The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Can't get Racemenu/CBBE to work.
So let me start off by saying I had this working before when my game was the latest version of SE, but, because one of the mods required me to downgrade, I did so. I reinstalled all the mods I had before and ran FNIS, did the usual stuff and I wasn't getting any errors, but now I'm getting both male and female TPose in character creation and CBBE body sliders aren't showing up despite having Body Morphs enabled in Bodyslider. I didn't go any further than that because I figured I'd get TPoses in-game as well.

I'm sure I did everything right and I installed all the mods correctly, so I'm not sure why I'm having this issue. Any help would be appreciated. (I'd show my mod list but I don't know how to export it to txt file.)

EDIT: Let me say I have XPMSSE installed as well, before anyone asks.
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Showing 1-14 of 14 comments
Ilja Feb 2, 2023 @ 3:15am 
Is something winning resource conflicts over XPMSSE?

If not, the run FNIS again and copy-paste it's generator report (from it's white field) to comment section.
Corinze Feb 2, 2023 @ 3:20am 
What mod is making you roll back your game?
Mods that rely on USSEP will not work unless you have an archived version on hand. Make sure your SKSE is correct version, along with Powerof3 and AddressLibrary.
CherubDragon Feb 2, 2023 @ 3:37am 
Originally posted by Corinze:
What mod is making you roll back your game?
Mods that rely on USSEP will not work unless you have an archived version on hand. Make sure your SKSE is correct version, along with Powerof3 and AddressLibrary.
It was an OSxx mod from LoversLab I believe.
Also all three of those listed mods are the correct versions.
CherubDragon Feb 2, 2023 @ 3:37am 
Originally posted by Ilja:
Is something winning resource conflicts over XPMSSE?

If not, the run FNIS again and copy-paste it's generator report (from it's white field) to comment section.
Ok I'll get back to you when I do it, thank you.

EDIT: How can I tell what would do that to XPMSSE?
Last edited by CherubDragon; Feb 2, 2023 @ 3:39am
CherubDragon Feb 2, 2023 @ 3:43am 
Originally posted by Ilja:
Is something winning resource conflicts over XPMSSE?

If not, the run FNIS again and copy-paste it's generator report (from it's white field) to comment section.
FNIS Behavior V7.6 2/2/2023 6:38:10 AM
Skyrim SE 64bit: 1.5.97.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading FlowerGirlsSE V3.0.2 ...
Reading GSPoser V?.? ...
Reading OSA V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
>>Warning: \character\behaviors\FNIS_YurianaWench_Behavior.hkx not Skyrim SE compatible<<
Reading YurianaWench V?.? ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
4 GENDER modifications for Animations\female

Creature Pack not installed

5365 animations for 11 mods successfully included (character).

1 Warning(s).
Ilja Feb 2, 2023 @ 3:45am 
It is not detecting XPMSSE at all. Either something is overwriting it's resources, or it is not correctly installed.

Furthermore, is your Yuriana mod from SSE side? Looks like it is from LE (32bit) side, or overwritten by a mod like that.

Which mod manager you are using?
CherubDragon Feb 2, 2023 @ 4:29am 
Originally posted by Ilja:
It is not detecting XPMSSE at all. Either something is overwriting it's resources, or it is not correctly installed.

Furthermore, is your Yuriana mod from SSE side? Looks like it is from LE (32bit) side, or overwritten by a mod like that.

Which mod manager you are using?
MO2

I just noticed while troubleshooting I forgot to re-enable XPMSSE, so here's the new FNIS. I downloaded the Yuriana mod from the right page this time. No more T-posing now, here's the new FNIS.

