The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Equipment slides for Racemenu / xp32?
I've got Immersive Equipment overhaul going on and whenever I equip my weapon it goes into a really awkward place on my back.
I type showracemenu into the console and all the way to the right nothing that lets me move the position of the equiped weapon works for me. What's the deal here?
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Showing 1-4 of 4 comments
Vlad 254 Feb 21, 2023 @ 2:05pm 
You don't use RM for that iirc.

Also depends on what you're trying to do for example some items like for example shields require the mod "Simple Dual Sheath"

I wouldn't try changing the settings in xpmsse either. The mod IED has a "Tool" menu that should pop up. I don't remember all the specifics.

I'd go re-read the mod page and also ask there
Last edited by Vlad 254; Feb 21, 2023 @ 2:05pm
you mean like it's on your back then out of nowhere, it slides off center, floating on your body?
Originally posted by Vlad 254:
You don't use RM for that iirc.

Also depends on what you're trying to do for example some items like for example shields require the mod "Simple Dual Sheath"

I wouldn't try changing the settings in xpmsse either. The mod IED has a "Tool" menu that should pop up. I don't remember all the specifics.

I'd go re-read the mod page and also ask there
Yeah I've went through the thing and even going all over google / reddit. People say to fill in all the requirements for xp32. I already use nemesis but I guess xp32 wants me to add a FNIS esp.
I added FNIS and nothing showed up for the weapons in the race menu
I'm still in the process of looking around but thanks anyway.
Vlad 254 Feb 21, 2023 @ 3:35pm 
From the IED Mod page

This plugin does NOT need the full XPMSSE package to work, only the skeleton meshes which are included in it. These can also be found in 'XPMSSE Left Hand Sheath Rotation Fix' under Simple Dual Sheath optional files so it's enough to install just that.

FNIS/Nemesis, RaceMenu, or the XPMSSE .esp + scripts are NOT required by this plugin or Simple Dual Sheath.

Prerequisites:

SKSE64
Address Library for SKSE Plugins
XPMSSE (only the skeleton meshes are required, read above)
Simple Dual Sheath (required to show equipped left hand weapons, staves and for the ability to have the shield equipped on back. I recommend installing the rotation fix from optional files as well)

Versions 1.5.0 and newer have support for alternate animations (aka style-fitting animations), enable it in the UI (Tools->Settings). Behavior data needs to be generated with FNIS, but you don't have to enable FNIS.esp for the sake of this plugin. Does not work with Nemesis.
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Showing 1-4 of 4 comments
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Date Posted: Feb 21, 2023 @ 11:19am
Posts: 4