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Nahlásit problém s překladem
not 170 mods, 170 plugins
i only have maybe 10 mods
The accurate and correct information is given in the link I provided, which I will repost again so as to provide the proper information to any others who may read the above:
You CANNOT Remove Mods Mid-Playthrough - http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
And that includes information on Re-saver, which DOES NOT fix saves and should NOT be used in a mistaken attempt to do so.
Anyone stating otherwise as to mod removal or use of Re-Saver is misinformed and spreading misinformation.
Which is also why there is this, from the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2898569762
Because, while many may want to help, not all are reliable sources of information or advice.
Even the author of Fallrim Tools includes this on the mod page:
"I tell people the same thing that he does: NEVER uninstall mods during a playthrough. Arthmoor is completely correct -- cleaning savefiles is NEVER safe or reliable."
I would have preferred to have the natural dragon there for you, but I'm too lazy to play through helgen to the watchtower just to test out a bug...sorry.
Either way, I'd say it's definitely something with your load order. Of the limited mods you linked / mentioned, i have about half the CC mods installed (And nothing changes that area i don't think). I also have lotd and ussep. I also regularly use fossil mining and helgen reborn in past games without issue.
You mentioned just trying to avoid the area. Might i suggest trying the "Wait 30 in-game days" test? Labyrynthian is nearby for example. It's possible that a draugr there has a bad texture or something and is actually what's causing the crash. You don't notice it in a new ASLAL game because the draugr changes.
You could try going to whiterun, waiting 31 in-game days so everything resets, and then seeing if the spawn changes make a difference. Best i can suggest atm.
I've been modding Bethesda games since Morrowind. That includes Oblivion, Skyrim, Fallout 3, Fallout NV and Fallout 4.
You can remove mods just fine as long as they're not script heavy and you're removing them 'properly' beforehand.
I've made and used well over tens of thousands of mods to day, and I never once had a save become corrupted or unplayable.
Even landscape mods which are not advised to be removed, you can do just fine once you visit the landscape by simply disabling any leftover instance and properly disabling scripts through the console.
Truth is, even if somehow a mod removal causes long term savebloating, and I'm talking thousands of hours here, you're likely to drop the save in favor of a different modlist before that ever becomes a problem.
With that said, not ALL mods can be removed. Some mods will indeed break your save, but most mods are fine to be removed.
1. All graphics on lowest possible setting/disable extra features
2. Scale mountainside from Shrine of Mehrunes Dagon to enter Skyborn Altar from side
3. Immediately run up to wall and absorb Dragon Shout
4. Run down mountain path towards Labyrinthian, and allow follower to engage with Dragon at the bottom , then join the fight and kill/loot dragon
5. Fast travel back to Skyborn Altar & save
I don't guarantee this will work for anyone else & I'm not about to repeat the process again for science, but hopefully someone else can use this information to complete this area/quest.
I know this is years later, and a lot of people aren't interested anymore. But if anyone in the future faces this problem, following these instructions of reading the Word of Power and immediately running down the cliff face and fighting the dragon at the bottom of the mountain works, I had about 10 CTD's myself before attempting this and it worked first try. I think it's a scripting error that has something to do with you or the dragon interacting while in combat in that specific location.