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Much worse idea is to legendary skills like Pickpocket, Lockpicking or Speech. Well, Speech is possible but when you already have millions of septims and likely will not run out of money in any case.
By the time you legendary, you should have a really good weapon. You throw as many perks back into archery as you can, specifically the damage ones.
The more damage you do the faster it levels up. And the really good weapon you have will contribute to that.
It should only take about 20 minutes of dungeon crawling to get that skill up to 50+
EDIT:
Having said that... I've never made a skill Legendary. ..aside from a quick take for an achievement and reload a save.
The main reason most do it, is with an easily leveled skill to get more perk points to fill out other trees. I found a better way, by using a mod to give me perk poiints for the radient hold quests (kill dragon, clear bandit camp, etc) others use trade dragon souls for perk points (you can kill so many dragons that you've unlocked all shouts and have tons of them)
No, the reason most do it is to continue leveling up. It was brought in an update specifically to address people's concerns that their character stops leveling up and they have to start using skills they don't normally use for their build. Before the only people who got to level 81 were power gamers who used every skill and grinded them, now you can play the game organically and continue leveling.
If you wanted just the perks, you're better off just doing hermaus Mora's book to refund perks without resetting your skill.
If you want the quickest levels and perks use Illusion. The Master Spell "Harmony" can max out Illusion in 2-3 casts.
The 5 primary skills get perks and the secondary skills do not. Lockpicking and Speech usually fill the secondary positions.
Once a character gets to 100 in those skills... that's it. No more leveling. Actual leveling isn't something that drives my characters. It's all about the story. That alone, dictates the entire experience.
It's about the character struggling at first and eventually becoming all they can be. I don't see them as stagnate, at that point. The reality is, they are now able to advance the game with impunity and wield all of the staves and shouts without me, as the player, having moments of...
"Hmmmm... maybe I shouldn't use that staff, although I want to, but my character really needs to let their skillset improve."
When I don't have to spend what few braincells I have left, among a plethora of different choices, the game just evolves on it's on and I'm at peace.
It won't screw you over, like resetting Stealth will do, but it slows down your rate of progress.
I say feel free to make combat skills legendary, just be aware your damage will drop... so don't make archery legendary just before you go after a load of dragons, but it's ok to do so if you are going after a few hundred bandits....
Illusion levels up by the number of people it affects, and Harmony is a powerful spell, and one you have to max out Illusion to learn, it's how Bethesda have chosen to set up Illusion.... Not an exploit which is when they didn't consider how it would work.
But fair enough if you don't want to use it.
Agree with this.
It's not an exploit, it's just meta game-ey. If the answer of why you're doing something is "for the experience" it's meta gaming, whether that means farming enemies or casting spells on townsfolk for no (in lore) reason.