The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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OAR v DAR
Question for those far more experienced in modding than I (FWIW..I *think* the answer to my query is yes, but I dont want to assume that and then find out it was No):

I have DAR installed atm in my build. Several newer animation mods, are calling for the enhanced capability of OAR. OAR SAYS, it is fully backwards compatible with DAR dependant mods. SO here is my question:

Do I:

Disable DAR and then install OAR (this is the 'yes' I think is how to do it)

or

install OAR and then disable DAR

or does it even matter?

this is the video that prompted my thoughts to transition to OAR:

https://youtu.be/SGQNoSJBfSk
Last edited by Grumpy Old Dude; Jul 25, 2023 @ 7:53pm
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Showing 1-15 of 26 comments
Fear2288 Jul 25, 2023 @ 9:13pm 
I made more or less this exact thread a few days ago.

I didn’t get many responses, but from the ones I got it sounds like all you need to do is download OAR, install it, and remove DAR.

Any/all DAR mods you already have installed should apparently keep working as normal and you don’t need to move files around, reinstall them, or covert them into some kind of new format.

It sounds like, as Todd says, it just works.

I haven’t tried this yet though, to be honest.

After two weeks of spending more of my free time looking at Nexus, Vortex, and SSEEdit/NikSkope than playing the actual game, I think I’ve finally reached the point where my current 2,000+ mod LO not only satisfies my current interests/needs for a new run through of the game, but it’s actually relatively stable…I’m hesitant to just hope that OAR works like this out of fear that I’ll just bork my LO and current save file.

But please, if you try it and it really does work that way let us know.
Last edited by Fear2288; Jul 25, 2023 @ 9:14pm
Grumpy Old Dude Jul 25, 2023 @ 9:21pm 
2k+ LO????? Ermagerd...and I thought my 255 was getting up there.

That video presents a nr of 1st person animation adds that I REALLY like so...I'll most likely be "fcking around and finding out". HOPEFULLY, it doesnt bite me in the backside.

(I saw in the search that this topic had been raised, but it didnt appear to have been addressed so..I figured ask again...maybe it just got overlooked 1st time up)

well...nothing ventured...

LOOT seems to be happy. Installing an animation package now. Test it soon enough. (Yes, I gotta run FNIS first)
Last edited by Grumpy Old Dude; Jul 25, 2023 @ 10:04pm
Grumpy Old Dude Jul 25, 2023 @ 10:14pm 
OK, the game will load and "appears" to be working fine. The 1st person camera enhancements are GREAT, and the animations for dual wielding the daggers is pretty sharp.

But I get a disconcerting warning on launch, which I have to click OK, then the launch proceeds and the game initiates.:

No valid segment found! SRTCrashFix64 Patch can not be applied. It may
happen due to incompatible runtime version or some other plugin
already made changes to the patching segment.


OK, other that warning which appears on a white background and stops the games initialization until I click OK or close that lil window, after which it proceeds to initialize...it "seems" to be alright. I will admit to being a tad concerned about a "runtime" issue...which I think is a windows operational thing but...

Last edited by Grumpy Old Dude; Jul 25, 2023 @ 10:31pm
Grumpy Old Dude Jul 25, 2023 @ 11:59pm 
Ran thru from exiting Bleak Falls Barrow to turning in the claw and then onto White Run and slayed the dragon. Just got Lydia as my House Carl and leaving the castle. I did apparently lose my follower plugin. Toccata didnt show up and didnt appear after going into the MCM and "calling" her. No idea if that was OAR or one of the 1/2 dz animation mods I installed. Uninstalling, deleting and then redownloading and installing, and now Toccata shows up again.:

https://steamcommunity.com/sharedfiles/filedetails/?id=3009983022
Last edited by Grumpy Old Dude; Jul 26, 2023 @ 12:33am
Fear2288 Jul 26, 2023 @ 7:48am 
I was wondering if maybe once you installed OAR and got rid of DAR if you had to reinstall all your DAR mods to make them work and divide them up into the “new” file structure.

Not sure what was going on with your follower mod, does it require DAR? I don’t think I’ve ever seen a follower mod that requires that.

And yes, with the current character I’m using a little over 2,000 of my 2,200 mods.

Keep in mind though, Vortex counts both .esp and .esl files.

I think I have something like 235 .esp files and the rest of that 2,000 are .esl files (compatibility patches, tweaks, character presets, weapons/armor, cosmetic stuff, textures, etc).

It’s easy to rack up thousands of .esl files, that’s why there’s something like a ~4,500 limit.
Grumpy Old Dude Jul 26, 2023 @ 8:12am 
Toccata does not require DAR, so I have no clue WHY it acted oddly, but upon a complete removal and reinstall, it appears to be working fine now.

I have found no other issues so far.

