The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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collage of winterhold quest: Out of Balance
Did they patch it on SPL edition, on legendary edition people say it was side affect, that you got after you cleanse them, to get infinite magicka for 2 hours.
Last edited by Monkey Butt Gamer; Aug 1, 2023 @ 8:14am
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Showing 1-8 of 8 comments
You should never have gotten infinite magicka.
It gives random effects, including sometimes an increase to magic skills, and sometimes minor negative effects, but never infinite magicka even for short periods.
see https://elderscrolls.fandom.com/wiki/Out_of_Balance "READ" the last part of the Walkthrough, " magic boosting buff" on the legendary edition you got that buff, as well the "bug" When cleaning the focal points, a bugged two-hour buff may be placed on the Dragonborn that increases magicka regeneration immensely.

But i've noticed on the SPL edition i got nothing after i cleansed the focal points, and that's way i was asking if they had patched that.
Rez Elwin Aug 1, 2023 @ 7:36pm 
Neither version was officially patched, the Unofficial Patch fixes it.
So if the reward of magic buff or soul gem, was meant to be in the game, why Unofficial Patch removed it, and also of topic, i don't know if the random vampire attacks was a bug.

I have legendary edition on ps3 and also have SPL edition on PC with the Unofficial Patch installed, but going back to the PS3, i get those random vampire attacks, and i like it in the game.

I feel that would happen, vampire's trying to get the blood of the innocent, but apparently people complained to much about it, and removed it, i'm guessing the Unofficial Patch.

I don't know if the Unofficial Patch is meant to make the game.. perform the way it was meant to, for you to play skyrim the way it was meant to be play.

Because if that's that case then why removed things from the game that meant to be there, unless it was a bug or it wasn't.. and they only decided on that... as an after thought.
Ozymandias Aug 3, 2023 @ 7:07am 
USSEP fixes the effect possibly becoming permanent, obviously a bug. It also fixes the quest to be repeatable as intended.

And since Bethesda removed the vampire attacks, I feel that all this rambling about USSEP is pointless (as usual). You can use mods to restore the vampire attacks.
yea.. some people are saying Creation Club broke it, Q. did you like the vampire attacks, they say it was bug.. a good bug there's not 2 many of them. :steamhappy:
Ozymandias Aug 3, 2023 @ 2:31pm 
I don't know why they removed the attacks, but I wouldn't be surprised if that was the easy way, instead of doing something to prevent the death of important NPCs, like vendors and quest givers. Something like "Run For Your Lives", basically.

I think I use "Timing is Everything" to reactivate them.
Last edited by Ozymandias; Aug 3, 2023 @ 2:31pm
smr1957 Aug 3, 2023 @ 10:57pm 
Originally posted by Ozymandias:
I don't know why they removed the attacks, but I wouldn't be surprised if that was the easy way, instead of doing something to prevent the death of important NPCs, like vendors and quest givers. Something like "Run For Your Lives", basically.

I think I use "Timing is Everything" to reactivate them.
This is the mod that restores the attacks:
Dawnguard Vampire Attacks Fix - https://www.nexusmods.com/skyrimspecialedition/mods/16701

The attacks were removed because so many people complained about them - and important NPCs needed for quests are always essential, so they were never effected - as for those that aren't - store owners, merchants, other vendors - the important ones all had replacements that would take over. The reasoning was that people would expedite completing the Dawnguard quest to stop the random attacks - but many people just complained about them - hence mods like Run for Your Life, and the eventual removal by Bethesda of the in town attacks completely.
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Date Posted: Jul 31, 2023 @ 9:52am
Posts: 8