The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mod request to make shouts less OP
I'ma be honest, I find it jarring how a shout is just tied to a cool down. I almost feel like it should be tied to a resource, like have the dragonborn use a dragon soul every time he/she wants to shout instead of spending one each time he wants to learn a new one.
Instead the dragon born just learns a shout on the whim.
Add some rescource management to this game that is largely inventory mangement based.
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Exibindo comentários 1625 de 25
John 26/fev./2023 às 17:05 
Escrito originalmente por theyangman0:
They've actually got around to fixing Marked for Death. It no longers permanently drains your opponents AR, so it won't break the fun of the game no more. I've begun using it quite a bit now that the main reason I've avoided it is fixed. Still can't tell if there's a real difference in damage or not though...

"This bug is fixed by version 1.6.629.0.8 of the Official Skyrim Special Edition Patch."
HOLY @#&%, they fixed it?, an actual fix from an official patch?, never thought i'd see the light of day for that to happen.
Última edição por John; 26/fev./2023 às 17:05
Escrito originalmente por John:
Escrito originalmente por Kix:
Do any of you guys ever consider playing this game on legendary / master?
They can be really exploitative if you really understand the game well.

The game is already really easy on the normal difficulty levels, so it would make sense why from your perspective the shouts are not that good.

At legendary they are mediocre at best.... at level one. Some are bugged like marked for death and should be avoided, the others are best used as survival gimmicks. Unrelenting force is the most useful one and can easily be used to kill stuff with fall damage. If you know what you're doing, you should never have any need for them on Legendary. Shout damage gets outclassed by everything else you do 2 hours in. Almost no one cares about doing trick shots by slowing down time, the cooldowns are just too much and in most cases shouts are far to situational.
idk man, you probably only think this because you've only made magic builds or the only ways you've gotten through legendary is through the enchant restoration exploit / alchemy build.
I think of shouts like elemental fury or bend time or ice form that certain melee builds pretty much rely on. I know most of them by themselves being situational are crap because they are good for mainly one thing but during early game I can see most people to the conclusion that using fus to stun an enemy momentarily would be the only way to remotely get any damage in.
Escrito originalmente por Kix:
Escrito originalmente por John:

At legendary they are mediocre at best.... at level one. Some are bugged like marked for death and should be avoided, the others are best used as survival gimmicks. Unrelenting force is the most useful one and can easily be used to kill stuff with fall damage. If you know what you're doing, you should never have any need for them on Legendary. Shout damage gets outclassed by everything else you do 2 hours in. Almost no one cares about doing trick shots by slowing down time, the cooldowns are just too much and in most cases shouts are far to situational.
idk man, you probably only think this because you've only made magic builds or the only ways you've gotten through legendary is through the enchant restoration exploit / alchemy build.
I think of shouts like elemental fury or bend time or ice form that certain melee builds pretty much rely on. I know most of them by themselves being situational are crap because they are good for mainly one thing but during early game I can see most people to the conclusion that using fus to stun an enemy momentarily would be the only way to remotely get any damage in.
I've used elemental fury, it's ok, but Elemental Blast or the unchained lighthing spell (from a CC mod) are much more OP.... especially as they don't have cooldowns, so carry a load of magicka potions and you are going to kill a lot of NPCs.
Can't recall ever using Ice Form or Bend Time, even on Melee builds.

But if you consider them that OP, then impose some rules upon yourself, maybe only use them once per fight, or after the enemy does a certain amount of Damage.
Escrito originalmente por alexander_dougherty:
Escrito originalmente por Kix:
idk man, you probably only think this because you've only made magic builds or the only ways you've gotten through legendary is through the enchant restoration exploit / alchemy build.
I think of shouts like elemental fury or bend time or ice form that certain melee builds pretty much rely on. I know most of them by themselves being situational are crap because they are good for mainly one thing but during early game I can see most people to the conclusion that using fus to stun an enemy momentarily would be the only way to remotely get any damage in.
I've used elemental fury, it's ok, but Elemental Blast or the unchained lighthing spell (from a CC mod) are much more OP.... especially as they don't have cooldowns, so carry a load of magicka potions and you are going to kill a lot of NPCs.
Can't recall ever using Ice Form or Bend Time, even on Melee builds.

