The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Nemesis vs FNIS
Since I am rebuilding anyway...I loaded up Nemesis, ran the batch, and NONE of the mods listed are likely to be in my LO. Possibly 1 or 2, but doubtful. Is there any point then to my going to Nemesis, when I will have nothing for it to patch?
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Showing 1-14 of 14 comments
Fear2288 Aug 18, 2023 @ 7:08am 
If you’re using animation mods - yes.

Like FNIS, Nemesis needs to have its behavior updated and then generated if you want to inject various animations into the game.

Not every mod that requires Nemesis to be run this way will have a toggle-able patch, but you will see Nemesis account for the mod/animations when you generate the behavior.

For example, using Immersive Animations will not have a special patch that will appear in the window to select, but it still requires you to run Nemesis and you’ll see it appear on the list of mods that show up in the lower half of the window once you tell it to generate behavior.
Last edited by Fear2288; Aug 18, 2023 @ 7:11am
Most animation mods can run either Nemesis or FNIS.
Most animation mods......

Check if any of the mods you are planning on using require one or the other.
If they can run with either, then go for Nemesis, since FNIS is no longer updated by Fore, and gets updates sporadically by the guy who took it over.
Liquid Inc Aug 18, 2023 @ 7:49am 
Originally posted by Grumpy Old Dude:
Since I am rebuilding anyway...I loaded up Nemesis, ran the batch, and NONE of the mods listed are likely to be in my LO. Possibly 1 or 2, but doubtful. Is there any point then to my going to Nemesis, when I will have nothing for it to patch?

They won't appear in the list. When you run the engine, it'll automatically pick up the mods.

The tick boxes above are just for specific mods, some of which you don't even need to download the mod (Like re-timed hitboxes)
Fear2288 Aug 18, 2023 @ 7:59am 
I THINK the only types of animation mods that don’t require FNIS/Nemesis are ones that replace existing animations or something along those lines.

Like if you grab a mod that replaces the various animations for using a greatsword with new ones, it usually doesn’t require FNIS/Nemesis.

But something like Immersive Animations, Immersive Equipping Animations, EVAGT, etc that add entirely new animations for things the player/NPCs didn’t already have animations for (harvesting, lockpicking, reading a note/book, vaulting over an object, shivering when cold, etc) those types usually do require it.
Last edited by Fear2288; Aug 18, 2023 @ 8:02am
Grumpy Old Dude Aug 18, 2023 @ 8:09am 
From what I have found and read, MOST of the mods that specifically require FNIS and not NEMESIS, are NSFW mods...like those from a specific Lab. Otherwise, consensus seems to be go with Nemesis.

Since I'm rebuilding the whole list anyway, thought I'd give TruDirectionalMovement a go, so I imagine the "newer, updated" Nemesis would be the better option.
Liquid Inc Aug 18, 2023 @ 8:28am 
as long as you have the dummy FNIS plugin (Which you need for XPMSE) the FNIS animations should be fine with Nemesis.

I admit, i don't know anything about the sex mods, only what i had to read for Obody Standalone, but i imagine that still holds true for them.

Originally posted by Grumpy Old Dude:

TruDirectionalMovement .

Is a staple mod for those of us with a controller. Certainly allows a lot more freedom of movment when using one
Fear2288 Aug 18, 2023 @ 9:16am 
Originally posted by Grumpy Old Dude:
From what I have found and read, MOST of the mods that specifically require FNIS and not NEMESIS, are NSFW mods...like those from a specific Lab. Otherwise, consensus seems to be go with Nemesis.

Since I'm rebuilding the whole list anyway, thought I'd give TruDirectionalMovement a go, so I imagine the "newer, updated" Nemesis would be the better option.
From what I hear, there’s only a small handful now that are FNIS-only and they’re of that nature, yes. I’ve seen people say that some kinda “creature sex” mod is one of them.

So unless you have a desire to hump a skeever or get porked by a bear then you should be fine just using Nemesis.

TDM is an amazing mod btw, but it’s only really relevant if you’re trying to play exclusively in third person. I’m not sure what the benefit would be to using it if you still use first person.


Also, apparently there’s going to be a new animation utility coming out called Pandora some time in the near future.

It’s supposedly going to have all the benefits of FNIS/Nemesis, do more than either, and have none of the issues that either can/do have. So it’ll be interesting to see what that does.
Grumpy Old Dude Aug 18, 2023 @ 9:52am 
I play mostly in 1st person, but when engaged in melee combat, I find 3rd person makes it MUCH easier to track your opponent(s). I find it comically ironic...

ranged combat..close in 1st person view...
close quarters combat...pull back for a ranged view
I managed to convert my entire FNIS-dependent load order from FNIS to Nemesis, and although I remember it being simpler than I thought, I can't remember what I exactly did.
Originally posted by longhorns:
I managed to convert my entire FNIS-dependent load order from FNIS to Nemesis, and although I remember it being simpler than I thought, I can't remember what I exactly did.
You removed FNIS, Installed Nemesis, then ran Nemesis to generate the animations.
Grumpy Old Dude Aug 20, 2023 @ 9:36am 
so Nemesis can replace FNIS, same-same as OAR replaces DAR? It's like Nike said...just do it?
Originally posted by Grumpy Old Dude:
so Nemesis can replace FNIS, same-same as OAR replaces DAR? It's like Nike said...just do it?
Only so long as you don't have any mods that require FNIS because they won't work with Nemesis or DAR.
Wizard Aug 20, 2023 @ 11:23am 
I also went from FNIS to Nemesis with no problems. Frankly, it made me wonder why I'd waited so long.

On that note, since it was mentioned. I'm still using DAR. Is it really worth it to transition to OAR? And if so, is there anything I need to look out for?
Grumpy Old Dude Aug 20, 2023 @ 11:39am 
I havent seen any difference to be honest.
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Date Posted: Aug 17, 2023 @ 11:32pm
Posts: 14