One of the other mods I installed, was a new 1st person camera and it is INCREDIBLE!

https://www.nexusmods.com/skyrimspecialedition/mods/93962
Last edited by Grumpy Old Dude; Jul 26, 2023 @ 8:32am
Fear2288 Jul 26, 2023 @ 8:34am 
Yeah, I’ve noticed numerous times that even if two mods have no incompatibilities, sometimes installing one will just cause another to act strangely or trigger weird things to happen. A simple reinstall or just a reload of the game magically fixes it most times.

For example, I recently downloaded a mod that makes dungeons darker by switching off light sources (candles, lanterns, random fires, etc) and allows them to be relit by the player as you explore.

The mod creator states it’s fine to install on an in progress game, but after installing it I loaded up my game and I was in Belethor’s shop in Whiterun. I exited the shop and suddenly a dragon spawned inside and attacked Whiterun (something that isn’t SUPPOSED to happen), to make matters worse, I couldn’t draw/equip any weapons.

Ultimately, I had to draw my weapon before leaving the shop in order to be able to attack and freely equip/un-equip weapons and kill the dragon. Thankfully, it didn’t kill any NPCs.

Since then, I haven’t had any issues with equipping gear or dragon’s attacking INSIDE cities.

This game just does weird stuff on its own sometimes when you plug mods into it lol
Grumpy Old Dude Jul 26, 2023 @ 8:38am 
[quote=Fear2288;3800526395806367714
This game just does weird stuff on its own sometimes when you plug mods into it lol [/quote]

Yeah, that's Bethesda. Don't get me wrong, I LOVE what they put out...6 months after it has been out and they've released 1/2 dz hot fixes and the modding community has released a 250mb Unofficial Patch. :)
Fear2288 Jul 26, 2023 @ 4:56pm 
So just to confirm: you installed OAR, uninstalled DAR, and your existing DAR mods continued to function as normal?

Or did you have to reinstall them? Do some of them just not work anymore?
Grumpy Old Dude Jul 26, 2023 @ 5:28pm 
As far as I can tell, the only mod that I had an issue with was the Tocatta follower mod. I disabled it in Vortex, uninstalled it, deleted it and its archive. Then redownloaded and reinstalled and it works.

I do have that error message that references runtime at startup...just before the screen goes black and goes into the title screen:

"No valid segment found! SRTCrashFix64 Patch can not be applied. It may
happen due to incompatible runtime version or some other plugin
already made changes to the patching segment."

But I click OK on that notification and then the game continues to initialize, and none of my other mods has acted up yet. So yeah, install OAR, remove DAR, and you should be on your way.

EDIT: As in all things Bethesda/mod related. Your mileage may vary. Caveat emptor.
Last edited by Grumpy Old Dude; Jul 26, 2023 @ 5:30pm
Grumpy Old Dude Jul 26, 2023 @ 6:17pm 
Just had a thought...cause if I had 2k plugins, I'd be damn hesitant to muck with it:

How do profiles work with Vortex?

IOW, could you make another profile, identical, then install OAR on one and remove the DAR in that one; but IF that mucked up, you'd still have the other profile with the unaltered DAR?
Fear2288 Jul 26, 2023 @ 6:30pm 
Originally posted by Grumpy Old Dude:
Just had a thought...cause if I had 2k plugins, I'd be damn hesitant to muck with it:

How do profiles work with Vortex?

IOW, could you make another profile, identical, then install OAR on one and remove the DAR in that one; but IF that mucked up, you'd still have the other profile with the unaltered DAR?
I could do that, but I’ve been hoping to get a straight answer outta someone. Because OAR’s mod page isn’t 100% clear and makes it sound suspiciously too easy and my previous thread on the topic didn’t really get definitive answers.
Catalyst Jul 26, 2023 @ 6:35pm 
Originally posted by Fear2288:
I think I’ve finally reached the point where my current 2,000+ mod LO not only satisfies my current interests/needs for a new run through of the game, but it’s actually relatively stable…

lmao

but no seriously OAR is plug and play. i use it on a 3500+ mod list and i just swapped from DAR a few months ago when my list was sitting somewhere around 2400
Catalyst Jul 26, 2023 @ 6:37pm 
also, profiles on vortex are a very bad idea on anything but a medium or less sized list; though i suppose if the two lists are all but identical, it MIGHT work. but you've probably already figured out that vortex is buggy, hacky, and outright stupid sometimes - i've never seen a program that trips over itself more than vortex, so really it's always best to play it safe
Fear2288 Jul 26, 2023 @ 6:48pm 
Originally posted by CRUNKMASTER:
Originally posted by Fear2288:
I think I’ve finally reached the point where my current 2,000+ mod LO not only satisfies my current interests/needs for a new run through of the game, but it’s actually relatively stable…

lmao

but no seriously OAR is plug and play. i use it on a 3500+ mod list and i just swapped from DAR a few months ago when my list was sitting somewhere around 2400
Did you have to reinstall any of your DAR mods? Or did you just install OAR, uninstall DAR, and everything worked?
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Date Posted: Jul 25, 2023 @ 7:51pm
Posts: 26