Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If not, the run FNIS again and copy-paste it's generator report (from it's white field) to comment section.
Mods that rely on USSEP will not work unless you have an archived version on hand. Make sure your SKSE is correct version, along with Powerof3 and AddressLibrary.
Also all three of those listed mods are the correct versions.
EDIT: How can I tell what would do that to XPMSSE?
Skyrim SE 64bit: 1.5.97.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading FlowerGirlsSE V3.0.2 ...
Reading GSPoser V?.? ...
Reading OSA V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
>>Warning: \character\behaviors\FNIS_YurianaWench_Behavior.hkx not Skyrim SE compatible<<
Reading YurianaWench V?.? ...
All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
4 GENDER modifications for Animations\female
Creature Pack not installed
5365 animations for 11 mods successfully included (character).
1 Warning(s).
Furthermore, is your Yuriana mod from SSE side? Looks like it is from LE (32bit) side, or overwritten by a mod like that.
Which mod manager you are using?
I just noticed while troubleshooting I forgot to re-enable XPMSSE, so here's the new FNIS. I downloaded the Yuriana mod from the right page this time. No more T-posing now, here's the new FNIS.
FNIS Behavior V7.6 2/2/2023 7:22:39 AM
Skyrim SE 64bit: 1.5.97.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading FlowerGirlsSE V3.0.2 ...
Reading GSPoser V?.? ...
Reading OSA V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2 ...
Reading YurianaWench V?.? ...
All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
4 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
5529 animations for 12 mods successfully included (character)
0 possible consistence issues
However, CBBE sliders still aren't showing in character creation/Racemenu. I did the body morph thing in Bodysliders and still nothing.
And you did make a new output folder for BodySlide content in MO2?
- Install it as a mod through MO2.
- From right hand panel, go to Data tab and scroll down to BodySlide and right click BodySlide x64.exe to set is as MO2 executable.
Seeing that you apparently got FNIS to work through MO2, then I presume you already knew this. I typed it out anyway, in case you had missed this step.
By default, MO2 creates content to Overwrite folder. This is a bad place for it, because some modding tools have strict running orders and having content there can mess them up.
It is best to go in to your Mod Organizer > mods folder and create a mod folder called Output BodySlide (or something similar that you recognize.
Click Left CTRL button, when you Batch Build all the content for your bodies and gear in BodySlide. This will allow you to select the Output folder for it. Browse to folder you have created and then proceed.
There is also an option in MO2 application arguments area to create content directly in to folder, instead of Overwrite. This feature is somewhat fickle. For some, it works. For others, it dumps content in to Overwrite anyway. I am using LCTR method anyway, because it allows me to select different output folders for different profiles, or gear.
For example, you might want to create CBBE (etc.) gear in to one output folder and something like HIMBO for males in to another folder, for easier management.
I think everything works now, Thank you very much for your help and everyone else that replied!
Have fun!
T-pose is simply a situation, where custom skeleton animation is not detected by the game. Nothing more, unless your whole game is broken and files need to be validated.
It is fixed by running FNIS or Nemesis, which takes few seconds.
In this case the skeleton wasn't installed correctly. Fixing that and running FNIS fixed the T-pose part. Time spent: less than a minute.
Rest of it was about custom female body and morphs, which had nothing to do with T-posing.