Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Left panel manages loose file resource priorities. Folder loaded lower in the list have higher priority and will win conflicts against files above them.
- Right panel manages load order, which handles records/forms and resource priorities for archived files. Files in archives will load according to position of their respective plugins.
It does matter. Think about it: if you want up to date script to take effect, then it will have to load against old and obsolete ones. If you want to replace a texture, then it will have to load after the texture you want to replace etc.
Honestly I have been modding Skyrim for over 10 years and I don't have an answer. I have more than 10k hours between the versions and still am unsure.
Some rules of thumb. Read the mod page. Check Compatibilities and Incompatibilities. Read the Authors Sugestions.
Most importantly don't add alot of mods at once. Add one or two, TEST your game to ensure no problems. Add a few more and Reevaluate. Get experience and a feel for what goes where.
Ask advice if you have questions and concerns. Community here is good for that.
MO2 and Vortex use a sort function based on LOOT (Load Order Optimisation Tool), which helps, and can use custom rules to put specific mods in the right place.
Other than that, read what the mod author recommends, and use trial and error.
https://stepmodifications.org/wiki/Guide:Mod_Organizer
and
https://github.com/ModOrganizer2/modorganizer/wiki
Great starting points.
Look dude, if you think MO2 and LOOT are magic and you can just d/l to your heart's content, dozens, hundreds, even thousands, random mods just picking by name or "ooh that looks cool!", not reading anything, not knowing what works with what, what requires what? And then expect to run it, and off you go, no problems, just a happy gaming experience?
You are in for anger and tears and cussing and eventually giving up and playing something else because you'll have broken the game beyond repair and likely the only way to fix is a fresh start.
You are hereby warned.
---
PS: Great username, though.
Sieben Kilo Reiterhose
Und Bauchfett in die Biotonne
Der Penis sieht jetzt wieder Sonne
(Americans - Zick Zack off Zeit (2022) - rough translation -
seven kilos of bulging trousers,
belly fat in the bio bin,
Your penis sees the sun again!)
Thanks for the info ~
I understand what you are tell me and like stated before by Ihateeverybody, I'm gonna start small and see what works and learn from that experience ... and yeah love Rammstein never seen them though live and that would be a wicked show indeed ~
Conflict flags are case-by-case. The simplest method of choosing witch meshes or textures you want to see in game is to place that mod lower in the resources list (ie lower in the left pane). When you are more familiar with the file contents, you can turn off individual files in the mods information>filetree screen by setting them to hidden. I'm not going to go into detail about how to do any of this because its done better by either the STEP guide that Death approaches linked, or by Gamerpoets excellent youtube series on MO2 (6 or 7 10-20 minute videos.