The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Xyteno Sane Mar 18, 2023 @ 7:16am
animation mod not working
< >
Showing 1-15 of 18 comments
Ihateeverybody Mar 18, 2023 @ 11:08am 
The first 2 require DAR (https://www.nexusmods.com/skyrimspecialedition/mods/33746)

DAR requires

SKSE (http://skse.silverlock.org/). ENSURE you get the version for your game and Game VERSION.

and

Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444

So if you have those and they are installed and you are using SKSE64.exe to Start the game (not the Skyrimlauncher) then you might have other issues.

3rd one requires XPMSSE https://www.nexusmods.com/skyrimspecialedition/mods/1988

and

FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038).

After installing the 3rd mod you need to run FNIS for Users to configure the Behaviour files before starting the game.

Let us know if you have specific questions or Take a gander at the Stickied info posts as I am sure this is covered in Vlad's Guide if not elsewhere.
Cutie ♡ Mar 18, 2023 @ 3:49pm 
what about Nemesis or FNIS ? most animation mods need these to work.
Ihateeverybody Mar 18, 2023 @ 6:53pm 
I don't think DAR does. The OP's third mod requires FNIS (Unsure if Nemysis would work as well, it should but I didn't delve too deeply.

Question is did they have FNIS and more importantly use FNIS for users to run the behaviour file modifications.

Did they start the game with SKSE64 (correct version for their game version).

We won't know until they report back (if they do).
Xyteno Sane Mar 18, 2023 @ 6:59pm 
Originally posted by Ihateeverybody:
The first 2 require DAR (https://www.nexusmods.com/skyrimspecialedition/mods/33746)

DAR requires

SKSE (http://skse.silverlock.org/). ENSURE you get the version for your game and Game VERSION.

and

Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444

So if you have those and they are installed and you are using SKSE64.exe to Start the game (not the Skyrimlauncher) then you might have other issues.

3rd one requires XPMSSE https://www.nexusmods.com/skyrimspecialedition/mods/1988

and

FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038).

After installing the 3rd mod you need to run FNIS for Users to configure the Behaviour files before starting the game.

Let us know if you have specific questions or Take a gander at the Stickied info posts as I am sure this is covered in Vlad's Guide if not elsewhere.
i have all of those install am i doing something wrong with fnis because what i do is just open it up, click update fnis behavior and then close it with the cross top right. also the animation mods don't appear in plugin, i am pretty sure it isin't related but wanted to make sure it wasn't importent information to know what my problem is.
Vlad 254 Mar 18, 2023 @ 7:08pm 
You have to run FNIS after each and every animation install that requires FNIS

You also need to check the proper fix boxes. It's been a while since I used FNIS but this vid should help
https://youtu.be/sYEAnTdZb-s
Xyteno Sane Mar 18, 2023 @ 7:42pm 
Originally posted by Ihateeverybody:
I don't think DAR does. The OP's third mod requires FNIS (Unsure if Nemysis would work as well, it should but I didn't delve too deeply.

Question is did they have FNIS and more importantly use FNIS for users to run the behaviour file modifications.

Did they start the game with SKSE64 (correct version for their game version).

We won't know until they report back (if they do).
i use fnis and skse64
Xyteno Sane Mar 18, 2023 @ 7:46pm 
Hold on bye check the appropriate fix box do you mean I actually have to check the box at the bottom that says gender specific animation?
Vlad 254 Mar 18, 2023 @ 8:02pm 
That and the Skeleton arm fix. If you're using Vortex there's a "Configure FNIS" at the top.
Xyteno Sane Mar 19, 2023 @ 3:16am 
Originally posted by Vlad 254:
That and the Skeleton arm fix. If you're using Vortex there's a "Configure FNIS" at the top.
do you mean (fnis integrayion no) just making sure i don't click something i shouldn't.
Xyteno Sane Mar 19, 2023 @ 4:23am 
Originally posted by Vlad 254:
That and the Skeleton arm fix. If you're using Vortex there's a "Configure FNIS" at the top.
i tried checking the 2 boxes next to gender specific animation and skeleton arm fix, the i ran a update fnis behavior and even the consistence check but when i harvest flowers or cabages there is still no animation. i also don't think the others are working but maybe they are they are a little too suttle to be 100% sure so i am using the pick up animation as a way to check and it is still not working. am is it because of that configure fnis thing you are talking about that i can't find on vortex?
Xyteno Sane Mar 19, 2023 @ 12:43pm 
Originally posted by xavier2005:
Originally posted by Vlad 254:
That and the Skeleton arm fix. If you're using Vortex there's a "Configure FNIS" at the top.
i tried checking the 2 boxes next to gender specific animation and skeleton arm fix, the i ran a update fnis behavior and even the consistence check but when i harvest flowers or cabages there is still no animation. i also don't think the others are working but maybe they are they are a little too suttle to be 100% sure so i am using the pick up animation as a way to check and it is still not working. am is it because of that configure fnis thing you are talking about that i can't find on vortex?
no one has any ideas how to fix it?
Ihateeverybody Mar 19, 2023 @ 12:56pm 
Which one?

I mean. I am all about immersive but your first mod....that seems like a lot of effort for swiping at snow flakes and the bath thing (do you even have a bathing mod? you didn't say.

2nd Mod I watched the video and even with the before and after showing I couldn't see a discernable (to me) difference.

3rd mod have you tried using the console command to play the idle (after selecting an NPC?) From the Mod Page:

To test in game, bring down console and type: "playidle IdlePickup_Ground" after clicking on a target npc or yourself.

do it without the quotes so you would type playidle IdlePickup_Ground after seleting and NPC hit enter then close the console window. Console is opened by ` or ~ (Upper Leftmost key next to 1 on US Keyboards).

Edit: When you Run FNIS is it reporting any issues? Copy and Paste what it reports and we can check to see if there are any errors.
Last edited by Ihateeverybody; Mar 19, 2023 @ 12:57pm
Vlad 254 Mar 19, 2023 @ 12:57pm 
Originally posted by xavier2005:
also the animation mods don't appear in plugin, i am pretty sure it isin't related but wanted to make sure it wasn't importent information to know what my problem is.
If the animation mods aren't showing then they're not being recognized.

Uninstall any animation mods that depend on FNIS - do so using your mod manager
Then run FNIS (very Important)
Then uninstall FNIS - do so using your mod manager

Then Watch the video I linked and follow it exactly - step by step in order to properly install FNIS

Also while watching the video pay attention to what he says about installing animation mods that depend on FNIS and install your animation mods.

Go in game and test
Vlad 254 Mar 19, 2023 @ 12:58pm 
Yes what Ihateeverybody said, copy & paste that info
Xyteno Sane Mar 19, 2023 @ 1:13pm 
ok so first of all that is what appears in the fnis window:
FNIS Behavior V7.6 2023-03-19 16:11:10
Skyrim SE 64bit: 1.6.640.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading FNISBase V7.6 ...
Reading XPMSE V7.2 ...

All Anim Lists scanned. Generating Behavior Files...
0 GENDER modifications for Animations\male
18 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

164 animations for 2 mods successfully included (character)


0 possible consistence issues
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 18, 2023 @ 7:16am
Posts: 18