i got this message there:
I already tried to find any solutions but no luck so far. Already tried to "Delete Creatures" in the application but it still present for unknown reason.
The hkx files mentioned in the logs are for LE, not SE (this game)
Once i launched MO2 again i had to redo every step i did before and it finally fixes it. The game through SKSE starts properly and the game doesnt glitch around anymore.
A couple few last questions though:
1. The SexLab tab in the game needed to be install but it doesnt start(?) because i dnt have the creature pack? It is requiered to work everything properly?
Edit: I managed to fix the install problem. Yet in the install tab SexLab Framework idle, Creature Pack and Creature Pack Idle has a questionmark behind them which means i missing them. I tried to install Creature Pack but then im getting another warning from Generate FNIS for Users.
2. Any other "important" mods/tools/whatever that i absolutly need that would help without having problems in the future?
1. Press Win+R, paste: steam://nav/console
2. In steam console, paste:
download_depot 489830 489831 3660787314279169352
previous resources will download to [...]steamapps/content/app_489830/depot_489831
Wait for it to finish. Then paste:
download_depot 489830 489832 2756691988703496654
previous core resources will download to [...]steamapps/content/app_489830/depot_489832
Wait for it to finish. Then paste:
download_depot 489830 489833 5291801952219815735
previous exe will download to [...]steamapps/content/app_489830/depot_489833
Just copy the files/folders from those directories into your skyrimse folder and overwrite the "new" ones.
REMEMBER TO SET SKYRIM NOT TO AUTO UPDATE UNLESS LAUNCHED WITHIN STEAM! (since you will be using SKSE technically will never launch)
DON'T FORGET TO USE THE SKSE64 THAT WORK WITH VERSION 1.6.640 IF YOU DONWLOADED THE NEW VERSION of SKSE64
Here's the link of SKSE64 for 1.6.640:
https://skse.silverlock.org/beta/skse64_2_02_02.7z
Bro you just saved a mf from the future, You a legend
was having this exact issue and no one could explain in any other forum or whatnot what my issue was...You explained it perfectly....
make sure to download PapyrusUtil SE - Modders Scripting Utility Functions instead. only enable the SE version