The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Automatic Enchantment Names?
Since I do like the "Prefix" Names for enchanted Gear that you can find in the World, I am quite dissappointed that enchanting your Gear does not give you a prefix based on the enchantment. So im wondering, is there a mod that basically looks up your enchantment you apply to your Gear and then changes its name accordingly?
< >
Showing 1-7 of 7 comments
DPMR Aug 1, 2023 @ 8:11am 
What your asking doesn't make sense, just press F when at the enchanter and rename it yourself.
EagleClaws17 Aug 1, 2023 @ 8:15am 
Originally posted by DPMR:
What your asking doesn't make sense, just press F when at the enchanter and rename it yourself.
I know I can rename items, but I have no Idea what all the different enchantment name prefixes are, so having a Mod that would automate the process and not have you to look up a wiki for a prefix if you dont know it would make it alot easier (Plus it doesnt quite make sense to me that when you find enchanted items they have a prefix, but creating enchanted items just leaves them at their original name and requires you to manually add in the prefix)
DPMR Aug 1, 2023 @ 9:05am 
Take a trip down xEdit and CK and you will understand what a herculean task that would be.

I can’t imagine anyone ever doing a mod like that, perhaps you should give it a go.
jonnin Aug 1, 2023 @ 9:44am 
This is interesting, but don't forget some way to handle properly enchanted (2 enchantment) item names. I just do it manually with my own names, eg des 25 would be destruction magic cost to cast reduction by 25%, or craft 30 would do alchemy & smithing by 30%, and so on.

your mod would be very useful because the time taken to rename items eats into your enchant potion timer, making it very hard to get more than 2 items per potion.

another issue, there is a max # of characters in item names and multiple items have names too long to prepend anything at all, notably things like 'copper sapphire circlet' (or whatever the exact names of circlets are) are too long.
Last edited by jonnin; Aug 1, 2023 @ 9:51am
Originally posted by EagleClaws17:
Originally posted by DPMR:
What your asking doesn't make sense, just press F when at the enchanter and rename it yourself.
I know I can rename items, but I have no Idea what all the different enchantment name prefixes are,
They are irrelevant.
Use your own prefixes, just so long as looking at it tells you what the enchantments are, you really need to compare the strength manually anyway when choosing what to keep and what to sell.
EagleClaws17 Aug 1, 2023 @ 1:54pm 
Originally posted by jonnin:
This is interesting, but don't forget some way to handle properly enchanted (2 enchantment) item names. I just do it manually with my own names, eg des 25 would be destruction magic cost to cast reduction by 25%, or craft 30 would do alchemy & smithing by 30%, and so on.

your mod would be very useful because the time taken to rename items eats into your enchant potion timer, making it very hard to get more than 2 items per potion.

another issue, there is a max # of characters in item names and multiple items have names too long to prepend anything at all, notably things like 'copper sapphire circlet' (or whatever the exact names of circlets are) are too long.
I mean from what ive seen there are workarounds for enchanted jewerly regarding the prefix names, and if the Name would be applied once youve completed the process the name could be based on the first enchantment regarding enchantment 100, it wouldnt be a perfect solution but it considered that I dont know of prefixes for 2 enchantments existing this could be a decent workaround.
jonnin Aug 1, 2023 @ 3:29pm 
Originally posted by alexander_dougherty:
Originally posted by EagleClaws17:
I know I can rename items, but I have no Idea what all the different enchantment name prefixes are,
They are irrelevant.
Use your own prefixes, just so long as looking at it tells you what the enchantments are, you really need to compare the strength manually anyway when choosing what to keep and what to sell.

I disagree, again, its relevant because it lets you do 3+ on one enchant potion instead of just 1-2. Given the cheap ingredients for enchant pots, writing a mod for it seems like a big effort for small gain, sure. But its relevant.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 1, 2023 @ 7:28am
Posts: 7