But if you consider them that OP, then impose some rules upon yourself, maybe only use them once per fight, or after the enemy does a certain amount of Damage.
Well that's why I'm looking for mods that edit the mechanics of a shout because this isn't really doom eternal / left 4 dead where cool downs play an interesting part in the sandbox of this sort of immersive sim esc game with light rpg mechanics, but heavy inventory management.
I am looking around for various different shout mods but face value nexus / google searchs have only gotten me so far to address your previous post, from what I've notice, yeah most people don't even really bother with dragonborn esc mechanics but most people don't really play the game like I do anyways or even use the limitations inparticular that I put on myself.
I don't really enjoy exploiting the terrible pathing of enemies in this game so whenever I go into dungeons and I enter a new room I always force myself to never go back to a previous room.
I am aware that mage builds are considered the strongest but I figured everyone considered that common knowledge.
Última edição por StuckInWashingMachine; 27/fev./2023 às 6:34
There are mods that change the shouts, but most just reduce the cooldown... I'm not aware of any that make the shouts weaker.... most people would say just use the first word (ie don't keep the shout button pressed down long enough to get all three words)....

There might be some, but I've not heard of them, unless they've slipped past me when the daily list of new mods is posted in the old fart's coffee house thread.
Escrito originalmente por alexander_dougherty:
There are mods that change the shouts, but most just reduce the cooldown... I'm not aware of any that make the shouts weaker.... most people would say just use the first word (ie don't keep the shout button pressed down long enough to get all three words)....

There might be some, but I've not heard of them, unless they've slipped past me when the daily list of new mods is posted in the old fart's coffee house thread.
Yeah, I'm just gonna keep looking around, thanks for the chat.
John 27/fev./2023 às 8:13 
Escrito originalmente por Kix:
idk man, you probably only think this because you've only made magic builds or the only ways you've gotten through legendary is through the enchant restoration exploit / alchemy build.
I think of shouts like elemental fury or bend time or ice form that certain melee builds pretty much rely on. I know most of them by themselves being situational are crap because they are good for mainly one thing but during early game I can see most people to the conclusion that using fus to stun an enemy momentarily would be the only way to remotely get any damage in.

Making a lot of assumptions here, care to explain why you'd think that? Cause i've never in my life used the restoration loop glitch.
Escrito originalmente por John:
Escrito originalmente por Kix:
idk man, you probably only think this because you've only made magic builds or the only ways you've gotten through legendary is through the enchant restoration exploit / alchemy build.
I think of shouts like elemental fury or bend time or ice form that certain melee builds pretty much rely on. I know most of them by themselves being situational are crap because they are good for mainly one thing but during early game I can see most people to the conclusion that using fus to stun an enemy momentarily would be the only way to remotely get any damage in.
Making a lot of assumptions here, care to explain why you'd think that? Cause i've never in my life used the restoration loop glitch.
It's not an assumption if I used the word "probably", I meant it more as a question as I'm trying to get a better understanding of what your message is. I also have more examples included of easy routes through this game on the legendary difficulty.
A more appropriate reply would of been, I didn't play the game that way if that's what you're trying to claim.
Última edição por StuckInWashingMachine; 27/fev./2023 às 8:21
Best one I could see is one that makes the shouts use magicka rather than souls, everything else was making them stronger or a quicker cooldown.
Escrito originalmente por alexander_dougherty:
Best one I could see is one that makes the shouts use magicka rather than souls, everything else was making them stronger or a quicker cooldown.
You know the magicka one sounds like a really good idea for my load order if ima be honest.
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Publicado em: 25/fev./2023 às 18:13
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