The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Umrite Mar 8, 2023 @ 3:54am
Is there something like modpacks for this game ?
The vanilla is boring on it's own and I know that the game is more of a platform for mods rather than an actual game, but I really don't wanna bother with installing mods. Is there something like an easy to install modpack to overhaul the game ?
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Showing 1-7 of 7 comments
StDrake Mar 8, 2023 @ 4:01am 
On nexusmods there are collections. Not sure how they work exactly, but it seems to be a compilation of chosen mods rather than just a listing
TheFalseBaconing Mar 8, 2023 @ 4:51am 
Modlists are basically for people who take someone else's preferred idea of how the game should look and accept it. The whole point of modding is so that we can pick and choose exactly how we want every last detail to look, feel and behave. That said, for people who just want a modlist, TWO OF THE MOST POPULAR websites for modlists https://www.wabbajack.org/ AND https://www.nolvus.net/ has complete sets of mods/modlists to overhaul your game. Read through, begin by downloading their software from the link given on their page or their GitHub link, then follow all their instructions accordingly. Its worth mentioning though: Most of the popular modlists like Nolvus are usually a compilation of more than 1500 mods and as such will require a GPU with 8GB of VRAM, preferably an RTX card, along with a fairly decent generation multi-core processor (6th gen Core i5 or Ryzen 3 3600X atleast). Its also a good idea to search on YouTube to take a look at some of the most popular modlists or the most recent ones if you can't decide which is the one you want just from a few screenshots on their page.
Umrite Mar 8, 2023 @ 4:59am 
Originally posted by TheFalseBaconing:
Modlists are basically for people who take someone else's preferred idea of how the game should look and accept it. The whole point of modding is so that we can pick and choose exactly how we want every last detail to look, feel and behave. That said, for people who just want a modlist, TWO OF THE MOST POPULAR websites for modlists https://www.wabbajack.org/ AND https://www.nolvus.net/ has complete sets of mods/modlists to overhaul your game. Read through, begin by downloading their software from the link given on their page or their GitHub link, then follow all their instructions accordingly. Its worth mentioning though: Most of the popular modlists like Nolvus are usually a compilation of more than 1500 mods and as such will require a GPU with 8GB of VRAM, preferably an RTX card, along with a fairly decent generation multi-core processor (6th gen Core i5 or Ryzen 3 3600X atleast). Its also a good idea to search on YouTube to take a look at some of the most popular modlists or the most recent ones if you can't decide which is the one you want just from a few screenshots on their page.
Thanks for the info. I just don't really like spending more time on modding rather than playing. In my opinion games should at least be interesting on their own, but bethesda just dumbed down TES series from interesting and deep RPG games to simple action-adventure games with RPG elements which i find boring. I'll be sure to check it out
Can't speak about Nolvus, but Wabbajack is a take it or leave it service, you use one of their packs then you can't add or remove any mods...... well you can, but nobody can help you when you get issues.

The Nexus Collection system is different, you can add mods to it, and if you know what you are doing you can remove mods (just not on a playthrough you have started).

The big issue is that the only way to get the modding skills to know what you are doing is to make your own builds.... Yes it's frustrating and time consuming, but it's the only way to build the skills and knowledge, and without that skill/knowledge base you won't know what you are doing if you try to create your own mods...... which we want people to do.
edit: spotted I had missed the word "Way"
Last edited by alexander_dougherty; Mar 8, 2023 @ 7:09am
TheFalseBaconing Mar 8, 2023 @ 5:10am 
Sure, I hope you find the one that suits your taste. :steamthumbsup:
But for Bethesda, basically around 2005 they realised with TES IV: Oblivion just how much modding can take a barren game to any lengths imaginable and literally drive their sales singlehandedly. So much so that this is why people are still modding Oblivion to make it look like a game from 2015. When they began with Skyrim they knew that they just had to create a vast open world sandbox and leave most of it empty for the game to create its own legacy thanks to the modding community. If they put the kind of effort, say for instance Rockstar put into RDR2 and designed every last detail to perfection; then very little of it would require to be overhauled and that would not offer modders and players the flexibility to do whatever they wish with the game. This is the main USP of TES games, and I'm willing to bet that is exactly how they will approach their upcoming title Starfield.
TheFalseBaconing Mar 8, 2023 @ 5:20am 
Originally posted by alexander_dougherty:
Can't speak about Nolvus, but Wabbajack is a take it or leave it service, you use one of their packs then you can't add or remove any mods...... well you can, but nobody can help you when you get issues.

The Nexus Collection system is different, you can add mods to it, and if you know what you are doing you can remove mods (just not on a playthrough you have started).

The big issue is that the only way to get the modding skills to know what you are doing is to make your own builds.... Yes it's frustrating and time consuming, but it's the only to build the skills and knowledge, and without that skill/knowledge base you won't know what you are doing if you try to create your own mods...... which we want people to do.
Yes, have to completely agree with that last paragraph. The thing is, modding is fun. I've been doing it since 2014 and I remember how the first two times I modded my Oldrim, it would get ridden with conflicts and that would bug the game. Also, back then installing mods were mostly about extracting a couple files and then copying them into the data folder and then sorting their load order from the Skyrim Launcher, Nexus or MO was not so big before 2015. Its very simple and easy now actually, with Nexus and LOOT. Now it hardly takes me 5 minutes to identify a mod conflict and fix it if I accidentally bugged the game. And once you find a set of mods that you really love and get them to work seamlessly together, it gets kinda addictive.
th Mar 8, 2023 @ 5:35am 
Originally posted by The Lash Of Spanking:
the game is more of a platform for mods rather than an actual game
Looool. I've just broke my nose with a huge facepalm. :))))

One of the best games with best lore and best fantasy universe ever created is just a platform for mods but not AN ACTUAL game. :))))

I always say that modders think too much of themselfes. Using this logic the best game would be just an empty game with easy, simple and efficient set of instruments to create mods. Have you ever heard of such game? It's strange that nobody ever made such game, right? Or may be not?

When game designers give too much freedom to modders - modders start to think that they are meant to rule the world. Very nice.
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Date Posted: Mar 8, 2023 @ 3:54am
Posts: 7