FNIS Behavior V7.6 2/2/2023 7:22:39 AM
Skyrim SE 64bit: 1.5.97.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading FlowerGirlsSE V3.0.2 ...
Reading GSPoser V?.? ...
Reading OSA V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2 ...
Reading YurianaWench V?.? ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
4 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

5529 animations for 12 mods successfully included (character)


0 possible consistence issues


However, CBBE sliders still aren't showing in character creation/Racemenu. I did the body morph thing in Bodysliders and still nothing.
Ilja Feb 2, 2023 @ 4:42am 
You you have XPMSE.esp enabled? Otherwise RaceMenu can not read morphs.
And you did make a new output folder for BodySlide content in MO2?
CherubDragon Feb 2, 2023 @ 4:46am 
Originally posted by Ilja:
You you have XPMSE.esp enabled? Otherwise RaceMenu can not read morphs.
And you did make a new output folder for BodySlide content in MO2?
How do I make a new output folder? I'm new to modding so I apologize for the noob questions.
Ilja Feb 2, 2023 @ 5:02am 
Okay. Let's make sure that BodySlide is installed correctly with MO2.
- Install it as a mod through MO2.
- From right hand panel, go to Data tab and scroll down to BodySlide and right click BodySlide x64.exe to set is as MO2 executable.

Seeing that you apparently got FNIS to work through MO2, then I presume you already knew this. I typed it out anyway, in case you had missed this step.

By default, MO2 creates content to Overwrite folder. This is a bad place for it, because some modding tools have strict running orders and having content there can mess them up.

It is best to go in to your Mod Organizer > mods folder and create a mod folder called Output BodySlide (or something similar that you recognize.

Click Left CTRL button, when you Batch Build all the content for your bodies and gear in BodySlide. This will allow you to select the Output folder for it. Browse to folder you have created and then proceed.

There is also an option in MO2 application arguments area to create content directly in to folder, instead of Overwrite. This feature is somewhat fickle. For some, it works. For others, it dumps content in to Overwrite anyway. I am using LCTR method anyway, because it allows me to select different output folders for different profiles, or gear.

For example, you might want to create CBBE (etc.) gear in to one output folder and something like HIMBO for males in to another folder, for easier management.
CherubDragon Feb 2, 2023 @ 5:43am 
Originally posted by Ilja:
Okay. Let's make sure that BodySlide is installed correctly with MO2.
- Install it as a mod through MO2.
- From right hand panel, go to Data tab and scroll down to BodySlide and right click BodySlide x64.exe to set is as MO2 executable.

Seeing that you apparently got FNIS to work through MO2, then I presume you already knew this. I typed it out anyway, in case you had missed this step.

By default, MO2 creates content to Overwrite folder. This is a bad place for it, because some modding tools have strict running orders and having content there can mess them up.

It is best to go in to your Mod Organizer > mods folder and create a mod folder called Output BodySlide (or something similar that you recognize.

Click Left CTRL button, when you Batch Build all the content for your bodies and gear in BodySlide. This will allow you to select the Output folder for it. Browse to folder you have created and then proceed.

There is also an option in MO2 application arguments area to create content directly in to folder, instead of Overwrite. This feature is somewhat fickle. For some, it works. For others, it dumps content in to Overwrite anyway. I am using LCTR method anyway, because it allows me to select different output folders for different profiles, or gear.

For example, you might want to create CBBE (etc.) gear in to one output folder and something like HIMBO for males in to another folder, for easier management.


I think everything works now, Thank you very much for your help and everyone else that replied!
Ilja Feb 2, 2023 @ 5:46am 
Good to hear.
Have fun!
Mershady Feb 2, 2023 @ 4:36pm 
idk why this guys writing you an essay but no mod is worth downgrading for. if your getting t pose you need to delete everything (including your steam skyrim and vortex directories) and redownload and install everything again clean.
Ilja Feb 2, 2023 @ 7:59pm 
Originally posted by Kate:
idk why this guys writing you an essay but no mod is worth downgrading for. if your getting t pose you need to delete everything (including your steam skyrim and vortex directories) and redownload and install everything again clean.

T-pose is simply a situation, where custom skeleton animation is not detected by the game. Nothing more, unless your whole game is broken and files need to be validated.

It is fixed by running FNIS or Nemesis, which takes few seconds.

In this case the skeleton wasn't installed correctly. Fixing that and running FNIS fixed the T-pose part. Time spent: less than a minute.

Rest of it was about custom female body and morphs, which had nothing to do with T-posing.
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Date Posted: Feb 2, 2023 @ 2:50am
Posts: 14