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I don't recall anything of the sort. It was so long ago, such things didn't happen. All mods were available in Steam.
2) Instead Skyrim SE has its own in-game mods service. It requires Bethesda account.
3) Also Skyrim SE has so called Creation Club where 70 official paid mods are presented. To buy and use these mods you also need Bethesda account.
Good news:
1) You don't have to use those paid mods at all. They are entirely optional.
2) The best way to mod the game is to use Nexus mods or other mods sources. So you don't need to use own Bethesda mods service at all.
The newer Anniversary Edition has my particular interest, but I'm unsure if it, or parts of it's feature set count as "mods". Will I need to sign up to Besthesda to use any part of AE? If so, I may as well look into just signing up with Bethesda only. I'm dead against signing up with multiple companies to use one game.
Thanks. That's the deal breaker I wanted an answer to.
Yep; game over for buying it on Steam!
I played this a decade ago and it was a gaming highlight for me: an absolutely wonderful experience. At the time, all mods were free and available on the Steam Workshop, so way less hassle. You get a problem and you've got two masters, you're asking for hassles, hence a deal breaker! It's a pity, as the Creation Club mods look interesting. Oh well. Thanks everyone who replied.
Though things like Bittercup, Ghosts of the Tribunal, Nix-Hound, Netch Leather Armor and Umbra are pretty much obvious canon too.
That's interesting and makes me reconsider alternatives. I'll explore options with Nexus. I played and finished the original game over a decade ago. Years later, Steam gave me another version of Skyrim (which I never played). I wonder what Skyrim versions, Nexus is compatible with. I had not thought about the idea of canon and now you've raised it I think it's very important. What made Skyrim such an epic follow up to Oblivion, was how the region related to Cyrodiil and how it was also different. At the time I think they did it perfectly.