Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It gives random effects, including sometimes an increase to magic skills, and sometimes minor negative effects, but never infinite magicka even for short periods.
But i've noticed on the SPL edition i got nothing after i cleansed the focal points, and that's way i was asking if they had patched that.
I have legendary edition on ps3 and also have SPL edition on PC with the Unofficial Patch installed, but going back to the PS3, i get those random vampire attacks, and i like it in the game.
I feel that would happen, vampire's trying to get the blood of the innocent, but apparently people complained to much about it, and removed it, i'm guessing the Unofficial Patch.
I don't know if the Unofficial Patch is meant to make the game.. perform the way it was meant to, for you to play skyrim the way it was meant to be play.
Because if that's that case then why removed things from the game that meant to be there, unless it was a bug or it wasn't.. and they only decided on that... as an after thought.
And since Bethesda removed the vampire attacks, I feel that all this rambling about USSEP is pointless (as usual). You can use mods to restore the vampire attacks.
I think I use "Timing is Everything" to reactivate them.
Dawnguard Vampire Attacks Fix - https://www.nexusmods.com/skyrimspecialedition/mods/16701
The attacks were removed because so many people complained about them - and important NPCs needed for quests are always essential, so they were never effected - as for those that aren't - store owners, merchants, other vendors - the important ones all had replacements that would take over. The reasoning was that people would expedite completing the Dawnguard quest to stop the random attacks - but many people just complained about them - hence mods like Run for Your Life, and the eventual removal by Bethesda of the in town attacks completely.