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"going overboard" oops. If you just installed hundreds of mods at once? lol. Well, everyone does it once. But as you've discovered it's a Really Bad Idea (tm). Did you at least follow someone's "working mod list" or something to help you?
If not? You might need to start over, you might need to use LOOT, and (gasp!) you might need to learn, to read about each mod from the place you got it, figure out load orders and incompatibilities, etc. Especially mixing download mods and CC content. It can get - messy.
To me it sounds like old save. Are you loading an old game that had maybe different mods enabled or no mods? There's not a lot to try, really, the game is up and running so the "be-all end-all" test is trying to start a new game.
You're using SKSE and library address I assume? So enable papyrus logging in your ini if you haven't (just google it) so in your skyrim directory in My Games will have an SKSE directory and a Logs directory; SKSE will have logs from everything that has a dll, but especially skse64_loader.log and skse64.log, and the game's script log is in Logs\Script\Papyrus.#.log (0 being the last run)
You might not know what the errors mean, but it might give you a starting point.
Good hunting!
From how that reads, thats a suprising good thing
The best and usually the quickest way is to test (as I have often posted) by following this general outline:
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
(from PINNED TOPIC Helpful Links and References, Section 5 - General Troubleshooting)
And this should be a fairly easy one to test, as you just need to see when the game actually starts.
WAIT
Did you try to load? Or is this just at startup before you get to the menu? There are likely dialog boxes you can't see, just press enter a bunch to "OK" hidden message boxes...
Hopefully the log will have clear things to fix, like:
Error: File "SomeMissingMod.esp" does not exist or is not currently loaded.
But even Crash Logs are not much use if a person is not experienced in reading them - and sometimes, even if a person is, they are still not much use, and following the outline I linked will be faster (as we've seen in these forums).
Apart from reading the trouble shooting guide might it be a good idea to limit the frame rate when one is using a lot of mods. The game will likely be executing many scripts at start and an unlocked/unsynched framerate can cause issues. The SSE Display Tweaks mod can control some aspects of the script engine when under stress and offers an on screen display of the game's memory management for this purpose. See its .ini file in the SKSE directory for details.
https://www.nexusmods.com/skyrimspecialedition/mods/34705
I'm Working from home, so I can only answer everyone quick. I've gotten into a game of SSE. Weeks ago I opened to the main menus to download CC content. That's the furthest into a game I've gotten thus far, before today. Before I bought SSe in anticipation of buying a new laptop for Christmas for myself, I was on LE and NMM for years.
For the LO, I used Vortex. That helped with missing masters and Patches, also hence why I kept downloading, as it would suggest stuff.
As for the spinning, I open Skyrim, See the Dragon logo thing on the left, and instead of any menu, it's the spinning in the bottom right. I Task mannagered stopped cause I got tired of waiting.
And, I think 3 others commented while I typed this, so I'll see what those are.
I can work on mod stuff in 2 hours.
There is little point in starting with mods when you have not once started the game successfully and allowed it to download the additional DLCs. I suggest you start with baby steps and make sure that you at least get a working vanilla game before you add countless of mods on top of it.
When building a load order only install so many before checking the game actually works with them, (I would say five or so at a time, and mods required to get other mods to function are counted as part of that five)
Read "Helpful Links and References" and "Skyrim SE: Guides and Resources" from the pinned topics, these contain guides for starting with modding.
And of course do you test the game after each new mod whether it still works. As soon as it does not have you found your problem.