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While most quests revel around vanilla locations, museum also ads some new locations, quests, the most advanced storage system so far and new buildings. It also apparently introduces the new generation of upcoming voice actors, because 90% of the voice acting is absolutely top tier.
Start might feel a bit static gear gathering, but gallery and it's quests "live" all the time. The amount of filled displays are a key here. Just keep filling those and Auryen has more interesting things for you to do.
If you are a loot mouse like most of us, mod gets very addictive fast.
Note that this is not a "good guy" or "bad guy" mod. You are going to have to do some very heroic stuff to get some items in. However, you will also end up sneaking around peoples homes to get other stuff in. Prepare to push few perks for picking pockets as well. That is the extend of it though. No one forces you to steal stuff, but in the end, it is you starting at that empty slot on the display for the rest of your game.
Gallery provides very practical safe house. Depending on your plans and companions, you might want to check out Safehouse + and follower addon for it, in case you are using followers that can have displays in the museum. (Inigo, Remiel, Auri, Redcap, Vlija, Kaidan... I am probably forgetting someone...)
Also, check LotD mod to keep mannequins in place. BGS manakin fix didn't work, but Icecreamassassin managed to fix LotD mannequins anyway.
Also keep in mind it WILL interrupt the gameplay flow ... due to the fact that at certain times there will be quest for the museum. That said there's are mods that let you postpone certain events.
To be honest I play now without and I miss such a big part I mean looting has become boring ....
Nothing can save us. I should be heading to gym, but I am tracking some doll in Skyrim.
We are doomed.
That seems interesting. I guess i'll have to check it out and form my own opinion on it when the time comes. I'm assuming it's the big new building in Solitude by the Blue Palce. That was never there before.
1) A spot to display all the collectables you ...collect in a normal game.
2) A bunch of new unique weapons, armor, and items. Which you can collect and display, or use. (Many / some of them are cool / fun / useful)
3) A handful of misc quests and a couple questlines, all tied to the museum. (As you add more displays, quests become available).
4) A new guild (One of the questlines)
5) A safehouse to use as a base if you so choose
For me, the biggest thing I like about the mod is that random exploration now feels like it matters. In vanilla, you'd see a cave and find generic loot 80-90% of the time. Now, far more dungeons have something of value in it so a random "Let's check this place out" can be more rewarding. But not every dungeon has something so as to keep the discovery aspect worthwhile.
As for the quests. I think it's every 50 displays you unlock either a new display (the curator found something), or you get a quest. 50 unlocks may sound like alot, but you get some displays simply for killing some dungeon bosses, I'm pretty sure books count as 1 each, gemstones, natural trophies, and all the questlines (like vanilla guilds) have a series of unlockables. It adds up fast.
If you are a completionist who has to get every display, the mod can invoke some OCD. But if you aren't on the obsessed level, it's purely an enhancer.