The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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emitfudd Jun 30, 2023 @ 3:45pm
set timescale question
I used the console to set timescale to 1. I thought when you exited the game it would default back to 20. It is staying at 1 which is fine. I am only doing this because it is a nice clear day and I am decorating the outside of Heljarchen Hall. I used "set timescale to 1".
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Showing 1-15 of 21 comments
Altbert Jun 30, 2023 @ 4:04pm 
The timescale setting is a global variable and is permanent unless changed. A timescale of 1 is not an adviced setting, but in your case may not be too harmfull. Before going to any merchant in cities, you may want to set timescale to 10 minimum as you may find shops closed during normal opening hours otherwise. Setting timescale below 6 is not adviced during gameplay.
Last edited by Altbert; Jun 30, 2023 @ 4:05pm
Rez Elwin Jun 30, 2023 @ 4:17pm 
Yes it should go back to normal after you exit the game.

As Albert said though, don't go any lower than 6, I use 7 myself. Going to low (or too high) can have adverse effects, like shops not being open and other possible scripting errors.
smr1957 Jun 30, 2023 @ 4:41pm 
Just to provide a bit more detail and to reinforce what has already been posted:

"The game is set to run at a timescale of 20 - where 1 minute of game time equals 20 minutes of real time. This can be changed using either console commands or through a mods - none of which I am going to post or link, I'll leave that to the individual to search for as it is not recommended unless you completely understand what you are doing - and if a person does, then they will know where to look or what command to use. Some of the problems are stores not opening at the proper time, NPC AI packages getting broken, etc.

By setting the timescale to 10, time is changed so that 1 minute in game is equivalent to 10 in real life. But, setting below ten causes issues due to the game engine. See these:

These, from Nazenn (a former well known Skyrim expert):
"Settings lower then 6 cause issues as far as I know, .... I recommend for safety not going below 6 or 7"
http://steamcommunity.com/app/72850/discussions/0/385429125014934706/#c385429125014991106

"Be aware, you cant set the timescale lower then 6 without things being buggy in game so I strongly recommend sticking to 10 at the lowest as it is exactly half of the default which makes it a stable multiplier."
http://steamcommunity.com/app/72850/discussions/0/535150948600160158/#c535150948600229941

And this, from Arthmoor (author of Unofficial Patch and Patch team leader):
"Yes, it's never really a good idea to mess with the timescale at all, but if you're going to, don't ever take it below 10 because below 10 the game starts to get really screwy. I'd also not take it above 100 or so unless you're just testing something that requires the passage of time. Too fast and the engine will choke on all the events that triggers.

And yes, this applies to older games as well, all the way back to Oblivion."
https://www.afkmods.com/index.php?/topic/5904-gamehour-variable-set-to-a-negative-number-causing-black-screen/&tab=comments#comment-180624 "

the above from:
https://steamcommunity.com/app/489830/discussions/0/4521040918064005679/?tscn=1632269411
emitfudd Jun 30, 2023 @ 5:05pm 
I read up on all this previously. I am only using it while I am decorating outside and then setting it back to 20. I was just curious if it was supposed to persist or reset when exiting the game.
Altbert Jul 1, 2023 @ 3:39am 
Originally posted by Rez Elwin:
Yes it should go back to normal after you exit the game.
Sorry to say, but settings of globals are persistent, otherwise every global setting would return to their default after each new game start.
Rez Elwin Jul 1, 2023 @ 5:38am 
Originally posted by Altbert:
Originally posted by Rez Elwin:
Yes it should go back to normal after you exit the game.
Sorry to say, but settings of globals are persistent, otherwise every global setting would return to their default after each new game start.

My time scale never stays at what I set it at, I have to enter the command every time I play the game. It only persists in that game session for me.
Altbert Jul 1, 2023 @ 5:52am 
Originally posted by Rez Elwin:
My time scale never stays at what I set it at, I have to enter the command every time I play the game. It only persists in that game session for me.
I just checked to be absolutely certain. I always set the timescale to 10 when starting a new game and never had to change it. Haven't played Skyrim for a couple of days and using
GetGlobalValue timescale
and it returned: GetGlobalValue >> 10.00
Ihateeverybody Jul 1, 2023 @ 6:33am 
Originally posted by Altbert:
Originally posted by Rez Elwin:
My time scale never stays at what I set it at, I have to enter the command every time I play the game. It only persists in that game session for me.
I just checked to be absolutely certain. I always set the timescale to 10 when starting a new game and never had to change it. Haven't played Skyrim for a couple of days and using
GetGlobalValue timescale
and it returned: GetGlobalValue >> 10.00

I set mine to 8 and same thing, it stays through game loads all through that playthrough. I think I use Show Timescale to get its value.

I cringe a little when I read in this thread where people change it multiple times a game play through. I am not saying you can't, just I wouldn't.
Liquid Inc Jul 1, 2023 @ 8:00am 
i always set mine to 10 (Both in Skyrim, and Fallout 4) and have never had to re-set the variable. Once set, it stays at that.

