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If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
Game Version: 1.6.640
Script Extender: 1.6.640
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RAM
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RAM Total: 47.9 GB
RAM Used: 21.7 GB
RAM Free: 26.2 GB
Analysis RAM (all good):
It is absolute unlikely that the crash was due to RAM.
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Mod Count:
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Light: 134 Regular: 175 Total: 309
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Header indicators:
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Memory: 0x7FF760CFB60A count: (2)
File: SkyrimSE.exe count: (40)
Address: 0DBB60A count: (2)
Assembler: mov rax, [rcx] count: (2)
[ 0] 0x7FF760CFB60A SkyrimSE.exe+0DBB60A -> 77280+0x2A mov rax, [rcx] -//- count: (1)
[ 1] 0x7FF760BEE00E SkyrimSE.exe+0CAE00E -> 70958+0x4E nop -//- count: (1)
[ 2] 0x7FF760BD33EE SkyrimSE.exe+0C933EE -> 70317+0xAE nop -//- count: (1)
[ 3] 0x7FF76009A09B SkyrimSE.exe+015A09B -> 13261+0xEB test rbx, rbx -//- count: (1)
[ 4] 0x7FF760098CB1 SkyrimSE.exe+0158CB1 -> 13232+0xE1 jmp 0x00007FF760098C40 -//- count: (1)
[ 5] 0x7FF760093B35 SkyrimSE.exe+0153B35 -> 13079+0x195 mov byte ptr [r13+0xB8], 0x00 -//- count: (1)
[ 6] 0x7FF76052D116 SkyrimSE.exe+05ED116 -> 36567+0x146 mov r15, [0x00007FF761E98148] -//- count: (1)
[ 7] 0x7FF76052CA3B SkyrimSE.exe+05ECA3B -> 36564+0x7FB cmp byte ptr [0x00007FF762F017CE], 0x00 -//- count: (1)
[ 9] 0x7FF760524DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
[10] 0x7FF7613B4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
R13 0x7FF761E9C980 (void* -> SkyrimSE.exe+1F5C980 add [rax], al) -//- count: (1)
[RSP+38 ] 0x7FF760BEE00E (void* -> SkyrimSE.exe+0CAE00E nop) -//- count: (1)
[RSP+68 ] 0x7FF7603258A8 (void* -> SkyrimSE.exe+03E58A8 mov [rsi+0x10], r15d) -//- count: (1)
[RSP+78 ] 0x7FF760BD33EE (void* -> SkyrimSE.exe+0C933EE nop) -//- count: (1)
[RSP+B0 ] 0x7FF762FF0480 (void* -> SkyrimSE.exe+30B0480 add [rax], al) -//- count: (1)
[RSP+B8 ] 0x7FF76009A09B (void* -> SkyrimSE.exe+015A09B test rbx, rbx) -//- count: (1)
[RSP+D8 ] 0x7FF762FF05C8 (void* -> SkyrimSE.exe+30B05C8 shl bh, 0x7E) -//- count: (1)
[RSP+F8 ] 0x7FF762FF0480 (void* -> SkyrimSE.exe+30B0480 add [rax], al) -//- count: (1)
[RSP+108] 0x7FF760098CB1 (void* -> SkyrimSE.exe+0158CB1 jmp 0x00007FF760098C40) -//- count: (1)
[RSP+110] 0x7FF762EDE878 (void* -> SkyrimSE.exe+2F9E878 add [rax], al) -//- count: (1)
[RSP+128] 0x7FF762FF05C8 (void* -> SkyrimSE.exe+30B05C8 shl bh, 0x7E) -//- count: (1)
[RSP+148] 0x7FF760093B35 (void* -> SkyrimSE.exe+0153B35 mov byte ptr [r13+0xB8], 0x00) -//- count: (1)
[RSP+1B8] 0x7FF76052D116 (void* -> SkyrimSE.exe+05ED116 mov r15, [0x00007FF761E98148]) -//- count: (1)
[RSP+1C0] 0x7FF761DE1D10 (void* -> SkyrimSE.exe+1EA1D10 xor eax, 0x43D4AE) -//- count: (1)
[RSP+228] 0x7FF760BEC8D9 (void* -> SkyrimSE.exe+0CAC8D9 mov ecx, [rdi+0xF4]) -//- count: (1)
[RSP+278] 0x7FF7600B0EBA (void* -> SkyrimSE.exe+0170EBA mov ebp, eax) -//- count: (1)
[RSP+308] 0x7FF762F12CE8 (void* -> SkyrimSE.exe+2FD2CE8 add [rax], al) -//- count: (1)
[RSP+318] 0x7FF76064E637 (void* -> SkyrimSE.exe+070E637 cmp [0x00007FF762F16898], eax) -//- count: (1)
[RSP+328] 0x7FF7600B0EBA (void* -> SkyrimSE.exe+0170EBA mov ebp, eax) -//- count: (1)
[RSP+348] 0x7FF7600B0EBA (void* -> SkyrimSE.exe+0170EBA mov ebp, eax) -//- count: (1)
[RSP+358] 0x7FF7606515A8 (void* -> SkyrimSE.exe+07115A8 cmp [rbx], eax) -//- count: (1)
[RSP+360] 0x7FF762F12CE8 (void* -> SkyrimSE.exe+2FD2CE8 add [rax], al) -//- count: (1)
[RSP+368] 0x7FF762F12B50 (void* -> SkyrimSE.exe+2FD2B50 add [rcx], al) -//- count: (1)
[RSP+380] 0x7FF762F12CE8 (void* -> SkyrimSE.exe+2FD2CE8 add [rax], al) -//- count: (1)
[RSP+3D8] 0x7FF76052CA3B (void* -> SkyrimSE.exe+05ECA3B cmp byte ptr [0x00007FF762F017CE], 0x00) -//- count: (1)
