Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Nexus Collection system is different, you can add mods to it, and if you know what you are doing you can remove mods (just not on a playthrough you have started).
The big issue is that the only way to get the modding skills to know what you are doing is to make your own builds.... Yes it's frustrating and time consuming, but it's the only way to build the skills and knowledge, and without that skill/knowledge base you won't know what you are doing if you try to create your own mods...... which we want people to do.
edit: spotted I had missed the word "Way"
But for Bethesda, basically around 2005 they realised with TES IV: Oblivion just how much modding can take a barren game to any lengths imaginable and literally drive their sales singlehandedly. So much so that this is why people are still modding Oblivion to make it look like a game from 2015. When they began with Skyrim they knew that they just had to create a vast open world sandbox and leave most of it empty for the game to create its own legacy thanks to the modding community. If they put the kind of effort, say for instance Rockstar put into RDR2 and designed every last detail to perfection; then very little of it would require to be overhauled and that would not offer modders and players the flexibility to do whatever they wish with the game. This is the main USP of TES games, and I'm willing to bet that is exactly how they will approach their upcoming title Starfield.
One of the best games with best lore and best fantasy universe ever created is just a platform for mods but not AN ACTUAL game. :))))
I always say that modders think too much of themselfes. Using this logic the best game would be just an empty game with easy, simple and efficient set of instruments to create mods. Have you ever heard of such game? It's strange that nobody ever made such game, right? Or may be not?
When game designers give too much freedom to modders - modders start to think that they are meant to rule the world. Very nice.