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DAR requires
SKSE (http://skse.silverlock.org/). ENSURE you get the version for your game and Game VERSION.
and
Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444
So if you have those and they are installed and you are using SKSE64.exe to Start the game (not the Skyrimlauncher) then you might have other issues.
3rd one requires XPMSSE https://www.nexusmods.com/skyrimspecialedition/mods/1988
and
FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038).
After installing the 3rd mod you need to run FNIS for Users to configure the Behaviour files before starting the game.
Let us know if you have specific questions or Take a gander at the Stickied info posts as I am sure this is covered in Vlad's Guide if not elsewhere.
Question is did they have FNIS and more importantly use FNIS for users to run the behaviour file modifications.
Did they start the game with SKSE64 (correct version for their game version).
We won't know until they report back (if they do).
You also need to check the proper fix boxes. It's been a while since I used FNIS but this vid should help
https://youtu.be/sYEAnTdZb-s
I mean. I am all about immersive but your first mod....that seems like a lot of effort for swiping at snow flakes and the bath thing (do you even have a bathing mod? you didn't say.
2nd Mod I watched the video and even with the before and after showing I couldn't see a discernable (to me) difference.
3rd mod have you tried using the console command to play the idle (after selecting an NPC?) From the Mod Page:
To test in game, bring down console and type: "playidle IdlePickup_Ground" after clicking on a target npc or yourself.
do it without the quotes so you would type playidle IdlePickup_Ground after seleting and NPC hit enter then close the console window. Console is opened by ` or ~ (Upper Leftmost key next to 1 on US Keyboards).
Edit: When you Run FNIS is it reporting any issues? Copy and Paste what it reports and we can check to see if there are any errors.
Uninstall any animation mods that depend on FNIS - do so using your mod manager
Then run FNIS (very Important)
Then uninstall FNIS - do so using your mod manager
Then Watch the video I linked and follow it exactly - step by step in order to properly install FNIS
Also while watching the video pay attention to what he says about installing animation mods that depend on FNIS and install your animation mods.
Go in game and test
FNIS Behavior V7.6 2023-03-19 16:11:10
Skyrim SE 64bit: 1.6.640.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Reading FNISBase V7.6 ...
Reading XPMSE V7.2 ...
All Anim Lists scanned. Generating Behavior Files...
0 GENDER modifications for Animations\male
18 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
164 animations for 2 mods successfully included (character)
0 possible consistence issues