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Try the fix I posted, it works far more often than not, and short of loading an earlier save, there aren't any alternatives sadly.
Sorry, wrong end of the stick.
Those are the NPCs who you could have chosen at the beginning but didn't, they exist as a sort tongue in cheek easteregg, trying to kill your current character so you will pick them for the next playthrough....
Unless you mean the thieves and assassins, which are advertisements for the Thieves Guild and Dark Brotherhood, just as the random fighting mages are advertisements for the Mages college (only unlike the assassins and thieves won't back off once you join)
Thats neat. Thanks for explaining.
That is actually a compelling interpretation of those encounters. I like it.
And also completely made up.
It beats "they are just random NPCs who attack you for no reason" which is the only alternative
As concerns those encounters - yes, they are just encounters that occur at encounter spawn points - the type of encounter is generated from a list of potential encounter types.