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But this is off topic.
The more we talk about this and not about fixing super long save times, the worse this gets until the topic is lost, everyone gets cheesed off at everyone else, and confusion reigns supreme.
https://www.youtube.com/watch?v=LQCU36pkH7c
I keep a rolling 5 saves and permasave every 50 after the start. In my game I can load saves 1, 2, 50, 100, 150, 200, 250, 300, 350, 400, 450, 458, 459, 460, 461, and 462.
I only have 16 save files and I can go anywhen I need.
I didn't say anything of the sort. It would be foolish of me to make such presumptions based on one simple question at the top of the thread, and I attempt to not be such a fool.
I just want to be back on topic.
https://steamcommunity.com/sharedfiles/filedetails/?id=2912401759
https://steamcommunity.com/sharedfiles/filedetails/?id=2912401779
Dunno if this helps, OP. Would be interested to hear if cleaning up the files like sdack suggested in the first reply did the trick.
He also posted his mod list, assuming it didn't change since a few days ago.
As for auto or quick save who gives a skeever's butt? Sync'd saves with Steam, that could easily be, but that's up to you. Not the issue here, nor is it hundreds / thousands of saves in the directory - the game I'm using now has 2681 saves, and 26 some-odd subdirectories in Documents\My Games\Skyrim Special Edition\Saves each with a few snapshot full and quick and even console-initiated saves for testing, meaning lots of save files, but also the plugins.txt to put in AppData\Local and the *.ini configs too... because when you're trying to recreate something, you think it's solely about your save game and your installed mods? Well, children think many things, it's true.
The conversation being about SDD or HDD is also asinine, On a 2.5" laptop 7200 1TB drive from 2016, a save takes a fraction of a second, with ~11GB of mods loading, just a continue game from a fresh start-up makes RAM take up 13.8GB and VRAM 6.6GB with my 880-ish mods on this build.
Save game write time? let me open the console... hdd mind you... F5 quicksave...
Save started
Default domain
14784 objects total
3138 public objects
0 objects in aqueue
Save finished in 0.018000 sec
Nope.
There's ONE thing that makes saves go wonky slow, bloated and oversized and trying to access script variables that no longer exist - that's you, user. You did it. Likely with mods. Likely a victim of save bloat enabling tonnes of things not understanding the consequences; like SLab people that track EVERY NPC and give them individual sexual partners and history. Uhhh... you know how many NPCs there are, right? You want to store 26 more variables for every single one? OK. You do you.
Y'know what's embarrassing?? NOT EFF'ING ONCE did someone say, hey go into your saves directory and tell me what size they are, even a late-game save with all DLCs of AE CC content like fishing saints and the various home additions to hearth, will only take up about 10 megs or so. That's it.
So if your save is huge? There's your issue, you're an inexperienced mod user in over their head. I'd suggest a save game cleaner. (there are many, use nexus and try to stay away from ones not updated in a decade)
However if your save is normal size for a 70s level character who did most / all of the DLC content already? It's a mod interrupting, trying to query variables for mods you no longer have active or in a different load order.
You think we're kidding when mod creators say, any mod that doesn't just overwrite existing little stuff like DDS loose files etc. needs a new start, but it's true an awful lot of the time.
Do exactly what Ozy told you like the 2nd reply - start a new game, don't care how many mods just don't change which are active or their load orders, and get to a point you can save, and save, and see if it's normal speed. (it will be.)
Because everything is your own doing, I could almost guarantee it.
In either case, that's mod issues. There's a mod, or two or three that are causing the save bloat and long save times.
A level 200 that has done every quest won't be taking a minute to save.
If OP still has a problem with it then knowing the file size would be helpful. In my experience should the size be around 5-15MB for an unmodded or lightly-modded game.
Another issue is the use of an external drive for the Documents folder or using the wrong USB port for it. It happens occasionally that someone does not know the difference and plugs their mouse into a blue port and the external drive into a black port. The blue USB ports (3.0) are the faster ones and should be used for external drives, and the black ones (1.1/2.0) should be used for mice, keyboards and other slow devices.
Using a USB stick for the Documents folder is as bad because many of these sticks have very low write speeds and the older these are the worse their speed is. Not sure how Steamdeck and consoles handle savefiles here but keeping savefiles on an old USB stick can cause long save times, too.
Alas, the whole "Don't Autosave" practice comes on the heals of the Dragonborn DLC. The game would crash as soon as it Autosaved in Raven Rock. When players realized that disabling Autosaves fixed that issue, they also noticed a better overall experience. It became a staple management practice after that.
You want quicker save/load times? Don't pack storage containers with 10,000 of every item in the game. The more containers and separated items the better.
Items you don't want and/or cannot carry? Put them in respawing containers or a fallen enemy to clean them out of the save file.
Also, not trying to do every quest in the game with one character will help keep the file size down.
You could try removing any texture mods like ENBs, or mods that use vanilla assets, don't remove mods that have scripts. But it has to be said that if you want those mods there isn't much point removing them....
Basically your best bet is starting a new game, and looking at your load order to see what you can remove.... also if you are starting a new game, use the unofficial patch, it helps prevent save bloat...
I did a Google search titled "Skyrim quicksave vs save" and the results that came up helped me make an informed decision. No quicksaves for me. I always turn off the quicksaves in my game.