I don't change it after that though, so it's a one time deal. Maybe changing it multiple times within a game is what causes it to reset?
Altbert Jul 1, 2023 @ 9:12am 
Originally posted by Liquid Inc:
I don't change it after that though, so it's a one time deal. Maybe changing it multiple times within a game is what causes it to reset?
I'm not 100% sure, but I doubt it, since all global data are stored in the save files. Also there are numerous global variables that change constantly thoughout a session, increased or decreased.
emitfudd Jul 1, 2023 @ 10:34am 
What is the vanilla timescale set at? I think it's 20. When I have it set to 1 it seems to mimic real time. I set it back to 20 and the minutes are increasing rapidly. I haven't timed it exactly yet but it seems to be around less than 5 seconds for a minute to go by in the game. I thought it was supposed to be 20 seconds real time = 1 min in game?

Edit: Nope. I just read 1 minute real time = 20 minutes game time. Anybody better at math than me know how many real time seconds should tick by for 1 minute in game?
Last edited by emitfudd; Jul 1, 2023 @ 10:38am
Originally posted by emitfudd:
What is the vanilla timescale set at? I think it's 20. When I have it set to 1 it seems to mimic real time. I set it back to 20 and the minutes are increasing rapidly. I haven't timed it exactly yet but it seems to be around less than 5 seconds for a minute to go by in the game. I thought it was supposed to be 20 seconds real time = 1 min in game?

Edit: Nope. I just read 1 minute real time = 20 minutes game time. Anybody better at math than me know how many real time seconds should tick by for 1 minute in game?
The lowest you can set it is 6, you can't set it to a 1:1 timescale, because it will cause major problems
emitfudd Jul 1, 2023 @ 11:57am 
Originally posted by alexander_dougherty:
Originally posted by emitfudd:
What is the vanilla timescale set at? I think it's 20. When I have it set to 1 it seems to mimic real time. I set it back to 20 and the minutes are increasing rapidly. I haven't timed it exactly yet but it seems to be around less than 5 seconds for a minute to go by in the game. I thought it was supposed to be 20 seconds real time = 1 min in game?

Edit: Nope. I just read 1 minute real time = 20 minutes game time. Anybody better at math than me know how many real time seconds should tick by for 1 minute in game?
The lowest you can set it is 6, you can't set it to a 1:1 timescale, because it will cause major problems
If I set it to 1 while I am hanging out at Heljarchen Hall how does that affect anything else in the game? I set it back to 20 before I leave the area.
Altbert Jul 1, 2023 @ 12:37pm 
Originally posted by emitfudd:
Edit: Nope. I just read 1 minute real time = 20 minutes game time. Anybody better at math than me know how many real time seconds should tick by for 1 minute in game?
No math needed. 1 time unit real time equals 20 time units game time. So, 1 second real time equals 20 seconds game time, and therefore 3 seconds real time equals 3 x 20 = 60 seconds game time (equals 1 minute). Okay, just a little basic math. Setting the timescale to 10 means 6 x 10 = 60 seconds = 1 minute.

Other things to consider are:
  • never set the timescale to 0 as it will prevent the game to load properly
  • never set the timescale to a value between 0 and 1 as NPCs will fail to cross cell borders

Setting the timescale to 1 is, IMHO, fine when you don't have to worry about opening hours of interiors, specifically merchant stores. When you want to visit a merchant store, don't set the timescale lower than 6 (I prefer 10, but that's personal). Lower than 6 you may find stores not opening at the scheduled times (normally 8am to 8pm) and sometimes even not opening at all. However, this may also apply to speaking with NPCs when their dialogues are conditioned with a timeframe.
Last edited by Altbert; Jul 1, 2023 @ 12:38pm
emitfudd Jul 1, 2023 @ 12:44pm 
Originally posted by Altbert:
Originally posted by emitfudd:
Edit: Nope. I just read 1 minute real time = 20 minutes game time. Anybody better at math than me know how many real time seconds should tick by for 1 minute in game?
No math needed. 1 time unit real time equals 20 time units game time. So, 1 second real time equals 20 seconds game time, and therefore 3 seconds real time equals 3 x 20 = 60 seconds game time (equals 1 minute). Okay, just a little basic math. Setting the timescale to 10 means 6 x 10 = 60 seconds = 1 minute.

Other things to consider are:
  • never set the timescale to 0 as it will prevent the game to load properly
  • never set the timescale to a value between 0 and 1 as NPCs will fail to cross cell borders

Setting the timescale to 1 is, IMHO, fine when you don't have to worry about opening hours of interiors, specifically merchant stores. When you want to visit a merchant store, don't set the timescale lower than 6 (I prefer 10, but that's personal). Lower than 6 you may find stores not opening at the scheduled times (normally 8am to 8pm) and sometimes even not opening at all. However, this may also apply to speaking with NPCs when their dialogues are conditioned with a timeframe.
I am only using a lower timescale while I am decorating outside Heljarchen Hall. Daylight goes way too fast with vanilla scale. Plus I am using the Winter Overhaul 2019 mod which means I am lucky to have a clear day so when I do, I take advantage of it. LOL
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Date Posted: Jun 30, 2023 @ 3:45pm
Posts: 21