[RSP+3E0] 0x7FF761DE1D10 (void* -> SkyrimSE.exe+1EA1D10 xor eax, 0x43D4AE) -//- count: (1)
[RSP+578] 0x7FF760524DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
[RSP+608] 0x7FF7613B4C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
SkyrimSE.exe 0x7FF75FF40000 -//- count: (1)
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Solutions
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SkyrimSE.exe: count: (40)
This file on its own is not the cause, however, we'll do further parsing...
Could not find any known issues related to SkyrimSE.exe.
SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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skee64.dll: count: (3)
Some mod might be incompatible with RaceMenu, or your body.
You might want to read:
- https://www.nexusmods.com/skyrimspecialedition/articles/1372
- https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
If there are any further entries below this, it might be a strong indicator for its cause.
Also, please make sure to have this installed:
- Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
XPMSE: count: (1)
This _might_ shows a probable issue with animations.
Please check mods that add animations.
[RSP+8 ] 0x7FF88FB56C1A (void* -> skee64.dll+0046C1A nop) -//- count: (1)
skee64.dll 0x7FF88FB10000 -//- count: (1)
skee64.dll -//- count: (3)
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NiNode: count: (2)
Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
Also make sure that you've chosen the HDT/SMP variant of xpmsse.
If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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RTTIName: "NiNode" count: (1)
[RSP+58 ] 0x1 (size_t) [1] count: (1)
[RSP+60 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] count: (1)
--------------------------------------------------------------------------------
hdtSMP64.dll: count: (4)
If this appears often, it might indicate a bad config (rare).
However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- https://www.nexusmods.com/skyrimspecialedition/mods/57339
Also make sure you have these installed:
- SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
You are using FSMP version: 2.02.02
Please ensure that this is compatible with your SKSE version: 1.6.640
This one is marked as BETA.
You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
Release Candidates (rc) are usualy more stable than a beta.
Possible FOMOD settings for installation
You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
CPU:
avx: True
avx2: True
avx512: False
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Success Statistic: (this has been detected/handled, does not mean it's the cause)
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Issues Found: 4
Issues Solved: 4
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DEBUG State:
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Culprit list content: (just a list)
SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll,
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Random 'Fallback' Checks
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File: "Colorful_Magic_SE.esp" -//- count: (3)
Name: "EyesFemaleV2Lashes" -//- count: (4)
RTTIName: "BSDynamicTriShape" -//- count: (2)
Name: "eyesfemale.nif" -//- count: (2)
RTTIName: "NiNode" -//- count: (1)
ExtraData[0] Name: "DVPG" -//- count: (1)
Name: "Meteor Dragon" -//- count: (2)
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
Link is from the following section of the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882871440
That's not what your crash log is saying. It's saying that your skeleton is wonky. You might have other problems going on too but that's the one in your crash log currently.
If replacing a texture fixed the issue then I highly suspect you're going to run into more issues shortly.
Race Compatibility:
https://www.nexusmods.com/skyrimspecialedition/mods/2853?tab=files