Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as I sit here with my 287 plugins thinking I might have pushed things lol (on Xbox/PS...I never got past 40-50 mods before instability resulted in unpredictable CTDs. So compared to those manual days of 3 dz or so being my apparent limit...)
i can't stop modding it's like crack. or maybe meth
I mean, I’m sure there’s a work around that someone tech-minded figured out but going above 255 .esp files is when the game really struggles to function.
Like I said before, racking up .esl files is super easy. If my understanding is correct, as long as a mod doesn’t need to run a script, add a new world space, or make large and detailed changes to existing world spaces or mechanics, it can be an .esl (though that doesn’t always mean that the creator will actually put it in an .esl).
So most mods that add weapons/armor/items, textures, character cosmetics, creatures/enemies, NPC replacers, followers (ones without questlines, 3,000 lines of dialogue, and their own custom mechanics), character presets, animations, and maybe small additions/changes to existing areas and mechanics can be flagged as .esl files
This article has a comment, pointing to a mod to convert esp to esl. Is it in fact valid and safe to do?
https://www.nexusmods.com/skyrimspecialedition/articles/3862/
Points to here:
https://www.nexusmods.com/skyrimspecialedition/mods/27568
So, why so many question s instead of just reading? Because there is conflicting information being posted on the topic.
Here, one guy says ESL just about everything, then another says not SkyUI cause then it wont work, then a 3rd says nonsense my SkyUI is ESLd and it works fine...all combiniong to leave me scratching my head going WTF?
https://www.nexusmods.com/skyrimspecialedition/mods/27568?tab=posts
general example here, stupid but simple. so if you go onto nexus and download randy's armor mod, but randy is a goober and has never heard of an esl (there are a lof of these people unfortunately), but you also have randy's armor leveled list patch or something, you have to load up randy's mod + the pach and then convert randy's original mod to esl. but then if any other patches come out for the original version of randy's mod, they won't work cause the game can't find those records you moved earlier by converting it. so it works but only if you're sure you don't need any other stuff afterwards or don't mind redoing the conversion every time you expand your list, which if you're like me is pretty often. i don't even play the game anymore really i just add mods and sit at the computer like dr frankenstein yelling IT'S ALIIIIVEEEE when the game starts up without crashing
Needing more than 255 slots for .esp files is a bit much. Nowadays, modders have gotten a lot better at either putting their mods in .esl files (when applicable), updating later on and converting them into them, or someone comes along and does it for them.
As I said, .esp mods are usually things like large gameplay overhauls (ex: Legacy of the Dragonborn), new world spaces (like Beyond Skyrim: Bruma), new detailed/feature heavy player homes, really detailed follower mods that add new features, massive city/town overhauls/expansions, lengthy quest mods, and so on.
You likely won’t actually need more than 255 unless you’re just trying to put anything/everything into your game.
You can be smart about stuff too. Like for example, if I’m going to play a vampire character I’ll switch on all my vampire related mods (.esp and .esl) but I don’t have a use for ones that add new heavy armors fit for warrior types, any werewolf mods, archer/thief/assassin related stuff, and so on. So those get switched off.
As long you’re not trying to switch between different saves with different character types and are just playing one character for awhile you can do that and just keep the stuff that’s relevant to your character active.
Main information about .esl/ESL can be found from here. It was used as base for tutorial videos that came later.
https://steamcommunity.com/app/489830/discussions/0/3276824488728505237/