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The only way to really know what is crashing your game from that list would be a crash logger and seeing what the crash log points to as the likely cause.
Definately interesting reading. Thanks!
Just remember papyrus logs are not a crash log, it just provides what's happening script wise before the crash.
If you think you have it pinned down to certain areas and when encounters occur, you'll need to load all those mods with the Creation Kit to get a true picture. Sadly it's normally something silly like double stacked spawn markers or a navemesh issue.
The page gives some explanations, but for details you should check out all the WI script files.
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
(from PINNED TOPIC Helpful Links and References, Section 5 - General Troubleshooting)
I suspect there is a bug with Immersive Creatures and one of the spawn types I disabled, but It could just be script overload if I haven't saved and exited in a while, depending on what I have been doing. No reason it can't be both; a combination of both; or totally unrelated.
Around Whiterun though is where it is most likely to happen, as it is a happening place.
I looked through the WI quest a few weeks back (I think I was looking on how to trigger someone else taking over the Bannered Mare if she dies (without actually killing her). Turns out Mikail takes over. ) but I can't say as I understood anything in it.
Some of the encounters are not randomized, but depend on quests, player level. Others are randomized. Sometimes, getting near a spawn point, you may not have an encounter and sometimes you may have the same encounters a couple of times in a row. I haven't checked how this actually works. It may be some randomizer in the scripts, quests or even the SM Event Nodes. I have seen the same encounters a couple of times, so it may even be time related (a register for single update).
Maybe xEdit's "Check for Errors" could be of help?
I suppose you are using the unofficial patch. The patch lets Michael take over the Bannered Mare, as Ysolda is destined to take over Belethor's General Goods when Belethor dies.
Around Whiterun could be caused by the timeframe within encounters happen. I've seen Nazeem visit his farm twice on the same day (AI Overhaul).
So, it could be that the number of NPCs or creatures being spawned at one time may be a contributory factor in you getting CTDs at those points. Something to consider, anyway.
Can you post your load order IHEB. Maybe something will stand out.
I still remember coming out of swindler's den that one time and seeing over 20 giants.
Most probably all spawn points are enclosed in such a trigger box with markers that link to actors close to or far outside the trigger box. Events happening may also depend on the player being detected by hostiles or not.
However, nothing solid yet, but it seems that if you're not detected by hostiles, you will only encounter non-hostiles. Otherwise you may even be attacked by giants and mammoths, which happened to me once.
BTW, WI encounters seem to be fixed, WE encounters seem to be random.
Thanks. That is a lot to digest. Honestly I am having a hard time grasping it. My mind keeps trying to skip over it.