The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Tatarton Jan 31, 2023 @ 12:54am
SKSE doesn't run directly through Steam
I did all things that guides recommend. Instead Skyrim didn't run at all or runs through launcher but runs again and again and doesn't let me get in the game
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Showing 1-7 of 7 comments
Ilja Jan 31, 2023 @ 1:42am 
Hey.

We need a bit more information. Did you try to replace the path so that it SKSE would start through Steam, or are you trying to use 32bit SKSE from Steam? Latter would not definitely work.
Skumboni Jan 31, 2023 @ 1:57am 
When you are logged onto steam, start the game through skse that is how i have done it for long time.
Tatarton Jan 31, 2023 @ 5:58am 
Hey guys it fixed wth Vortex app from nexux mods.
Roccondil Jan 31, 2023 @ 8:28pm 
Yep. You can't launch SKSE using the normal Launch button in your Steam library. I believe if you want to use Steam to launch it, you gotta add it as a non-Steam game.

Otherwise, as you discovered, you can use Vortex, a shortcut to skse64_loader, or double-clicking on skse64_loarder directly to load the game with SKSE running.

(Just make sure before you attempt to run Skyrim through SKSE, you also have Steam running first.)
Dablin Polarius Jan 31, 2023 @ 9:11pm 
I run SKSE through through Steam using Proton on Arch Linux. The trick I used was first, backup/rename the original SkyrimSELauncher.exe and then copy the skse64_loader.exe to SkyrimSELauncher.exe ; now everytime you press PLAY in Steam it will launch SKSE instead which will then launch Skyrim automatically.

Just remember, you will be unable to change launcher options whilse SKSE is pretending to be the launcher so rename the files back to the original if you ever need to modify your settings outside of the game.
Roccondil Feb 3, 2023 @ 1:05am 
That's generally not advised to change the name of the skse64_loader executable. From what I hear, some mods require that name to be unchanged else things get screwed up or just don't work.
Dablin Polarius Feb 3, 2023 @ 3:06am 
Originally posted by Roccondil:
That's generally not advised to change the name of the skse64_loader executable. From what I hear, some mods require that name to be unchanged else things get screwed up or just don't work.

Not in my experience. Also to be more exact, I didn't rename the executable I copied it to the launchers filename which others suggesting it acts a solution to any possible issues.

This was required on my end, as running SKSE directly through proton caused it to execute in a completely difference instance with its own configuration folder etc.

I accepted that at first and copied over all the save files to the new location, but despite being setup exactly the same as the original (I even tried copying the original configuration files over directly) the in game voices refused to play. All other audio (sfx, music etc) worked correctly. I spent over an hour trying to fix that with various suggestions which didn't apply or didn't make any difference until ultimately it occurred to me to just replace the launcher with SKSE - and behold it actually worked.

I was frustrated I never figured out what caused that audio problem originally as it made no damn sense but was glad I found away around it regardless.
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Date Posted: Jan 31, 2023 @ 12:54am
Posts: 7